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Post by sfliegel on Sept 18, 2007 9:29:14 GMT -5
okay, tough talk is out of my system. I can also take a hint. Firebug dodges out of the way to put some distance between him and the sabre.
Hey, would my shadow meld work down here or does everyone's night vision/infravision cancel it out?
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Post by Game Master on Sept 18, 2007 13:36:53 GMT -5
Shadow meld would work if it wasn't for the blazing fires you set. Oh and I wasn't insinuating that you dodge. On the contrary I don't think you should. The goblin has a 2 in 20 chance to hit you and disrupt your spell. If you dodge your spell is deff. disrupted and chances are you're dodge won't matter. I was trying to imply that you may not wish to fire your bolt at the goblin.
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Post by sfliegel on Sept 18, 2007 16:13:44 GMT -5
ok, you're starting to freak me out man. I agree that the odds are in my favor that the goblin is not going to hurt me but I guess you are indicating that my original intension of shooting at the ogre is still the best course of action.
hey are these guys getting hurt coming down the tunnel with the fire?
ok, I've talked me into it. take the hit from the goblin and shot the biggest threat to the group. oh, and I go back to my original logic, shot at the face if possible.
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Post by Game Master on Sept 19, 2007 2:44:52 GMT -5
Perfect. Sorry for the confusion. As for the fire..Uhh, no, no not really.
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Post by Game Master on Sept 19, 2007 4:12:07 GMT -5
Here is the update of how things stand. All monsters are now #rd for easeier reference. REEKS: crossbow Silvermail: crossbow woundedelfthrasher: crossbow dwarf 1: crossbow Halfhelm Goblin1 deadGoblin2 deadGoblin3 Goblin4 deadGoblin5 Goblin6 deadOrc 1 woundedOgre 1 Goblin7 wounded Ogre 2 Orc 2 Goblin8 wounded MY TURNFireBug Goblin9 deadKursaville #1 dwarf/ axe Goblin10 deadOrc 3 woundedSiff woundedGoblin11 deadOrc 4 Goblin12 DeadOgre 3 #2 Dwarf/axe
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Post by sfliegel on Sept 19, 2007 9:57:15 GMT -5
ok, guess you'll need my roll to hit with the firebolt. So if the monsters are moving through the fire without harm, how intense could it be burning that I couldn't use shadowmeld?
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Post by Game Master on Sept 20, 2007 3:23:10 GMT -5
only just bright enough that there are not very many large shadows. You can use it just not to its full effect. Besides your practically invulnerable with an AR of 18.....practically. Now if you get to the tunnel passage the Shadow meld should work quite well.
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Post by sfliegel on Sept 21, 2007 21:19:07 GMT -5
I might wait for the numbers to thin down some more before I try to disappear. For what it's worth I rolled to see if I can hit. I can only figure that you have been waiting for me to.
I rolled 19 + 4 = 23. Like I said before I'm aiming for faces/eyes. Soft tissue, burn easy and can easily blind a target.
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Post by Game Master on Sept 22, 2007 0:29:00 GMT -5
ok. Yes I was waiting for your roll. Thanks.
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Post by Game Master on Sept 22, 2007 0:52:47 GMT -5
Damn, my bad. You hit, but I need damage done. Roll 5d6 please. Good job. Even with the 'called shot' you had no trouble.
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Post by sfliegel on Sept 22, 2007 20:22:27 GMT -5
21 points
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Post by sfliegel on Sept 24, 2007 9:03:00 GMT -5
;D
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Post by Game Master on Sept 24, 2007 13:56:16 GMT -5
I know, I 'm sorry. I'm juggling right now.
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Post by sfliegel on Sept 24, 2007 15:24:19 GMT -5
I like jugglers
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Post by Game Master on Sept 28, 2007 2:18:57 GMT -5
ok I modified the last post so go read it. ok, That is the end of round 1, aka, 15 seconds! Now beginning round 2. In round 1 you may notice that Kursaville went last and out of order. That is because he was the only one who had 3 attacks. Some of the dwarves did as well but they got to use their 3rd attack at the beginning of the round instead of the end do to using missile weapons. ok Its time for initiative again. I took out all those who are dead. and I added who they are fighting to help keep things straight for you. the # before the character is the initiative roll. ? FireBug: vs. Anyone 20 dwarf 1: Ogre 3 19 Orc 2 16 #1 dwarf/ axe: guarding exit 13 Silvermail: wounded vs. goblin 8 13 elfthrasher: vs. goblin 3 12 Goblin7 wounded 11 Orc 3 wounded 11 Siff wounded: vs. Orc 3 11 Goblin3 10 REEKS: vs. goblins 5 and 7 9 Ogre 1 8 Halfhelm: vs. Orc 1 7+1=8 Kursaville wounded: vs. Orc 2 AND Ogre 2 6 Ogre 2 4 Ogre 3 3 #2 Dwarf/axe: Guarding exit 3 Goblin5 2 Orc 1 wounded 1 Goblin8 wounded 1 Orc 4 ran away
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