Post by Game Master on Nov 11, 2006 4:49:30 GMT -5
Any missing details will be fleshed out when an NPC is hired.
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Firrar the Black
Human, (Western)
Male
Raven black hair and black eyes
6'3"
153lbs
21 years old
Story: Not much is known other then his renowned power for one so young. He seems to pick a group more often then the other way around.
Wizard, (Shadow Mage) Level 2, HP: 30 PPE: 180
Aberrant
IQ: 24
ME: 18
MA: 10
PS: 7
PP: 9
PE: 24
PB: 14
SPD: 10
OCC SKILLS: Recognize enchantment 35%, Recognize magic 20%, Speak Western 98%, Speak Elven 60%, Speak Southern 60%, Literacy Elven 45%, Literacy Western 45%, Lore: Magic 45%, Lore: Geomancy or Ley Lines 40%, Basic Math 65%
ELECTIVE SKILLS: Faerie Folk Lore 35%,
SECONDARY SKILLS:
Hand to Hand Basic (Physical bonuses included)
2 Hand to hand attacks
+ roll with fall, + Strike, + Parry, + Dodge
Natural/special abilities:
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1p, +1thr
Equipment:
2 sets of black travel cloths. 1 Hooded black robe, 1 pair of soft black leather boots, soft black leather gloves, black belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
None
Weapons:
Silver dagger 1d6, 3 Throwing Knives 1d6
Valuables: 50gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Cloud of Smoke
Death Trance
Level 2:
Concealment
Chameleon
Fear
Level 3:
Invisibility: Simple
Level 4:
Shadow Meld
Level 5
Horrific Illusion
Level 7:
Circle of Concealment
Level 10:
Summon Shadow Beast
*NOTES;
-----------------------------------------------------
Earl the Grey
Gnome, Male, age 73, 2'2", 40lbs.
Grey, curly hair and neatly trimmed beard.
rosey cheeks.
Story: Earl sees signs and symbols in everything. He is tired of this town and wants to put his skills to use in the real world. He will join any party headed out of town (even if only for a little while) for an equal share in the take.
Diabolist: lvl 1, HP 22 PPE 66
Current XP: 800. Needed for next level: 2,181
Unprincipled
IQ: 14
ME: 9
MA: 15
PS: 6
PP: 9
PE: 16
PB: 13
SPD: 8
OCC SKILLS:
Speak Gnomish 98%, Speak Elven 60%, Speak Southern 60%, Speak Dwarven 60%, Literacy: Elven 98%, Literacy: Dwarven 50% Literacy:Southern 50%, Art +10, Cryptography +20%, Lore: Geomancy & Ley Lines +15%, Basic Math +25%, Sculpt & Whittling +20%
RELATED SKILLS:
Secondary Skills:
W.P. Knife +1p, +1thr
HAND TO HAND: Basic
+2 Roll with punch
Natural/Special Abilities:
Night Vision 90'
Underground Tunneling
Underground Architecture
Underground Sense of Direction
+1 Save vs. Poison
+1 Save v. Disease
+3 Save vs. Horror Factor
Ward Strength 14
May energize 16 (pe) ward phrases per day
Impervious to his own wards
Power Words
Literacy: Runes
Read Scrolls
Mystic Symbology
Recognize & Understand Magic Circles
Use Magic Circles
Identify Energized Wards
Recognize Enchantment
Recognize Magic
Gold/valuables: 100gp
Equipment: 1 set travel cloths, 1 set fine cloths, boots, hat (wide brimmed), belt, blanket, backpack, 1 Lg. sack, 4 small sacks, water skin, 1 bottle of wine, 3 weeks of rations, notebook, two quill pens, ink bottle, small lantern, tinderbox.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Knife 1d6, Throwing Knife 1d6
------------------------------------------------------
Janneyah the Red
Human, (Southern)
Female
Copper red hair and green eyes
5'8"
143lbs
23 years old
Story: Jan is fresh out of magic school and itching to prove herself. The Timiro military won't except her until she has some experience under her belt. Unlike most wizards she has some skill with a sword for when her magic isn't enough. She will join any group that offers her a chance and equal pay.
Wizard, (Battle Mage) Level 1, HP: PPE: 120
Scrupulous
IQ: 22
ME: 12
MA: 8
PS: 10
PP: 11
PE: 20
PB: 11
SPD: 12
OCC SKILLS: Recognize enchantment 35%, Recognize magic 20%, Speak Southern 98%, Speak Elven 60%, Speak Western 60%, Literacy Elven 45%, Literacy Southern 45%, Lore: Magic 45%, Lore: Geomancy or Ley Lines 40%, Basic Math 65%
ELECTIVE SKILLS: Faerie Folk Lore 35%, Speak Eastern 45%, Speak Goblinook 45%, Speak Dwarven 45%, Lore: Demon & Monsters 35%,
SECONDARY SKILLS: Athletics General, Swimming 40%,
Hand to Hand Basic (Physical bonuses included)
2 Hand to hand attacks
+ roll with fall, + Strike, + Parry, + Dodge
Natural/special abilities:
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1p, +1thr
WP: Sword +1s
Equipment:
2 sets of travel cloths. 1 Hooded robe, 1 pair of soft leather boots, soft leather gloves, belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
Suit of Studded Leather, AR: 13, S.D.C. 40
Weapons:
dagger 1d6, Short Sword 2d4, Throwing Knife 1d6
Valuables: 50gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Sense Evil
Blinding Flash
Level 2:
Befuddle
Turn Dead
Level 3:
Armor of Ithan
Level 4:
Fire bolt
*NOTES;
-----------------------------------------------------
Brother Simo, Little Brother, Simo the Brown
Elf
male
Story: Arrogent, Pompous and confident. You will not find a better earth Warlock in these parts. Simo will join any expodition worthy of his time and skills for a fair share.
Earth Warlock lvl 1, HP: 24 PPE: 110
Anarchist
IQ: 16
ME: 12
MA: 7
PS: 7
PP: 15
PE: 20
PB: 17
SPD: 14
OCC Skills:
Speak Southern 98%, Speak Eastern 50%, Speak Elven 50%, Literacy Southern 40%, Lore: Demon & Monster 35%, Lore: Faerie folk 35%, Land Navigation 40%, Wilderness Survival 40%
Spells:
Earth: lvl 1
Dust Storm: The caster may whip up a dust storm up to 120' +20' per level away from his location. Must be able to see area effected. The storm effects a 20' area in diameter. Victims caught in the storm will have regular and night vision reduced to 10', plus lose initiative, have their speed reduced to half feel uncomfortable and find it difficult to speak, cast spells and even breathe without choaking and coughing on dirt. Lasts 1 minute per level and costs 5 ppe
Rock to Mud: Caster may magicly turn any type of rock or stone into mud. 30 pounds per level may be affected and may be cast on rock up to 20' per level away from the caster with LOS (Line Of Sight) True Elemental beings are not effected but Stone/Earth Golems take 1d4x10 damage. Costs 6 ppe
Rot Wood 4
-------------------------------------------------
Brother Mist, brother Vapor, Becon
Human (Southern)
Male
6'5"
170lbs
Story: Brother Mist or Becon as some call him is a tall, thin man of ebony skin. He is thoughtful and aloof at times though he can be jovial around good company. A lover of languages He travels where ever the currents take him wether water or air. For now he is back in his homeland of Timiro. He thinks of himself as fluid and adaptable and will join the first party that asks him, for an equal share of treasure.
Air & Water Warlock: Level 1, HP: 27, PPE: 91
Current XP: 0, XP needed for next level: 2,101
Unprincipled
IQ 15
ME 22
MA 9
PS 9
PP 12
PE 21
PB 11
Spd 19
OCC Skills:
Speak Southern 98%, Speak Eastern 50%, Speak Elven 50%, Literacy Southern 40%, Lore: Demon & Monster 35%, Lore: Faerie folk 35%, Land Navigation 40%, Wilderness Survival 40%
RELATED SKILLS:
Math: Basic 55%, Speak Kobaldese 50%, Speak Dwarven 50%, Speak Western 50%, Literacy Elven 40%, Math: Advanced +5%, Teamster 45%, Lore: Timiro Kingdom culture & Customs 40%
OTHER SKILLS:
Swimming 60%, Athletics General, Identify Sea Life 27%
W.P. Archery
W.P. Swords
HAND TO HAND: Basic
2 Attacks per melee, +3 Roll with punch/fall/impact, +2 pull punch
SPECIAL ABILITIES:
+5 Save vs. insanity (ME)
+4 Save vs Psionics (ME)
+3 Save vs. Poison (PE)
+12% Save vs. Coma/Death (PE)
+2 Save vs. Horror +6 vs. elemental creatures
+2 Save vs. Magic
+1 Save vs. Possession
Speak Elemental Language 92%
Sense Elementals (automatic) 25% 120'
Sense Elementals (active attempt) 45% 240'
See Invisible elemental 75%
Sense body of water 100 miles 62%
Predict weather, accurate within 6d6 minutes of a storm
Detect water depth & cleanliness 30%
Sense Direction of Wind 62%
Sense oncoming atmospheric disturbances 30%
Sense air contaminants 30%
Hold breath for 10 minutes
Astronomy 65%
Summon lesser Air or Water Elementals 5% normal/15% at leyline/25% at Nexus point
Gold/valuables: 15gp
Equipment: 1 set travel cloths, 1 set fine cloths, Hooded Robe, belt, bed roll, backpack, 1 Lg. sack, 3 small sacks, water skin, 3 weeks of rations, 3 pints of oil, notebook, 3 candles, wooden cross, 2 sticks of charcoal, small mirror, flint rock, tinderbox, small herbal pouch. *note: all cloths are Light to dark blue with white accents.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Cross bow, short sword
SPELLS:
Lvl 1
AIR: lvl 1
Cloud of Slumber 4
WATER: lvl 1
Create Fog 5
----------------------------
Anna
True Name:Muri'anna'lietheia Loostrii
Elf (wood)
Female
Story: Anna is a wanderer. as a Shazni Shaman she was once a tribal advisor. However she is on a rite of passage to travel the world to gain wisdom. She will join any party involving any kind of travel.
Shazni Shaman (Tattoo magic) Level: 1, HP 42, PPE: 110
Current XP: 0
Scrupulous
IQ 14
ME 13
MA 3
PS 10
PP 13
PE 30
PB 23
Spd 20
OCC SKILLS:
Speak Elven 98%, Speak Eastern 10%, Speak Southern 10%, Lore: Religion 10%, Lore: Faerie Folk 10%, Lore Demons & Monsters 10%, Identify Plants & Fruits 10%, Land Navigation 10%. Art (tattoos) +20, History: Eastern Territory 15%, Animal Husbandry 10%, Basic Math 25%, Holistic Medicine 10%, First Aid 10%, Brewing 10%, Cook 10%, Disguise 5%, Escape artist 10%, Intelligence 20%, Interrogation Techniques 10%, Camouflage 10%, Horsemanship: General, Cryptography 15%, Writing: Elven 10%
RELATED SKILLS:
Swimming 5%, Lore: Farm 5%
Secondary Skills:
Running, Athletics: General, Gymnastics
W.P. Spear
W.P. Targeting
W.P. Axe
HAND TO HAND:Basic
2 Attacks, +3 Roll with punch, +2 Pull Punch, Kick attack 2d6, Sense of Balance 98%, Back flip/somersault 40%, work bars & rings 30%
Natural/Special Abilities:
Natural sense of balance (see hand to hand)
Heal cerimonial Participants
Cerimony of invest Power
Cerimonial Tattoo making
Commune with ancestors & Spirits: 20%
+9 save vs. poison
+8 Save vs. Magic
+3 save vs. possession
+3 save vs. Horror factor
+1 Save vs. disease
Charm/Impress 65%
+30% Save vs. Comma/Death
Spirit Tattoos: 3
Reflect Magic:
Spirit of the Wind:
Celestial Fire & Light:
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Kole the Cutpurse magician
Real Name: Kole Juniper
Human, (Southern)
Male
Short dark brown hair and black eyes, skinny & gangly.
6'1"
163lbs
27 years old
Story: Being a wizard is tough. Long hours of study under sometimes brutal teachers. That was why Kole set out on his own. Now he teaches himself the mystical arts while surviving any way he can. He has even resorted to theft to make ends meat.
Wizard, (Hedge wizard) Level 2, HP: 20 PPE: 100
Aberrant
IQ: 10
ME: 19
MA: 7
PS: 7
PP: 10
PE: 15
PB: 20
SPD: 23
OCC SKILLS: Recognize enchantment 40%, Recognize magic 25%, Speak Southern 98%, Speak Elven 65%, Speak Eastern 65%, Literacy Elven 50%, Literacy Southern 50%, Lore: Magic 50%, Lore: Geomancy or Ley Lines 45%, Basic Math 70%
ELECTIVE SKILLS: Faerie Folk Lore 35%, Cook 40%, Forgery 30%, Escape artist 35%, Sign Language 35%, Astronomy and Navigation 45%, Lore: Demon/Monster 40%, Prowl 30%
SECONDARY SKILLS: Pick Pockets 35%, Card Shark 37%, Palming 25%, Streetwise 24%, Concealment 20%, Running
Hand to Hand Basic (Physical bonuses not included yet)
2 Hand to hand attacks
+ roll with fall, + Strike, + Parry, + Dodge
Natural/special abilities:
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1s +1p, +1thr
Equipment:
2 sets of black travel cloths. 1 Hooded black robe, 1 pair of high quality, soft black, lambskin boots, soft black leather gloves, black belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox, lock picking tools, 2 iron spikes, small hammer.
Armor:
Robes AR 8 SDC 15
Weapons:
Silver dagger 1d6, 3 Throwing Knives 1d6
Valuables: 50gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Cloud of Smoke
Blinding Flash
Level 2:
Climb
Chameleon
Level 3:
Invisibility: Simple
*NOTES;
Kole is a member of the Garrotten Thieves Guild.
--------------------------------------------
Arthur Boggin
Halfling, (Hobbit)
male
brown hair and eyes
2'8"
53lbs
33 years old
Story: he is reclusive, aloof and mysterious
other Hobbits fear and loathe him,
but find his magic entertaining at parties
Wizard, Level 1, HP: 19 PPE: 137
Current XP: 1000 Needed for next level: 2,241
Unprincipled
IQ: 12
ME: 18
MA: 14
PS: 11
PP: 18
PE: 14
PB: 17
SPD: 8
OCC SKILLS: Recognize enchantment 35%, Recognize magic 20%, Speak Hobbit Talk 98%, Speak Elven 60%, Speak Southern 60%, Literacy Elven 45%, Literacy Southern 45%, Lore: Magic 45%, Lore: Geomancy or Ley Lines 40%, Basic Math 65%
ELECTIVE SKILLS: Faerie Folk Lore 35%, Speak Eastern 45%, Speak Goblinook 45%, Speak Dwarven 45%, Lore: Demon & Monsters 35%, Archaeology 30%, Forgery 28%, Art 45%
SECONDARY SKILLS: Athletics General, Swimming 40%, Brewing 25%/30%
Hand to Hand Basic (Physical bonuses included)
2 Hand to hand attacks
+2 roll with fall, +2 Strike, +2 Parry, +2 Dodge
Natural/special abilities:
NightVision of 60'
Natural Magic resistance: +1 save to any magic type
Prowl skill at 35%
Cook 50%
35% charm/impress (PB)
+2 Save vs. Psionics & Insanity (ME)
30% Invoke Trust, 45% Intimidate (MA)
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1p, +1thr
WP: Staff +1s
Equipment:
2 sets of travel cloths. 1 Hooded robe, 1 pair of soft leather boots, soft leather gloves, belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 6 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
Suit of soft Leather, AR: 10, S.D.C. 20
Weapons:
dagger 1d6, Short Staff (4') 1d6, Throwing Knife 1d6
Valuables: 58gp, Potion of Chameleon
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Thunderclap
Blinding Flash
Level 2:
Befuddle
Fear
Level 3:
Energy Bolt
Level 4:
Multiple Image
*NOTES;
Athletics added +1 PS, +5 Spd, and 2 HP.
May Carry 110 ponds
May Lift 220 pounds
Knife throwing range 40'
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Firrar the Black
Human, (Western)
Male
Raven black hair and black eyes
6'3"
153lbs
21 years old
Story: Not much is known other then his renowned power for one so young. He seems to pick a group more often then the other way around.
Wizard, (Shadow Mage) Level 2, HP: 30 PPE: 180
Aberrant
IQ: 24
ME: 18
MA: 10
PS: 7
PP: 9
PE: 24
PB: 14
SPD: 10
OCC SKILLS: Recognize enchantment 35%, Recognize magic 20%, Speak Western 98%, Speak Elven 60%, Speak Southern 60%, Literacy Elven 45%, Literacy Western 45%, Lore: Magic 45%, Lore: Geomancy or Ley Lines 40%, Basic Math 65%
ELECTIVE SKILLS: Faerie Folk Lore 35%,
SECONDARY SKILLS:
Hand to Hand Basic (Physical bonuses included)
2 Hand to hand attacks
+ roll with fall, + Strike, + Parry, + Dodge
Natural/special abilities:
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1p, +1thr
Equipment:
2 sets of black travel cloths. 1 Hooded black robe, 1 pair of soft black leather boots, soft black leather gloves, black belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
None
Weapons:
Silver dagger 1d6, 3 Throwing Knives 1d6
Valuables: 50gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Cloud of Smoke
Death Trance
Level 2:
Concealment
Chameleon
Fear
Level 3:
Invisibility: Simple
Level 4:
Shadow Meld
Level 5
Horrific Illusion
Level 7:
Circle of Concealment
Level 10:
Summon Shadow Beast
*NOTES;
-----------------------------------------------------
Earl the Grey
Gnome, Male, age 73, 2'2", 40lbs.
Grey, curly hair and neatly trimmed beard.
rosey cheeks.
Story: Earl sees signs and symbols in everything. He is tired of this town and wants to put his skills to use in the real world. He will join any party headed out of town (even if only for a little while) for an equal share in the take.
Diabolist: lvl 1, HP 22 PPE 66
Current XP: 800. Needed for next level: 2,181
Unprincipled
IQ: 14
ME: 9
MA: 15
PS: 6
PP: 9
PE: 16
PB: 13
SPD: 8
OCC SKILLS:
Speak Gnomish 98%, Speak Elven 60%, Speak Southern 60%, Speak Dwarven 60%, Literacy: Elven 98%, Literacy: Dwarven 50% Literacy:Southern 50%, Art +10, Cryptography +20%, Lore: Geomancy & Ley Lines +15%, Basic Math +25%, Sculpt & Whittling +20%
RELATED SKILLS:
Secondary Skills:
W.P. Knife +1p, +1thr
HAND TO HAND: Basic
+2 Roll with punch
Natural/Special Abilities:
Night Vision 90'
Underground Tunneling
Underground Architecture
Underground Sense of Direction
+1 Save vs. Poison
+1 Save v. Disease
+3 Save vs. Horror Factor
Ward Strength 14
May energize 16 (pe) ward phrases per day
Impervious to his own wards
Power Words
Literacy: Runes
Read Scrolls
Mystic Symbology
Recognize & Understand Magic Circles
Use Magic Circles
Identify Energized Wards
Recognize Enchantment
Recognize Magic
Gold/valuables: 100gp
Equipment: 1 set travel cloths, 1 set fine cloths, boots, hat (wide brimmed), belt, blanket, backpack, 1 Lg. sack, 4 small sacks, water skin, 1 bottle of wine, 3 weeks of rations, notebook, two quill pens, ink bottle, small lantern, tinderbox.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Knife 1d6, Throwing Knife 1d6
------------------------------------------------------
Janneyah the Red
Human, (Southern)
Female
Copper red hair and green eyes
5'8"
143lbs
23 years old
Story: Jan is fresh out of magic school and itching to prove herself. The Timiro military won't except her until she has some experience under her belt. Unlike most wizards she has some skill with a sword for when her magic isn't enough. She will join any group that offers her a chance and equal pay.
Wizard, (Battle Mage) Level 1, HP: PPE: 120
Scrupulous
IQ: 22
ME: 12
MA: 8
PS: 10
PP: 11
PE: 20
PB: 11
SPD: 12
OCC SKILLS: Recognize enchantment 35%, Recognize magic 20%, Speak Southern 98%, Speak Elven 60%, Speak Western 60%, Literacy Elven 45%, Literacy Southern 45%, Lore: Magic 45%, Lore: Geomancy or Ley Lines 40%, Basic Math 65%
ELECTIVE SKILLS: Faerie Folk Lore 35%, Speak Eastern 45%, Speak Goblinook 45%, Speak Dwarven 45%, Lore: Demon & Monsters 35%,
SECONDARY SKILLS: Athletics General, Swimming 40%,
Hand to Hand Basic (Physical bonuses included)
2 Hand to hand attacks
+ roll with fall, + Strike, + Parry, + Dodge
Natural/special abilities:
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1p, +1thr
WP: Sword +1s
Equipment:
2 sets of travel cloths. 1 Hooded robe, 1 pair of soft leather boots, soft leather gloves, belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
Suit of Studded Leather, AR: 13, S.D.C. 40
Weapons:
dagger 1d6, Short Sword 2d4, Throwing Knife 1d6
Valuables: 50gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Sense Evil
Blinding Flash
Level 2:
Befuddle
Turn Dead
Level 3:
Armor of Ithan
Level 4:
Fire bolt
*NOTES;
-----------------------------------------------------
Brother Simo, Little Brother, Simo the Brown
Elf
male
Story: Arrogent, Pompous and confident. You will not find a better earth Warlock in these parts. Simo will join any expodition worthy of his time and skills for a fair share.
Earth Warlock lvl 1, HP: 24 PPE: 110
Anarchist
IQ: 16
ME: 12
MA: 7
PS: 7
PP: 15
PE: 20
PB: 17
SPD: 14
OCC Skills:
Speak Southern 98%, Speak Eastern 50%, Speak Elven 50%, Literacy Southern 40%, Lore: Demon & Monster 35%, Lore: Faerie folk 35%, Land Navigation 40%, Wilderness Survival 40%
Spells:
Earth: lvl 1
Dust Storm: The caster may whip up a dust storm up to 120' +20' per level away from his location. Must be able to see area effected. The storm effects a 20' area in diameter. Victims caught in the storm will have regular and night vision reduced to 10', plus lose initiative, have their speed reduced to half feel uncomfortable and find it difficult to speak, cast spells and even breathe without choaking and coughing on dirt. Lasts 1 minute per level and costs 5 ppe
Rock to Mud: Caster may magicly turn any type of rock or stone into mud. 30 pounds per level may be affected and may be cast on rock up to 20' per level away from the caster with LOS (Line Of Sight) True Elemental beings are not effected but Stone/Earth Golems take 1d4x10 damage. Costs 6 ppe
Rot Wood 4
-------------------------------------------------
Brother Mist, brother Vapor, Becon
Human (Southern)
Male
6'5"
170lbs
Story: Brother Mist or Becon as some call him is a tall, thin man of ebony skin. He is thoughtful and aloof at times though he can be jovial around good company. A lover of languages He travels where ever the currents take him wether water or air. For now he is back in his homeland of Timiro. He thinks of himself as fluid and adaptable and will join the first party that asks him, for an equal share of treasure.
Air & Water Warlock: Level 1, HP: 27, PPE: 91
Current XP: 0, XP needed for next level: 2,101
Unprincipled
IQ 15
ME 22
MA 9
PS 9
PP 12
PE 21
PB 11
Spd 19
OCC Skills:
Speak Southern 98%, Speak Eastern 50%, Speak Elven 50%, Literacy Southern 40%, Lore: Demon & Monster 35%, Lore: Faerie folk 35%, Land Navigation 40%, Wilderness Survival 40%
RELATED SKILLS:
Math: Basic 55%, Speak Kobaldese 50%, Speak Dwarven 50%, Speak Western 50%, Literacy Elven 40%, Math: Advanced +5%, Teamster 45%, Lore: Timiro Kingdom culture & Customs 40%
OTHER SKILLS:
Swimming 60%, Athletics General, Identify Sea Life 27%
W.P. Archery
W.P. Swords
HAND TO HAND: Basic
2 Attacks per melee, +3 Roll with punch/fall/impact, +2 pull punch
SPECIAL ABILITIES:
+5 Save vs. insanity (ME)
+4 Save vs Psionics (ME)
+3 Save vs. Poison (PE)
+12% Save vs. Coma/Death (PE)
+2 Save vs. Horror +6 vs. elemental creatures
+2 Save vs. Magic
+1 Save vs. Possession
Speak Elemental Language 92%
Sense Elementals (automatic) 25% 120'
Sense Elementals (active attempt) 45% 240'
See Invisible elemental 75%
Sense body of water 100 miles 62%
Predict weather, accurate within 6d6 minutes of a storm
Detect water depth & cleanliness 30%
Sense Direction of Wind 62%
Sense oncoming atmospheric disturbances 30%
Sense air contaminants 30%
Hold breath for 10 minutes
Astronomy 65%
Summon lesser Air or Water Elementals 5% normal/15% at leyline/25% at Nexus point
Gold/valuables: 15gp
Equipment: 1 set travel cloths, 1 set fine cloths, Hooded Robe, belt, bed roll, backpack, 1 Lg. sack, 3 small sacks, water skin, 3 weeks of rations, 3 pints of oil, notebook, 3 candles, wooden cross, 2 sticks of charcoal, small mirror, flint rock, tinderbox, small herbal pouch. *note: all cloths are Light to dark blue with white accents.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Cross bow, short sword
SPELLS:
Lvl 1
AIR: lvl 1
Cloud of Slumber 4
WATER: lvl 1
Create Fog 5
----------------------------
Anna
True Name:Muri'anna'lietheia Loostrii
Elf (wood)
Female
Story: Anna is a wanderer. as a Shazni Shaman she was once a tribal advisor. However she is on a rite of passage to travel the world to gain wisdom. She will join any party involving any kind of travel.
Shazni Shaman (Tattoo magic) Level: 1, HP 42, PPE: 110
Current XP: 0
Scrupulous
IQ 14
ME 13
MA 3
PS 10
PP 13
PE 30
PB 23
Spd 20
OCC SKILLS:
Speak Elven 98%, Speak Eastern 10%, Speak Southern 10%, Lore: Religion 10%, Lore: Faerie Folk 10%, Lore Demons & Monsters 10%, Identify Plants & Fruits 10%, Land Navigation 10%. Art (tattoos) +20, History: Eastern Territory 15%, Animal Husbandry 10%, Basic Math 25%, Holistic Medicine 10%, First Aid 10%, Brewing 10%, Cook 10%, Disguise 5%, Escape artist 10%, Intelligence 20%, Interrogation Techniques 10%, Camouflage 10%, Horsemanship: General, Cryptography 15%, Writing: Elven 10%
RELATED SKILLS:
Swimming 5%, Lore: Farm 5%
Secondary Skills:
Running, Athletics: General, Gymnastics
W.P. Spear
W.P. Targeting
W.P. Axe
HAND TO HAND:Basic
2 Attacks, +3 Roll with punch, +2 Pull Punch, Kick attack 2d6, Sense of Balance 98%, Back flip/somersault 40%, work bars & rings 30%
Natural/Special Abilities:
Natural sense of balance (see hand to hand)
Heal cerimonial Participants
Cerimony of invest Power
Cerimonial Tattoo making
Commune with ancestors & Spirits: 20%
+9 save vs. poison
+8 Save vs. Magic
+3 save vs. possession
+3 save vs. Horror factor
+1 Save vs. disease
Charm/Impress 65%
+30% Save vs. Comma/Death
Spirit Tattoos: 3
Reflect Magic:
Spirit of the Wind:
Celestial Fire & Light:
-----------------------------------------------------------
Kole the Cutpurse magician
Real Name: Kole Juniper
Human, (Southern)
Male
Short dark brown hair and black eyes, skinny & gangly.
6'1"
163lbs
27 years old
Story: Being a wizard is tough. Long hours of study under sometimes brutal teachers. That was why Kole set out on his own. Now he teaches himself the mystical arts while surviving any way he can. He has even resorted to theft to make ends meat.
Wizard, (Hedge wizard) Level 2, HP: 20 PPE: 100
Aberrant
IQ: 10
ME: 19
MA: 7
PS: 7
PP: 10
PE: 15
PB: 20
SPD: 23
OCC SKILLS: Recognize enchantment 40%, Recognize magic 25%, Speak Southern 98%, Speak Elven 65%, Speak Eastern 65%, Literacy Elven 50%, Literacy Southern 50%, Lore: Magic 50%, Lore: Geomancy or Ley Lines 45%, Basic Math 70%
ELECTIVE SKILLS: Faerie Folk Lore 35%, Cook 40%, Forgery 30%, Escape artist 35%, Sign Language 35%, Astronomy and Navigation 45%, Lore: Demon/Monster 40%, Prowl 30%
SECONDARY SKILLS: Pick Pockets 35%, Card Shark 37%, Palming 25%, Streetwise 24%, Concealment 20%, Running
Hand to Hand Basic (Physical bonuses not included yet)
2 Hand to hand attacks
+ roll with fall, + Strike, + Parry, + Dodge
Natural/special abilities:
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1s +1p, +1thr
Equipment:
2 sets of black travel cloths. 1 Hooded black robe, 1 pair of high quality, soft black, lambskin boots, soft black leather gloves, black belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox, lock picking tools, 2 iron spikes, small hammer.
Armor:
Robes AR 8 SDC 15
Weapons:
Silver dagger 1d6, 3 Throwing Knives 1d6
Valuables: 50gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Cloud of Smoke
Blinding Flash
Level 2:
Climb
Chameleon
Level 3:
Invisibility: Simple
*NOTES;
Kole is a member of the Garrotten Thieves Guild.
--------------------------------------------
Arthur Boggin
Halfling, (Hobbit)
male
brown hair and eyes
2'8"
53lbs
33 years old
Story: he is reclusive, aloof and mysterious
other Hobbits fear and loathe him,
but find his magic entertaining at parties
Wizard, Level 1, HP: 19 PPE: 137
Current XP: 1000 Needed for next level: 2,241
Unprincipled
IQ: 12
ME: 18
MA: 14
PS: 11
PP: 18
PE: 14
PB: 17
SPD: 8
OCC SKILLS: Recognize enchantment 35%, Recognize magic 20%, Speak Hobbit Talk 98%, Speak Elven 60%, Speak Southern 60%, Literacy Elven 45%, Literacy Southern 45%, Lore: Magic 45%, Lore: Geomancy or Ley Lines 40%, Basic Math 65%
ELECTIVE SKILLS: Faerie Folk Lore 35%, Speak Eastern 45%, Speak Goblinook 45%, Speak Dwarven 45%, Lore: Demon & Monsters 35%, Archaeology 30%, Forgery 28%, Art 45%
SECONDARY SKILLS: Athletics General, Swimming 40%, Brewing 25%/30%
Hand to Hand Basic (Physical bonuses included)
2 Hand to hand attacks
+2 roll with fall, +2 Strike, +2 Parry, +2 Dodge
Natural/special abilities:
NightVision of 60'
Natural Magic resistance: +1 save to any magic type
Prowl skill at 35%
Cook 50%
35% charm/impress (PB)
+2 Save vs. Psionics & Insanity (ME)
30% Invoke Trust, 45% Intimidate (MA)
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
WP: Knife +1p, +1thr
WP: Staff +1s
Equipment:
2 sets of travel cloths. 1 Hooded robe, 1 pair of soft leather boots, soft leather gloves, belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 6 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
Suit of soft Leather, AR: 10, S.D.C. 20
Weapons:
dagger 1d6, Short Staff (4') 1d6, Throwing Knife 1d6
Valuables: 58gp, Potion of Chameleon
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Thunderclap
Blinding Flash
Level 2:
Befuddle
Fear
Level 3:
Energy Bolt
Level 4:
Multiple Image
*NOTES;
Athletics added +1 PS, +5 Spd, and 2 HP.
May Carry 110 ponds
May Lift 220 pounds
Knife throwing range 40'