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Post by homeskillet on Sept 8, 2008 20:29:13 GMT -5
The reason I suggested that Marrisa make the challenge is, because she's the Bard of the group. She's supposed to be good at that shit. Winnadillia shouldn't even arrive with us. It should appear that Bane and Marrisa arrive and then When she announces me I will pop out from behind Bane and kick Whinnay's ass.
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Post by Game Master on Sept 9, 2008 2:25:31 GMT -5
I agree with Windi. She will not want to be connected with all this in case it fails. She has to look out for her own flank so to speak.
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Post by homeskillet on Sept 24, 2008 2:13:25 GMT -5
Should I roll for Initiative? I rolled a 13.
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Post by Game Master on Sept 26, 2008 4:21:16 GMT -5
I was just going to ask for that.
I rolled a 3+2=5 for Whinay
The two skirmishes will be seperate so I need initiative for Bane as well. The two toughs against you rolled a 6+1=7 and 19+1=20
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Post by homeskillet on Sept 26, 2008 8:43:17 GMT -5
Barbarius has 5 attacks. I rolled a 19+4+6=29 to hit for the first attack. For damage I rolled an 11+6(W.P.)+12=29. Barbarius will Parry any attacks coming his way. How do you want me to handle the other attacks? Do you want me to roll them now? As for this attack Barbarius is trying to basically hit Whinnay's trunk to slow his charge down.
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Post by sfliegel on Sept 26, 2008 9:37:13 GMT -5
Bane isn't interested in killing these guys if he can help it. He will use his polearm to block/parry their attacks and disarm them. He will also attempt to intimidate them should he be able to disarm them by saying things like, "My kind eat horses, even the talking ones."
Init: 18 + 1 = 19
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Post by Game Master on Sept 27, 2008 2:44:34 GMT -5
Good to know. SF I didn't want you to feel left out. ;D HomeS. Yes you can roll for all your attacks unless you want to save any for a dodge. Whinay has 6 attacks but is using up 2 to 'charge' so you will need 4 more parries as well. Then I can just plug in the numbers and tell you what happens. OR we cam do this blow by blow. Your call.
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Post by homeskillet on Sept 27, 2008 2:54:21 GMT -5
Good to know. SF I didn't want you to feel left out. ;D HomeS. Yes you can roll for all your attacks unless you want to save any for a dodge. Whinay has 6 attacks but is using up 2 to 'charge' so you will need 4 more parries as well. Then I can just plug in the numbers and tell you what happens. OR we cam do this blow by blow. Your call. Barbarius doesn't Dodge! As for Strikes I roll 10+4+6=20, 12+4+6=22, 7+4+6=17( damn! I think this John Denver shit I am listening to is f*cking up my rolls!), 12+4+6=22. As for Parries I roll 18+3+9+1=31, 20!( God Bless Chicago!), 10+3+9+1=23, 17+3+9+1=30 Let me know what hits and I will roll damage. Oh by the way, I want the last attack to hit the hind legs.
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Post by Game Master on Sept 27, 2008 3:12:04 GMT -5
Noted (about the hind legs)
I'm rolling now.
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Post by Game Master on Sept 27, 2008 4:03:04 GMT -5
Bane isn't interested in killing these guys if he can help it. He will use his polearm to block/parry their attacks and disarm them. He will also attempt to intimidate them should he be able to disarm them by saying things like, "My kind eat horses, even the talking ones." Init: 18 + 1 = 19 I need a parry. Your being stabed with a spear thrust. Then you may make an attack if you wish.
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Post by sfliegel on Sept 27, 2008 19:59:32 GMT -5
Parry: 19 + 9 = 28 Disarm: 13 + 4 = 17
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Post by homeskillet on Sept 28, 2008 2:29:26 GMT -5
So did Barbarius hit 2 more times? Do I need to roll Damage?
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Post by Game Master on Sept 28, 2008 2:36:50 GMT -5
yes please. I doubt you'll kill him but if he does I'll write it in.
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Post by homeskillet on Sept 28, 2008 2:44:07 GMT -5
I rolled a 14+6(W.P.)+12=32, 12+2(W.P.)+12=26
As for the next round do we roll Initiative again?
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Post by Game Master on Sept 28, 2008 14:52:13 GMT -5
no. one on one should just go back and forth IMO.
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