Post by Game Master on Jan 22, 2007 4:33:12 GMT -5
Siff Moonlight
Human (Northern)
Female, age 21, 5'6", 130lbs.
Short cropped blond hair.
Snow white skin
Story: Began her travels in the Kingdom of Bizantium up north. She has wound up in Garrotten looking to help others. She will join any group who is willing to donate a full share for her church.
Priestess of Light: lvl 3, HP 26 (11) PPE 40
Current XP: 4,200 Needed for next level: 7,641
Scrupulous
IQ: 15
ME: 10
MA: 14
PS: 10
PP: 10
PE: 17
PB: 17
SPD: 22
OCC SKILLS: Dance 55%, Speak Northern 98%, Speak Southern 65%, Speak Elven 65%, Literacy Northern 55%, Lore: Demons & Monsters 45%, Lore: Religion 55%, Land Navigation 45%, Wilderness survival 45%
RELATED SKILLS: Public Speaking 40%, Horsemanship: General 40%/25%, Heraldry 25%/30%, Mathmatics: Basic 55%, Sewing 40%, Singing 45%, Fishing 45%
SECONDARY SKILLS: Athletics: General, Running, Swimming 45%,
Hand to Hand: Basic
2 Attacks, +3 roll with punch/fall/impact, +2 pull punch, karate kick 2d4, snap kick 1d6
WP: Spear +2s, +2p
WP: Shield +2p
Natural & Special abilities:
+5% save vs. coma/death
+1 Save vs. Magic
+1 Save vs. Poison
35% to charm/Impress
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 34%
Prayer of Communion 35%
Prayer of Intervention 35%/27%/35%
Miracle of Luck 20% Costs 40 ppe
Miracle of Strength 20% costs 60 ppe
Miracle of Purification 20%
Great Miracle of Increased power 20%
Great miracle of Control Over Nature 20%
Miraculous Healing 20%
Great Miracle of Control over Magic 20%
Healing Touch: 2d4 hp. once every other melee. *Note; Siff charges 1 gold per hp healed for party members and 20g per touch to non-members
Exorcism: 21%, requires 1d6 hours prep time
Remove curse: 21%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 30%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
Spell Strength 12
SPELLS:
Tongues
Negate Poison/Toxins COST: 5ppe
Money & Valuables: 591 gold
Equipment: 1 set of travel cloths. Wool-hooded cloak, cerimonial robe, soft leather boots, Hard leather boots, belt, bedroll, backpack, medium satchel, 4 sm. sacks, water skin, 2 holy symbols of the lord of light, Large silver cross, 4 wooden spikes, small mallet, 30' rope, 4 vials of holy water, silver chalice, small mirror, tinder box, 6 weeks of food rations, 12 hour Oil Lantern (holds 2 pints/full), 2 pints of lantern oil. Lantern thong, leather cleaning kit
Armor: Soft Leather AR: 10, SDC: 20
Weapons: Large wood and metal shield (sdc 100/76), 8' Dung Spear 3d6
Human (Northern)
Female, age 21, 5'6", 130lbs.
Short cropped blond hair.
Snow white skin
Story: Began her travels in the Kingdom of Bizantium up north. She has wound up in Garrotten looking to help others. She will join any group who is willing to donate a full share for her church.
Priestess of Light: lvl 3, HP 26 (11) PPE 40
Current XP: 4,200 Needed for next level: 7,641
Scrupulous
IQ: 15
ME: 10
MA: 14
PS: 10
PP: 10
PE: 17
PB: 17
SPD: 22
OCC SKILLS: Dance 55%, Speak Northern 98%, Speak Southern 65%, Speak Elven 65%, Literacy Northern 55%, Lore: Demons & Monsters 45%, Lore: Religion 55%, Land Navigation 45%, Wilderness survival 45%
RELATED SKILLS: Public Speaking 40%, Horsemanship: General 40%/25%, Heraldry 25%/30%, Mathmatics: Basic 55%, Sewing 40%, Singing 45%, Fishing 45%
SECONDARY SKILLS: Athletics: General, Running, Swimming 45%,
Hand to Hand: Basic
2 Attacks, +3 roll with punch/fall/impact, +2 pull punch, karate kick 2d4, snap kick 1d6
WP: Spear +2s, +2p
WP: Shield +2p
Natural & Special abilities:
+5% save vs. coma/death
+1 Save vs. Magic
+1 Save vs. Poison
35% to charm/Impress
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 34%
Prayer of Communion 35%
Prayer of Intervention 35%/27%/35%
Miracle of Luck 20% Costs 40 ppe
Miracle of Strength 20% costs 60 ppe
Miracle of Purification 20%
Great Miracle of Increased power 20%
Great miracle of Control Over Nature 20%
Miraculous Healing 20%
Great Miracle of Control over Magic 20%
Healing Touch: 2d4 hp. once every other melee. *Note; Siff charges 1 gold per hp healed for party members and 20g per touch to non-members
Exorcism: 21%, requires 1d6 hours prep time
Remove curse: 21%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 30%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
Spell Strength 12
SPELLS:
Tongues
Negate Poison/Toxins COST: 5ppe
Money & Valuables: 591 gold
Equipment: 1 set of travel cloths. Wool-hooded cloak, cerimonial robe, soft leather boots, Hard leather boots, belt, bedroll, backpack, medium satchel, 4 sm. sacks, water skin, 2 holy symbols of the lord of light, Large silver cross, 4 wooden spikes, small mallet, 30' rope, 4 vials of holy water, silver chalice, small mirror, tinder box, 6 weeks of food rations, 12 hour Oil Lantern (holds 2 pints/full), 2 pints of lantern oil. Lantern thong, leather cleaning kit
Armor: Soft Leather AR: 10, SDC: 20
Weapons: Large wood and metal shield (sdc 100/76), 8' Dung Spear 3d6