Post by Game Master on Nov 3, 2006 16:08:12 GMT -5
Please note that NPC's will be fleshed out once they are used in a group. Also, any player that drops from this site will have his/her character relocated to the NPC list for hire.
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Sull
Gulley Dwarf, male
Story: Sull lived in Garrotten all his life. Need to see other places. Take with you, Sull help for full share of profit. Much experience. Get along great with humans.
thief Level 3 HP: 30
Current XP: 3,800. Needed for next level: 3,701
Unprincipled
IQ: 8
ME: 10
MA: 8
PS: 19
PP: 18
PE: 14
PB: 9
Spd: 26
OCC SKILLS:
Speak Dwarven 98%, Speak Southern 58%, Speak Kobaldese 58%, Math: Basic 63%, Pick Locks 56%, Pick Pockets 56%, Streetwise 44%, Locate secret compartments/doors 46%
ELECTIVE SKILLS:
Escape Artist 46%, Detect Concealment & traps 51%, Climb/scale walls 48%/43%, Prowl 56%, Palming 41%, Use & Recognize Poisons 44%/36%, Concealment 40%, Lore: Faerie Folk 33%
SECONDARY SKILLS:
Running, Athletics General, Disguise 30%, Forgery 22%
Hand To Hand: Expert (add lvl 3)
2 attacks per melee, +2 Strike, +5 Parry, +5 Dodge, +3 roll with Punch/fall/Impact, +2 Pull punch, +4 Damage
W.P. Incindiaries +1s (add lvl 3)
W.P. Dagger +1s, +1p, +1thr
W.P. Targeting/Missile weapons +1s
W.P. Sword +1s, +1p
Special Abilities:
-2% on all skills
+3% on all Rogue skills
+1 Save vs. Magic
+2 Save vs. Possession
+2 Save vs. Horror
Night Vision 90'
Underground tunneling 45% (add?)
Underground Architecture 35%
Underground sense of direction 45%/35%
Metalworking/field armorer 55%
Recognize precious Metals & Stones 35%
Equipment:
2 sets of Traveling cloths, hooded cloak with 7 concealed inside pockets, Soft leather boots, soft leather gloves, belt, bedroll, purse, backpack, 1 med. sacks, 3 sm. sacks, water skin (full), tinderbox, set of skeleton keys, lock picking tool set, 50' rope, grappling hook, 2 wooden spikes, small hammer, pocket mirror.
Armor:
Soft Leather armor (full) AR: 10, SDC: 20
Weapons: 3 Stilleto-daggers 1d6, Sling 1d6, 25 stones, 6 Glass fire bombs 3d6, Cutlass 2d4
Money/Valuables: 50 gold
NOTES:
May Lift:
Carry:
-----------------------------------
Briggs Read
Human, male
Story: Briggs is just looking for work. He'll take anything as long as it pays fairly. Strong willed, take charge kind of guy. He is grumpy, mean and cares only about his own well being. Not a good team player though he can lead when needed to. While good in a fight he fears the supernatural.
Mercenary with Psionics HP: 25 ISP: 37
Level 2, Current XP: 2,825. Needed for next level: 1,901
Anarchist
IQ: 13
ME: 20
MA: 11
PS: 15
PP: 10
PE: 10
PB: 13
Spd: 12
OCC SKILLS:
RELATED SKILLS:
OTHER SKILLS: Athletics General, Boxing, Body Building
Hand to Hand: Expert (add lvl 2)
3 attacks, +4 roll with punch/fall/impact, +4 pull punch, +2 Parry, +2 Dodge, Auto knockout 20
Special Abilities: (add)
+1 save vs. Horror/ -3 vs supernatural
+3 Save vs. psionics
+3 Save vs. Insanity
Psionics:
Resist Fatigue 4 isp
Resist Thirst 6 isp
WP: Shield
WP: Sword
WP: Blunt
WP: Pole Arm
Weapons
Dagger 1d6, Dwarven Cutlass 2d4+3, small wood shield
Armor
Chain Mail (full) AR: 14 SDC: 44
Equipment:
Valuables: 50 gold
----------------------------------------------
BoneCleaver
Real Name: Wytrock BoneCleaver
Mountain Dwarf, Male
Hight 4'4"
weight 210 lbs.
Story: An Ex-Soldier of the Dwarven Blood Griffin Guard, Bonecleaver now fights for whatever he believes in not what some one else does. He will lend his axe to whom he chooses for an equal share in any spoils.
Soldier Level 3, HP 55
Unprincipled
IQ: 12
ME: 13
MA: 8
PS: 27
PP: 11
PE: 29
PB: 9
Spd: 12/2
OCC SKILLS:
Body building
RELATED SKILLS:
OTHER SKILLS:
Wrestling, Boxing, Athletics General
Hand to Hand: Expert
3 Attacks, +2 Strike, +3 pull punch, +5 Roll with Punch/fall, +5 Parry, +5 Dodge, +12 Damage, Knock out on natural 20, Tackle 1d4, Pin on 18-20, crush/squeeze 1d4
W.P. Shield
W.P. Battle Axe
W.P. Crossbow
+2 Save vs. Horror
+7 Save vs. Magic
+7 Save vs. Poison
+28% Save vs. Coma/Death
ARMOR: Chain Mail (full) AR 14, SDC 44
-------------------------------------------------
Sho-Tanna
Human, Male (Southern)
Age 26
Hight 7'2"
Weight 310 lbs.
Story: Ebony Black skin, from Floenry Island Chain. Sho-Tanna is a tribal warrior traveling the world to gain knowledge of the people who are becoming more and more numourous on his homeland.
Mercenary Level 2
IQ: 9
ME: 10
MA: 6
PS: 24
PP: 14
PE: 30
PB: 11
Spd: 12
-----------------------------------------------------
Lord Chainly
Human (Southern), Male
5'11", 22 Years old
Brown hair, Brown eyes
Story: As the seventh son of a family of nine there was little or no hope of Chainly ever gaining holdings from his family let alone earning the Baronship. Chainly has decided to make it on his own. An equal share is all he's asking. He even has the location of an old abandoned dwarven Mine close to his family holdings for the group he joins.
Noble HP 16
Scrupulous
IQ: 10
ME: 10
MA: 14
PS: 12
PP: 21
PE: 18
PB: 17
Spd: 9
OCC SKILLS: Dance 45%, Heraldry 15%, Horsemanship: General, Speak Southern 98%, Speak Elven 20%, Literacy: Southern 15%, Military Etiquette 15%, Math: Basic 20%, Play piano 15%, Sing 10%
RELATED SKILLS: Falconry 10%, Recognize Weapon Quality 10%, Swimming, History: Timiro Kingdom 5%
OTHER SKILLS: Athletics General, Boxing, History: Dwarven Empire
Hand to Hand: Expert
2 attacks, +3 roll with punch/fall/impact, +1 strike, +1 parry, +1 dodge, +2 pull punch
WP: Sword
WP Archery
Weapons
Dirk 1d6, Dwarven Short Sword 2d4+1, horseman's bow 2d6
Armor
Chain Mail (full) AR: 14 SDC: 44
Equipment:
Valuables: 20 Gold
Riding Horse HP 32 Spd: 33, Value: 2,000 gold
--------------------------------------
Loots
True Name: Filiia'loot'ria Kilothianddrie
Wood Elven, Male
long, flowing, sandy blonde hair, pretty not handsome with a slender build and light blue saucer shaped eyes.
5'10"
Age 46, 156lbs.
Story: Loots has a natural tallent for the longbow but dispises the authoritarian military that would hire him. A rebel by nature he bulked at taking orders from just about aeveryone who tried unless it helped him achieve his own goals. This selfish outlook turned him to a life of thievery early on where he discovered he could (for the most part) be his own boss. When desperate for cash he will lend his bow to adventurers for an equal share of the take.
Longbowman Level 2, HP: 22
Anarchist
IQ: 10
ME: 17
MA: 9
PS: 13
PP: 22
PE: 14
PB: 27
Spd: 13
OCC SKILLS:
Athletics: General, Speak Elven 98%, Speak Goblinook 10%, Speak Southern 10%, Sniper, Wilderness Survival 10%
RELATED SKILLS:
Sign Language, Pick Pockets ,Card Shark , Surveillance 5%, Track & Trap animals 5%, Dowsing 5%, Identify Plants & Fruits 5%, Land Navigation 5%
SECONDARY SKILLS:
Climb/Scale Walls , Prowl 30%, Boxing
WP: Archery (Long bows) +2s, +1p
WP: Targeting +1s,
WP: Sword
HAND to HAND: Basic
3 Attacks, +6 Roll with Punch/Fall, +2 Pull Punch, +4 Strike, +8 Parry, +8 Dodge
Special Abilities:
Superior Bowmanship-
a. Rate of Fire with Long bow: 3
b. Superior Range: 725'
c. Aimed Shot: +3 strike, costs 2 rate of fire, may 'call' hit location
d. trick shot: may fire from any position without penalty
e. Suffers NO penalties while moving
Dodge & Parry Arrows: -3 penalty instead of normal -10
Armor: Studded Leather AR: 13 SDC: 38
Valuables: 20 Gold Crowns
*Notes:
Loots is a member of the Garrotten Thieves Guild
---------------------------------------------------
Poignard True name unknown
Human, Male
Story: Poignard has had some trouble with the Law further south. He's looking to lay low and stay out of the large cities. Trouble is his last job turned bad and he is low on funds. He wants a full share for the use of his skills.
Assassin HP: 16
Aberrant
IQ: 11
ME: 11
MA: 6
PS: 10
PP: 17
PE: 12
PB: 8
Spd: 19
--------------------------------------------------
Gill
True Name: Gilliana Lutian
Wood Elven, female
Chestnut brown hair
5'7"
Story: Gilliana is bored of the wood elven society and has decided to live among humankind for awhile. She travels from the great Northern wilderness and is learning the Southerners language as fast as she is able. She is looking for a likable person or group to travel with and learn from. She only wants her share of the wealth that may be found.
Longbowman Level 2, HP: 24
Scrupulous
IQ: 12
ME: 11
MA: 6
PS: 15
PP: 17
PE: 10
PB: 18
Spd: 25
OCC SKILLS:
Athletics: General, Speak Elven 98%, Speak Northern 10%, Speak Southern 10%, Sniper, Wilderness Survival 10%
RELATED SKILLS:
Sign Language, Horsemanship: General 5%, Literacy: Elven 10%, Surveillance 5%, Track & Trap animals 5%, Dowsing 5%, Identify Plants & Fruits 5%, Land Navigation 5%
SECONDARY SKILLS:
Tumbling, Running, Prowl 30%, Boxing
WP: Archery (all bows) +2s, +1p
WP: Targeting +1s,
WP: Sword
HAND to HAND: Basic
3 Attacks, +6 Roll with Punch/Fall, +2 Pull Punch, +1 Strike, +5 Parry, +5 Dodge
Special Abilities:
Superior Bowmanship-
a. Rate of Fire with Long bow: 3
b. Superior Range: 725'
c. Aimed Shot: +3 strike, costs 2 rate of fire, may 'call' hit location
d. trick shot: may fire from any position without penalty
e. Suffers NO penalties while moving
Dodge & Parry Arrows: -3 penalty instead of normal -10
Valuables: 20 Gold Crowns
-------------------------------------------------
Lady Klarina the quick
Human (Southern), female
5'5", 23 Years old
auburn hair, shoulder length, Hazzel eyes
Story: Klarina always wanted to be a hero. Following in her big brothers footsteps she has taken her bow and sword and is seeking adventure. She sometimes feels tred upon by men who either don't trust her opinions or are intimidated by her. Though frightened by a Dragon Wolf, Klarina's bravery in battle can not be disputed willing to fight to the death to win.
Noble HP 16
Current XP: 1,000. Needed for next level: 2,201
Scrupulous
IQ: 12
ME: 9
MA: 6
PS: 9
PP: 17
PE: 9
PB: 13
Spd: 23
OCC SKILLS: Dance 45%, Heraldry 15%, Horsemanship: General, Speak Southern 98%, Speak Elven 20%, Literacy: Southern 15%, Military Etiquette 15%, Math: Basic 20%, Play Mandolin 15%, Sing 10%
RELATED SKILLS: Falconry 10%, Recognize Weapon Quality 10%, Swimming, History: Timiro Kingdom 5%
OTHER SKILLS: Athletics General, Running, Wilderness Survival
Hand to Hand: Expert
2 attacks, +3 roll with punch/fall/impact, +1 strike, +1 parry, +1 dodge, +2 pull punch
WP: Sword
WP Archery
Weapons
Dirk 1d6, Dwarven Short Sword 2d4+1, horseman's bow 2d6
Armor
Chain Mail (full) AR: 14 SDC: 44
Equipment:
Valuables: 115 Gold
Riding Horse (Aluria) HP 32 Spd: 33, Value: 2,000 gold
-------------------------------------------
Johan Dorthendotter
Human (Southerner), Male, age 23
5'9" lean and athletic, tan skin
Story: Johan was impresed by the young Palladin that set sail with his river crew. He would tell stories of the Gods and his faith. When the Palladin disembarcked at Garrotten with his Monk assistant Johan just sort of followed. He wasn't really sure why. It just seemed like he could help the holy man somehow.
Sailor level 1, HP 23
Current XP: 1,400 Needed for next level: 1,941
Principled
IQ: 11
ME: 9
MA: 8
PS: 15
PP: 14
PE: 13
PB: 10
SPD: 7
OCC Skills:
Speak Southern 98%, Seamanship 42%, Rope Works 40%, Swim 50%, Sailing 45%/30%, Sea Lore 40%, Castaway/shipwreck Survival 32%, Climb/scale Walls 45%/40%
Elective Skills:
Flag Signalling 28%, Identify Sea Life 37%, Shipwright 36%, Speak Elven 50%, Literacy: Southern 30%, Boat Building 40%, Preserve Food 35%, Speak Eastern 50%, Dowsing 25%, Sea Navigation 35%
Secondary Skills: Gymnastics, Athletics General, Streetwise 20%, Carpentry 30%
WP: Grappling Hook
WP: Sword
WP: Blunt
WP: Dagger
Hand to Hand: Basic
2 Attacks, +5 roll with punch/fall, +2 pull punch, +1 Initiative
Special Abilities:
+2 Maintain Ballance
Valuables: 130 gold
Equipment:
Back Pack, 40' rope + grappling hook, 1 set ordinary street cloths, Sailor's outfit; (lose pants, rope belt, cap, shirt), Dress uniform; (Formal white, leather brimmed cap, sailor shirt, Jacket, trim pants, leather belt, polished black leather shoes), sewing kit, sailmakers palm, marlin spike, well made Lg. clothing bag, bed roll, wallet, service papers.
Weapons:
Dagger 1d6, Cutlass 2d4
-------------------------------------
Sull
Gulley Dwarf, male
Story: Sull lived in Garrotten all his life. Need to see other places. Take with you, Sull help for full share of profit. Much experience. Get along great with humans.
thief Level 3 HP: 30
Current XP: 3,800. Needed for next level: 3,701
Unprincipled
IQ: 8
ME: 10
MA: 8
PS: 19
PP: 18
PE: 14
PB: 9
Spd: 26
OCC SKILLS:
Speak Dwarven 98%, Speak Southern 58%, Speak Kobaldese 58%, Math: Basic 63%, Pick Locks 56%, Pick Pockets 56%, Streetwise 44%, Locate secret compartments/doors 46%
ELECTIVE SKILLS:
Escape Artist 46%, Detect Concealment & traps 51%, Climb/scale walls 48%/43%, Prowl 56%, Palming 41%, Use & Recognize Poisons 44%/36%, Concealment 40%, Lore: Faerie Folk 33%
SECONDARY SKILLS:
Running, Athletics General, Disguise 30%, Forgery 22%
Hand To Hand: Expert (add lvl 3)
2 attacks per melee, +2 Strike, +5 Parry, +5 Dodge, +3 roll with Punch/fall/Impact, +2 Pull punch, +4 Damage
W.P. Incindiaries +1s (add lvl 3)
W.P. Dagger +1s, +1p, +1thr
W.P. Targeting/Missile weapons +1s
W.P. Sword +1s, +1p
Special Abilities:
-2% on all skills
+3% on all Rogue skills
+1 Save vs. Magic
+2 Save vs. Possession
+2 Save vs. Horror
Night Vision 90'
Underground tunneling 45% (add?)
Underground Architecture 35%
Underground sense of direction 45%/35%
Metalworking/field armorer 55%
Recognize precious Metals & Stones 35%
Equipment:
2 sets of Traveling cloths, hooded cloak with 7 concealed inside pockets, Soft leather boots, soft leather gloves, belt, bedroll, purse, backpack, 1 med. sacks, 3 sm. sacks, water skin (full), tinderbox, set of skeleton keys, lock picking tool set, 50' rope, grappling hook, 2 wooden spikes, small hammer, pocket mirror.
Armor:
Soft Leather armor (full) AR: 10, SDC: 20
Weapons: 3 Stilleto-daggers 1d6, Sling 1d6, 25 stones, 6 Glass fire bombs 3d6, Cutlass 2d4
Money/Valuables: 50 gold
NOTES:
May Lift:
Carry:
-----------------------------------
Briggs Read
Human, male
Story: Briggs is just looking for work. He'll take anything as long as it pays fairly. Strong willed, take charge kind of guy. He is grumpy, mean and cares only about his own well being. Not a good team player though he can lead when needed to. While good in a fight he fears the supernatural.
Mercenary with Psionics HP: 25 ISP: 37
Level 2, Current XP: 2,825. Needed for next level: 1,901
Anarchist
IQ: 13
ME: 20
MA: 11
PS: 15
PP: 10
PE: 10
PB: 13
Spd: 12
OCC SKILLS:
RELATED SKILLS:
OTHER SKILLS: Athletics General, Boxing, Body Building
Hand to Hand: Expert (add lvl 2)
3 attacks, +4 roll with punch/fall/impact, +4 pull punch, +2 Parry, +2 Dodge, Auto knockout 20
Special Abilities: (add)
+1 save vs. Horror/ -3 vs supernatural
+3 Save vs. psionics
+3 Save vs. Insanity
Psionics:
Resist Fatigue 4 isp
Resist Thirst 6 isp
WP: Shield
WP: Sword
WP: Blunt
WP: Pole Arm
Weapons
Dagger 1d6, Dwarven Cutlass 2d4+3, small wood shield
Armor
Chain Mail (full) AR: 14 SDC: 44
Equipment:
Valuables: 50 gold
----------------------------------------------
BoneCleaver
Real Name: Wytrock BoneCleaver
Mountain Dwarf, Male
Hight 4'4"
weight 210 lbs.
Story: An Ex-Soldier of the Dwarven Blood Griffin Guard, Bonecleaver now fights for whatever he believes in not what some one else does. He will lend his axe to whom he chooses for an equal share in any spoils.
Soldier Level 3, HP 55
Unprincipled
IQ: 12
ME: 13
MA: 8
PS: 27
PP: 11
PE: 29
PB: 9
Spd: 12/2
OCC SKILLS:
Body building
RELATED SKILLS:
OTHER SKILLS:
Wrestling, Boxing, Athletics General
Hand to Hand: Expert
3 Attacks, +2 Strike, +3 pull punch, +5 Roll with Punch/fall, +5 Parry, +5 Dodge, +12 Damage, Knock out on natural 20, Tackle 1d4, Pin on 18-20, crush/squeeze 1d4
W.P. Shield
W.P. Battle Axe
W.P. Crossbow
+2 Save vs. Horror
+7 Save vs. Magic
+7 Save vs. Poison
+28% Save vs. Coma/Death
ARMOR: Chain Mail (full) AR 14, SDC 44
-------------------------------------------------
Sho-Tanna
Human, Male (Southern)
Age 26
Hight 7'2"
Weight 310 lbs.
Story: Ebony Black skin, from Floenry Island Chain. Sho-Tanna is a tribal warrior traveling the world to gain knowledge of the people who are becoming more and more numourous on his homeland.
Mercenary Level 2
IQ: 9
ME: 10
MA: 6
PS: 24
PP: 14
PE: 30
PB: 11
Spd: 12
-----------------------------------------------------
Lord Chainly
Human (Southern), Male
5'11", 22 Years old
Brown hair, Brown eyes
Story: As the seventh son of a family of nine there was little or no hope of Chainly ever gaining holdings from his family let alone earning the Baronship. Chainly has decided to make it on his own. An equal share is all he's asking. He even has the location of an old abandoned dwarven Mine close to his family holdings for the group he joins.
Noble HP 16
Scrupulous
IQ: 10
ME: 10
MA: 14
PS: 12
PP: 21
PE: 18
PB: 17
Spd: 9
OCC SKILLS: Dance 45%, Heraldry 15%, Horsemanship: General, Speak Southern 98%, Speak Elven 20%, Literacy: Southern 15%, Military Etiquette 15%, Math: Basic 20%, Play piano 15%, Sing 10%
RELATED SKILLS: Falconry 10%, Recognize Weapon Quality 10%, Swimming, History: Timiro Kingdom 5%
OTHER SKILLS: Athletics General, Boxing, History: Dwarven Empire
Hand to Hand: Expert
2 attacks, +3 roll with punch/fall/impact, +1 strike, +1 parry, +1 dodge, +2 pull punch
WP: Sword
WP Archery
Weapons
Dirk 1d6, Dwarven Short Sword 2d4+1, horseman's bow 2d6
Armor
Chain Mail (full) AR: 14 SDC: 44
Equipment:
Valuables: 20 Gold
Riding Horse HP 32 Spd: 33, Value: 2,000 gold
--------------------------------------
Loots
True Name: Filiia'loot'ria Kilothianddrie
Wood Elven, Male
long, flowing, sandy blonde hair, pretty not handsome with a slender build and light blue saucer shaped eyes.
5'10"
Age 46, 156lbs.
Story: Loots has a natural tallent for the longbow but dispises the authoritarian military that would hire him. A rebel by nature he bulked at taking orders from just about aeveryone who tried unless it helped him achieve his own goals. This selfish outlook turned him to a life of thievery early on where he discovered he could (for the most part) be his own boss. When desperate for cash he will lend his bow to adventurers for an equal share of the take.
Longbowman Level 2, HP: 22
Anarchist
IQ: 10
ME: 17
MA: 9
PS: 13
PP: 22
PE: 14
PB: 27
Spd: 13
OCC SKILLS:
Athletics: General, Speak Elven 98%, Speak Goblinook 10%, Speak Southern 10%, Sniper, Wilderness Survival 10%
RELATED SKILLS:
Sign Language, Pick Pockets ,Card Shark , Surveillance 5%, Track & Trap animals 5%, Dowsing 5%, Identify Plants & Fruits 5%, Land Navigation 5%
SECONDARY SKILLS:
Climb/Scale Walls , Prowl 30%, Boxing
WP: Archery (Long bows) +2s, +1p
WP: Targeting +1s,
WP: Sword
HAND to HAND: Basic
3 Attacks, +6 Roll with Punch/Fall, +2 Pull Punch, +4 Strike, +8 Parry, +8 Dodge
Special Abilities:
Superior Bowmanship-
a. Rate of Fire with Long bow: 3
b. Superior Range: 725'
c. Aimed Shot: +3 strike, costs 2 rate of fire, may 'call' hit location
d. trick shot: may fire from any position without penalty
e. Suffers NO penalties while moving
Dodge & Parry Arrows: -3 penalty instead of normal -10
Armor: Studded Leather AR: 13 SDC: 38
Valuables: 20 Gold Crowns
*Notes:
Loots is a member of the Garrotten Thieves Guild
---------------------------------------------------
Poignard True name unknown
Human, Male
Story: Poignard has had some trouble with the Law further south. He's looking to lay low and stay out of the large cities. Trouble is his last job turned bad and he is low on funds. He wants a full share for the use of his skills.
Assassin HP: 16
Aberrant
IQ: 11
ME: 11
MA: 6
PS: 10
PP: 17
PE: 12
PB: 8
Spd: 19
--------------------------------------------------
Gill
True Name: Gilliana Lutian
Wood Elven, female
Chestnut brown hair
5'7"
Story: Gilliana is bored of the wood elven society and has decided to live among humankind for awhile. She travels from the great Northern wilderness and is learning the Southerners language as fast as she is able. She is looking for a likable person or group to travel with and learn from. She only wants her share of the wealth that may be found.
Longbowman Level 2, HP: 24
Scrupulous
IQ: 12
ME: 11
MA: 6
PS: 15
PP: 17
PE: 10
PB: 18
Spd: 25
OCC SKILLS:
Athletics: General, Speak Elven 98%, Speak Northern 10%, Speak Southern 10%, Sniper, Wilderness Survival 10%
RELATED SKILLS:
Sign Language, Horsemanship: General 5%, Literacy: Elven 10%, Surveillance 5%, Track & Trap animals 5%, Dowsing 5%, Identify Plants & Fruits 5%, Land Navigation 5%
SECONDARY SKILLS:
Tumbling, Running, Prowl 30%, Boxing
WP: Archery (all bows) +2s, +1p
WP: Targeting +1s,
WP: Sword
HAND to HAND: Basic
3 Attacks, +6 Roll with Punch/Fall, +2 Pull Punch, +1 Strike, +5 Parry, +5 Dodge
Special Abilities:
Superior Bowmanship-
a. Rate of Fire with Long bow: 3
b. Superior Range: 725'
c. Aimed Shot: +3 strike, costs 2 rate of fire, may 'call' hit location
d. trick shot: may fire from any position without penalty
e. Suffers NO penalties while moving
Dodge & Parry Arrows: -3 penalty instead of normal -10
Valuables: 20 Gold Crowns
-------------------------------------------------
Lady Klarina the quick
Human (Southern), female
5'5", 23 Years old
auburn hair, shoulder length, Hazzel eyes
Story: Klarina always wanted to be a hero. Following in her big brothers footsteps she has taken her bow and sword and is seeking adventure. She sometimes feels tred upon by men who either don't trust her opinions or are intimidated by her. Though frightened by a Dragon Wolf, Klarina's bravery in battle can not be disputed willing to fight to the death to win.
Noble HP 16
Current XP: 1,000. Needed for next level: 2,201
Scrupulous
IQ: 12
ME: 9
MA: 6
PS: 9
PP: 17
PE: 9
PB: 13
Spd: 23
OCC SKILLS: Dance 45%, Heraldry 15%, Horsemanship: General, Speak Southern 98%, Speak Elven 20%, Literacy: Southern 15%, Military Etiquette 15%, Math: Basic 20%, Play Mandolin 15%, Sing 10%
RELATED SKILLS: Falconry 10%, Recognize Weapon Quality 10%, Swimming, History: Timiro Kingdom 5%
OTHER SKILLS: Athletics General, Running, Wilderness Survival
Hand to Hand: Expert
2 attacks, +3 roll with punch/fall/impact, +1 strike, +1 parry, +1 dodge, +2 pull punch
WP: Sword
WP Archery
Weapons
Dirk 1d6, Dwarven Short Sword 2d4+1, horseman's bow 2d6
Armor
Chain Mail (full) AR: 14 SDC: 44
Equipment:
Valuables: 115 Gold
Riding Horse (Aluria) HP 32 Spd: 33, Value: 2,000 gold
-------------------------------------------
Johan Dorthendotter
Human (Southerner), Male, age 23
5'9" lean and athletic, tan skin
Story: Johan was impresed by the young Palladin that set sail with his river crew. He would tell stories of the Gods and his faith. When the Palladin disembarcked at Garrotten with his Monk assistant Johan just sort of followed. He wasn't really sure why. It just seemed like he could help the holy man somehow.
Sailor level 1, HP 23
Current XP: 1,400 Needed for next level: 1,941
Principled
IQ: 11
ME: 9
MA: 8
PS: 15
PP: 14
PE: 13
PB: 10
SPD: 7
OCC Skills:
Speak Southern 98%, Seamanship 42%, Rope Works 40%, Swim 50%, Sailing 45%/30%, Sea Lore 40%, Castaway/shipwreck Survival 32%, Climb/scale Walls 45%/40%
Elective Skills:
Flag Signalling 28%, Identify Sea Life 37%, Shipwright 36%, Speak Elven 50%, Literacy: Southern 30%, Boat Building 40%, Preserve Food 35%, Speak Eastern 50%, Dowsing 25%, Sea Navigation 35%
Secondary Skills: Gymnastics, Athletics General, Streetwise 20%, Carpentry 30%
WP: Grappling Hook
WP: Sword
WP: Blunt
WP: Dagger
Hand to Hand: Basic
2 Attacks, +5 roll with punch/fall, +2 pull punch, +1 Initiative
Special Abilities:
+2 Maintain Ballance
Valuables: 130 gold
Equipment:
Back Pack, 40' rope + grappling hook, 1 set ordinary street cloths, Sailor's outfit; (lose pants, rope belt, cap, shirt), Dress uniform; (Formal white, leather brimmed cap, sailor shirt, Jacket, trim pants, leather belt, polished black leather shoes), sewing kit, sailmakers palm, marlin spike, well made Lg. clothing bag, bed roll, wallet, service papers.
Weapons:
Dagger 1d6, Cutlass 2d4