Post by Game Master on Dec 21, 2006 3:41:14 GMT -5
Glaivin Copperforge
Dwarf
Male
Story: Glaivin fights for the Lord. He will join any 'just' quest against evil for a full share. Woe to those who appose the Lord of Light. He had decided to stay on with the Elven Paladin Chierinauea until the Paladin gave his life fighting eveil. Glaivin is grumpy and complains as dwarfs often do.
Priest of Light: lvl 1, HP 24 PPE 30
Current XP: 1,625 Needed for next level: 1,971
Unprincipled
IQ: 9
ME: 18
MA: 5
PS: 22
PP: 12
PE: 16
PB: 4
SPD: 8
OCC SKILLS: Dance 50%, Speak Dwarven 98%, Speak Southern 60%, Speak Kobaldese 60%, Literacy Dwarven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%
RELATED SKILLS: Public Speaking 35%, Horsemanship: Exotic, Interrogation 25%, Mathmatics: Basic 50%, Brewing 40%/45%
SECONDARY SKILLS: Athletics: General, Body building/weight lifting
Hand to Hand: Expert
2 Attacks, +3 roll with punch/fall/impact, +2 pull punch, +7 damage
WP: Blunt +1s, +1p
WP: Paired Weapons
WP: Archery +1p, RF 2
Natural & Special abilities:
+2 Save vs. Psionics (ME)
+2 Save vs. Insanity (ME)
+4% save vs. coma/death (PE)
+1 Save vs. Magic (PE)
+1 Save vs. Poison (PE)
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 16% Costs 40 ppe
Miracle of Strength 16% costs 60 ppe
Miracle of Purification 16%
Great Miracle of Increased power 16%
Great miracle of Control Over Nature 16%
Miraculous Healing 16%
Great Miracle of Control over Magic 16%
Healing Touch: 2d4 hp. once every other melee. *Note; Glaivin charges 1 gold per hp healed for party members and 20g per touch to non-members
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
Money & Valuables: 17 gold
Equipment: 1 set of travel cloths. Wool-hooded cloak, cerimonial robe, soft leather boots, belt, bedroll, backpack, medium satchel, 4 sm. sacks, water skin, 2 holy symbols of the lord of light, Large silver cross, 4 wooden spikes, small mallet, 30' rope, 4 vials of holy water, silver chalice, small mirror, tinder box, 4 weeks of food rations
Armor: Studded Leather AR: 13, SDC: 38
Weapons: Arab Mace 2d6, Dwarven Made War Club (wood) 2d4+3
------------------------------------------
Mithrin the Pious
Gnome (Prarie), Male
Story: Mithrin is a wandering Priest on a journey of enlightenment and to do good works. He will happily join any good hearted party for a full share inorder to help the needy. Any selfish or even evil party members will just have to be saved from there ways.
Priest of Light HP: 21 PPE: 41
Principled
IQ: 14
ME: 10
MA: 20
PS: 9
PP: 18
PE: 16
PB: 14
SPD: 11
OCC SKILLS: Dance 50%, Speak Gnomish 98%, Speak Southern 60%, Speak Elven 60%, Literacy Elven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%
RELATED SKILLS: Public Speaking 35%,
SECONDARY SKILLS: Athletics: General, Tumbling
Hand to Hand: Basic
2 Attacks, +2 Strike, +2 Parry, +2 Dodge, +5 roll with punch/fall/impact, +2 pull punch, back flip, body throw, leap 3' long- 2' high, pole vault, stilt walk
WP: Dagger
WP: Targeting/Missile weapons
Natural & Special abilities:
Night Vision 90'
Underground tunneling 30%
Underground Architecture 20%
Underground sense of Direction 30%
+4% Save vs. Coma/Death
+1 Save vs. Magic
+2 Save vs. Poison/disease
60% Invoke Trust
6% Intimidate
20% to charm/Impress
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 16% Costs 40 ppe
Miracle of Strength 16% costs 60 ppe
Miracle of Purification 16%
Great Miracle of Increased power 16%
Great miracle of Control Over Nature 16%
Miraculous Healing 16%
Great Miracle of Control over Magic 16%
Healing Touch: 2d4 hp. once every other melee.
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
------------------------------------------------------------
Jak-hua
Story: It is Jak-hua's destiny to join you if you feel it as well. She will protect you as well as offer things that no mere Priest of Light or Dark could. Just donate a full share to her for her church.
Priestess of Death: lvl 1, HP PPE
Unprincipled
IQ: 11
ME: 7
MA: 17
PS: 10
PP: 14
PE: 15
PB: 5
SPD: 5
----------------------------------------------
---------------------------------------------
Prodd the Humble
Human (Southern), Male
Story: Prodd has studied for years and longs to explore the world. He is done with textbooks and tomes and will join any party on a holy quest for an equel share of any spoils. He will charge the party members a mere 1 gold crown per (hit point) healed as a donation to his church.
Priest of Light HP: 15 PPE: 45
Principled
IQ: 12
ME: 19
MA: 10
PS: 9
PP: 17
PE: 9
PB: 7
SPD: 15
OCC SKILLS: Dance 50%, Speak Southern 98%, Speak Dwarven 60%, Speak Elven 60%, Literacy Elven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%
RELATED SKILLS: Public Speaking 35%,
SECONDARY SKILLS: Athletics: General, Running (not added)
Hand to Hand: Basic
2 Attacks, + Strike, + Parry, + Dodge, + roll with punch/fall/impact, + pull punch,
WP: Blunt
WP: Shield
Natural & Special abilities:
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 16% Costs 40 ppe
Miracle of Strength 16% costs 60 ppe
Miracle of Purification 16%
Great Miracle of Increased power 16%
Great miracle of Control Over Nature 16%
Miraculous Healing 16%
Great Miracle of Control over Magic 16%
Healing Touch: 2d4 hp. once every other melee.
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
Armor: Chainmail (full) AR 14, SDC 44, Small wooden shiled 1d4 sdc 30
-----------------------------------
Tiy
True name: Tiyllil Myriion
Elf (Wood)
Male
5'9", 155 pounds
Blackish brown hair with Dark eyes
Muscular build
Story: Tiyllil wandered the world helping others as some monks do until he came to meet Chierinaeu. The Paladin had an aura of greatness about him and Tiyllil was compelled to follow him. He acts mostley as a squire would, cleaning weapons and armor, caring for his masters horse and supplies. He is a good counter ballance for Chier. Chier can sometimes be aloof and detached from the lower classes of people. Tiy tends to remind him when he gets out of line.
Warrior Monk level 1, HP: 30, PPE: 72
Current XP: 2050
Principled
IQ: 12
ME: 11
MA: 8
PS: 15
PP: 16
PE: 24
PB: 23
Spd: 16
TEMPLE SKILLS:
Begging 20%, Fasting 40%, Deep Meditation 20%
OCC SKILLS:
Speak Elven Tongue 98%, Speak Dwarven 60%, Speak Southern 60%, Literacy: Elven 45%, Lore: Religion 50%, Basic Math 65%, Lore: Demons & Monsters: 40%, Land Navigation 45%, Play Mandolin 45%, Swimming 50%, Wilderness Survival 45%, Climbing 50%
RELATED SKILLS:
General Repair/Maintenance 45%, Masonry 40%, Cook 45%, Fishing 45%, Sew 40%, Locate Secret Compartments/doors 25%
Secondary Skills:
Running, Gymnastics, Prowl 25%, Streetwise 20%
W.P. Staff +1s
W.P. Spear +1s
SPECIAL Abilities:
Spirit Strike: x3 damage to supernatural beings with spear, staff, punch or kick. cost; 2d6 ppe
+1 Save vs. disease
+1 Save vs. illusions/mind control
+4 Save vs. Possession
STICK FIGHTING:
Stick Power Strike: powerful thrust with point of staff/spear to the temple. Delivers 1d6 extra damage and victem loses initiative, 1 melee action and 50% chance of dropping a weapon. MUST declare and roll 18 or higher. Miss equals normal damage.
Parry Arrows with Staff/Spear: -2 to parry any kind of projectile. Must see it coming and may only parry projectiles from onw opponant.
Stick Fighting Bonuses: +1 attack with spear/staff, EXTRA +1 parry at levels 4, 8 and 12.
HAND TO HAND: Martial Arts
2 Attacks per round
+5 Roll with punch, +3 pull punch, +1strike, +1parry, +1dodge
Gold/valuables: 320gp
Equipment: 1 set travel cloths, 1 set fine cloths, boots, hat (wide brimmed), belt, blanket, backpack, 1 Lg. sack, 4 small sacks, water skin, 1 bottle of wine, 3 weeks of rations, notebook, two quill pens, ink bottle, small lantern, tinderbox, 3 pints of oil.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Dwarven made Patishanaya (spear), length 6', 2d6, +2i, +1s
Dwarf
Male
Story: Glaivin fights for the Lord. He will join any 'just' quest against evil for a full share. Woe to those who appose the Lord of Light. He had decided to stay on with the Elven Paladin Chierinauea until the Paladin gave his life fighting eveil. Glaivin is grumpy and complains as dwarfs often do.
Priest of Light: lvl 1, HP 24 PPE 30
Current XP: 1,625 Needed for next level: 1,971
Unprincipled
IQ: 9
ME: 18
MA: 5
PS: 22
PP: 12
PE: 16
PB: 4
SPD: 8
OCC SKILLS: Dance 50%, Speak Dwarven 98%, Speak Southern 60%, Speak Kobaldese 60%, Literacy Dwarven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%
RELATED SKILLS: Public Speaking 35%, Horsemanship: Exotic, Interrogation 25%, Mathmatics: Basic 50%, Brewing 40%/45%
SECONDARY SKILLS: Athletics: General, Body building/weight lifting
Hand to Hand: Expert
2 Attacks, +3 roll with punch/fall/impact, +2 pull punch, +7 damage
WP: Blunt +1s, +1p
WP: Paired Weapons
WP: Archery +1p, RF 2
Natural & Special abilities:
+2 Save vs. Psionics (ME)
+2 Save vs. Insanity (ME)
+4% save vs. coma/death (PE)
+1 Save vs. Magic (PE)
+1 Save vs. Poison (PE)
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 16% Costs 40 ppe
Miracle of Strength 16% costs 60 ppe
Miracle of Purification 16%
Great Miracle of Increased power 16%
Great miracle of Control Over Nature 16%
Miraculous Healing 16%
Great Miracle of Control over Magic 16%
Healing Touch: 2d4 hp. once every other melee. *Note; Glaivin charges 1 gold per hp healed for party members and 20g per touch to non-members
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
Money & Valuables: 17 gold
Equipment: 1 set of travel cloths. Wool-hooded cloak, cerimonial robe, soft leather boots, belt, bedroll, backpack, medium satchel, 4 sm. sacks, water skin, 2 holy symbols of the lord of light, Large silver cross, 4 wooden spikes, small mallet, 30' rope, 4 vials of holy water, silver chalice, small mirror, tinder box, 4 weeks of food rations
Armor: Studded Leather AR: 13, SDC: 38
Weapons: Arab Mace 2d6, Dwarven Made War Club (wood) 2d4+3
------------------------------------------
Mithrin the Pious
Gnome (Prarie), Male
Story: Mithrin is a wandering Priest on a journey of enlightenment and to do good works. He will happily join any good hearted party for a full share inorder to help the needy. Any selfish or even evil party members will just have to be saved from there ways.
Priest of Light HP: 21 PPE: 41
Principled
IQ: 14
ME: 10
MA: 20
PS: 9
PP: 18
PE: 16
PB: 14
SPD: 11
OCC SKILLS: Dance 50%, Speak Gnomish 98%, Speak Southern 60%, Speak Elven 60%, Literacy Elven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%
RELATED SKILLS: Public Speaking 35%,
SECONDARY SKILLS: Athletics: General, Tumbling
Hand to Hand: Basic
2 Attacks, +2 Strike, +2 Parry, +2 Dodge, +5 roll with punch/fall/impact, +2 pull punch, back flip, body throw, leap 3' long- 2' high, pole vault, stilt walk
WP: Dagger
WP: Targeting/Missile weapons
Natural & Special abilities:
Night Vision 90'
Underground tunneling 30%
Underground Architecture 20%
Underground sense of Direction 30%
+4% Save vs. Coma/Death
+1 Save vs. Magic
+2 Save vs. Poison/disease
60% Invoke Trust
6% Intimidate
20% to charm/Impress
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 16% Costs 40 ppe
Miracle of Strength 16% costs 60 ppe
Miracle of Purification 16%
Great Miracle of Increased power 16%
Great miracle of Control Over Nature 16%
Miraculous Healing 16%
Great Miracle of Control over Magic 16%
Healing Touch: 2d4 hp. once every other melee.
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
------------------------------------------------------------
Jak-hua
Story: It is Jak-hua's destiny to join you if you feel it as well. She will protect you as well as offer things that no mere Priest of Light or Dark could. Just donate a full share to her for her church.
Priestess of Death: lvl 1, HP PPE
Unprincipled
IQ: 11
ME: 7
MA: 17
PS: 10
PP: 14
PE: 15
PB: 5
SPD: 5
----------------------------------------------
---------------------------------------------
Prodd the Humble
Human (Southern), Male
Story: Prodd has studied for years and longs to explore the world. He is done with textbooks and tomes and will join any party on a holy quest for an equel share of any spoils. He will charge the party members a mere 1 gold crown per (hit point) healed as a donation to his church.
Priest of Light HP: 15 PPE: 45
Principled
IQ: 12
ME: 19
MA: 10
PS: 9
PP: 17
PE: 9
PB: 7
SPD: 15
OCC SKILLS: Dance 50%, Speak Southern 98%, Speak Dwarven 60%, Speak Elven 60%, Literacy Elven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%
RELATED SKILLS: Public Speaking 35%,
SECONDARY SKILLS: Athletics: General, Running (not added)
Hand to Hand: Basic
2 Attacks, + Strike, + Parry, + Dodge, + roll with punch/fall/impact, + pull punch,
WP: Blunt
WP: Shield
Natural & Special abilities:
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 16% Costs 40 ppe
Miracle of Strength 16% costs 60 ppe
Miracle of Purification 16%
Great Miracle of Increased power 16%
Great miracle of Control Over Nature 16%
Miraculous Healing 16%
Great Miracle of Control over Magic 16%
Healing Touch: 2d4 hp. once every other melee.
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
Armor: Chainmail (full) AR 14, SDC 44, Small wooden shiled 1d4 sdc 30
-----------------------------------
Tiy
True name: Tiyllil Myriion
Elf (Wood)
Male
5'9", 155 pounds
Blackish brown hair with Dark eyes
Muscular build
Story: Tiyllil wandered the world helping others as some monks do until he came to meet Chierinaeu. The Paladin had an aura of greatness about him and Tiyllil was compelled to follow him. He acts mostley as a squire would, cleaning weapons and armor, caring for his masters horse and supplies. He is a good counter ballance for Chier. Chier can sometimes be aloof and detached from the lower classes of people. Tiy tends to remind him when he gets out of line.
Warrior Monk level 1, HP: 30, PPE: 72
Current XP: 2050
Principled
IQ: 12
ME: 11
MA: 8
PS: 15
PP: 16
PE: 24
PB: 23
Spd: 16
TEMPLE SKILLS:
Begging 20%, Fasting 40%, Deep Meditation 20%
OCC SKILLS:
Speak Elven Tongue 98%, Speak Dwarven 60%, Speak Southern 60%, Literacy: Elven 45%, Lore: Religion 50%, Basic Math 65%, Lore: Demons & Monsters: 40%, Land Navigation 45%, Play Mandolin 45%, Swimming 50%, Wilderness Survival 45%, Climbing 50%
RELATED SKILLS:
General Repair/Maintenance 45%, Masonry 40%, Cook 45%, Fishing 45%, Sew 40%, Locate Secret Compartments/doors 25%
Secondary Skills:
Running, Gymnastics, Prowl 25%, Streetwise 20%
W.P. Staff +1s
W.P. Spear +1s
SPECIAL Abilities:
Spirit Strike: x3 damage to supernatural beings with spear, staff, punch or kick. cost; 2d6 ppe
+1 Save vs. disease
+1 Save vs. illusions/mind control
+4 Save vs. Possession
STICK FIGHTING:
Stick Power Strike: powerful thrust with point of staff/spear to the temple. Delivers 1d6 extra damage and victem loses initiative, 1 melee action and 50% chance of dropping a weapon. MUST declare and roll 18 or higher. Miss equals normal damage.
Parry Arrows with Staff/Spear: -2 to parry any kind of projectile. Must see it coming and may only parry projectiles from onw opponant.
Stick Fighting Bonuses: +1 attack with spear/staff, EXTRA +1 parry at levels 4, 8 and 12.
HAND TO HAND: Martial Arts
2 Attacks per round
+5 Roll with punch, +3 pull punch, +1strike, +1parry, +1dodge
Gold/valuables: 320gp
Equipment: 1 set travel cloths, 1 set fine cloths, boots, hat (wide brimmed), belt, blanket, backpack, 1 Lg. sack, 4 small sacks, water skin, 1 bottle of wine, 3 weeks of rations, notebook, two quill pens, ink bottle, small lantern, tinderbox, 3 pints of oil.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Dwarven made Patishanaya (spear), length 6', 2d6, +2i, +1s