Post by Game Master on Mar 28, 2008 1:32:56 GMT -5
b]Bane[/b]
Real Name: Grargruff
Wolfen, Male
9' tall and weighs 465 lbs
Brown eyes, Wild, brown fur with gray streaks.
He is 34 years old.
Story: Growing up in the Great Northern Wilderness, Bane learned to live in the wild at a very young age. The third cub of Five, Grargruff as his father called him was the only cub to stay with his parents. All his siblings traveled South to fight for the Empire in the war against the humans of the East. When Grargruff passed his right of passage into adulthood he traveled South, not to join the Empire's army but to explore the Bruu-Ga-Belimar mountains. There he met all manner of creature from Coyle, to goblin to Kankoran. He even befriended a Bearman and a couple humans who's honor rivaled his own. After many adventures Gargruff almost died at the hands of an evil Priest of Darkness. Barely surviving with the help from Sunny and Sarah his human companions, Gargruff began calling himself Bane for the Priest had used his real name against him. More recently Sunny came to Bane and implored him to join him on a quest that would take him far from his northern home into the Timiro Kingdom one of the oldest kingdoms of man. Bane agreed but with misgivings. He knew that most humans were not as honorable as Sunny and he would not receive a warm welcome in a land that had never seen his kind. Yet he owed Sunny his life and for that he would follow him anywhere he asked.
Ranger Level 10, HP: 62 PPE: 21
XP Amount: 101,525 Needed for advancement: 133,501
Principled
IQ: 17
ME: 9
MA: 7
PS: 21
PP: 19
PE: 22
PB: 10
SPD: 38
OCC SKILLS:
Animal Husbandry 93%, Land Navigation 98%, Speak Wolfen 98%, Speak Elven 98%, Speak Ogremesh 98%, Identify Plants & Fruits 88%, Skin & Prepare Animal Hides 93%, Track & Trap Animals 88%/98%, Track Humanoids 88%, Wilderness Survival 98%
ELECTIVE SKILLS: Cook 88%, General Repair 93%, Swimming 98%, Prowl 83%, Dowsing 78%, Preserve Food 88%, Speak Eastern 98%, lvl 3: Carpentry 73%, lvl 6: Mathmatics: Basic 73%, lvl 9: Speak Southern 58%
SECONDARY SKILLS:
General Athletics, lvl 3: Running, lvl 5: wrestling, lvl 7: bodybuilding, lvl 10: Forced March
Hand To Hand: Expert
4 Attacks per melee
+3 Roll with Punch/fall, +4 Pull Punch, +4 Strike, +5 Parry, +5 Dodge, +9 Damage, 18-20 Critical strike, karate kick 2d4, round house kick, wheel kick, body flip/throw, disarm, tackle 2d4, pin/incapacitate 18-20, crush/sqweeze 2d4, claw 2d4, straight kick 2d6, bite 2d4 (no ps bonus)
W.P. Polearm +4s, +4p, +4d +2thr
W.P. axes +4s, +3p, +3thr, +1d6d
W.P. knives +4s, +4p, +5thr
W.P. Long Bow +7s, +1p RoF 7
W.P. Targeting +5s RoF 4
W.P. Paired weapons
Special Abilities:
Night Vision 40'
+1 Initiative
+4 save vs. Horror Factor
+4 save vs. Poison
+4 save vs. Magic
+14% save vs. Coma/death
+3% all skills (IQ) included
Track by Blood scent, 500' 56%
Recognize Scent of Others, 50' 52%
Keen Hearing, same as a dog
Equipment:
2 sets of Traveling cloths, Hooded cloak, Hard leather Boots, soft leather gloves, belt, bedroll, backpack, 2 Lg. sacks, 2 sm. sacks, water skin (full), fishing line & 6 hooks, 2 animal snares, 2 medium metal traps, set of skinning/tanning knives in roll up leather pouch, 6'of light chain, 30' rope, 5 wooden spikes, small mallet, small mirror, lantern (empty), frying pan, tinderbox,
Armor:
Studded Leather Armor of the Wilderness: AR: 14, SDC: 100
Properties:
-AR bonus +1 (included)
-SDC bonus (included)
-Chameleon (same as spell)
Weapons:
small hand axe (wood), Knife 2d6, quiver of 20 arrows,
2 Throwing axes of returning 3d4+2 value 50,000gc ea.
Long Bow of the Marksman
Properties:
-Impervious to to fire
-Turns weilder fire resistant (1/2 damage)
-3d6 Damage
- strike bonus +1
Value: 22,000gc
White Fang: Voulge polearm, 10' long, 12 lbs.
Properties:
-Indestructable
-5d6 damage
-Spits Lightning x3 day (3d6+6)
value 75,000gc
6 Arrows of slaying: x2 damage
6 Acid arrows: 3d6 acid damage
2 Blinding flash arrows
6 Fire arrows: 3d6 fire damage
Money/Valuables: 1,000gc, Elixor of life (3 doses in egg) heals 6d6 damage, Potion of understanding (languages), Scroll of Crumble Stone (150lbs)
NOTES:
All weapons are 'giant' sized and cause an additional 1d damage (included)
Knife range 60'
Throwing Axe range 40'
Long Bow range: 840'
Carry 420 pounds
Lift 840 pounds
Real Name: Grargruff
Wolfen, Male
9' tall and weighs 465 lbs
Brown eyes, Wild, brown fur with gray streaks.
He is 34 years old.
Story: Growing up in the Great Northern Wilderness, Bane learned to live in the wild at a very young age. The third cub of Five, Grargruff as his father called him was the only cub to stay with his parents. All his siblings traveled South to fight for the Empire in the war against the humans of the East. When Grargruff passed his right of passage into adulthood he traveled South, not to join the Empire's army but to explore the Bruu-Ga-Belimar mountains. There he met all manner of creature from Coyle, to goblin to Kankoran. He even befriended a Bearman and a couple humans who's honor rivaled his own. After many adventures Gargruff almost died at the hands of an evil Priest of Darkness. Barely surviving with the help from Sunny and Sarah his human companions, Gargruff began calling himself Bane for the Priest had used his real name against him. More recently Sunny came to Bane and implored him to join him on a quest that would take him far from his northern home into the Timiro Kingdom one of the oldest kingdoms of man. Bane agreed but with misgivings. He knew that most humans were not as honorable as Sunny and he would not receive a warm welcome in a land that had never seen his kind. Yet he owed Sunny his life and for that he would follow him anywhere he asked.
Ranger Level 10, HP: 62 PPE: 21
XP Amount: 101,525 Needed for advancement: 133,501
Principled
IQ: 17
ME: 9
MA: 7
PS: 21
PP: 19
PE: 22
PB: 10
SPD: 38
OCC SKILLS:
Animal Husbandry 93%, Land Navigation 98%, Speak Wolfen 98%, Speak Elven 98%, Speak Ogremesh 98%, Identify Plants & Fruits 88%, Skin & Prepare Animal Hides 93%, Track & Trap Animals 88%/98%, Track Humanoids 88%, Wilderness Survival 98%
ELECTIVE SKILLS: Cook 88%, General Repair 93%, Swimming 98%, Prowl 83%, Dowsing 78%, Preserve Food 88%, Speak Eastern 98%, lvl 3: Carpentry 73%, lvl 6: Mathmatics: Basic 73%, lvl 9: Speak Southern 58%
SECONDARY SKILLS:
General Athletics, lvl 3: Running, lvl 5: wrestling, lvl 7: bodybuilding, lvl 10: Forced March
Hand To Hand: Expert
4 Attacks per melee
+3 Roll with Punch/fall, +4 Pull Punch, +4 Strike, +5 Parry, +5 Dodge, +9 Damage, 18-20 Critical strike, karate kick 2d4, round house kick, wheel kick, body flip/throw, disarm, tackle 2d4, pin/incapacitate 18-20, crush/sqweeze 2d4, claw 2d4, straight kick 2d6, bite 2d4 (no ps bonus)
W.P. Polearm +4s, +4p, +4d +2thr
W.P. axes +4s, +3p, +3thr, +1d6d
W.P. knives +4s, +4p, +5thr
W.P. Long Bow +7s, +1p RoF 7
W.P. Targeting +5s RoF 4
W.P. Paired weapons
Special Abilities:
Night Vision 40'
+1 Initiative
+4 save vs. Horror Factor
+4 save vs. Poison
+4 save vs. Magic
+14% save vs. Coma/death
+3% all skills (IQ) included
Track by Blood scent, 500' 56%
Recognize Scent of Others, 50' 52%
Keen Hearing, same as a dog
Equipment:
2 sets of Traveling cloths, Hooded cloak, Hard leather Boots, soft leather gloves, belt, bedroll, backpack, 2 Lg. sacks, 2 sm. sacks, water skin (full), fishing line & 6 hooks, 2 animal snares, 2 medium metal traps, set of skinning/tanning knives in roll up leather pouch, 6'of light chain, 30' rope, 5 wooden spikes, small mallet, small mirror, lantern (empty), frying pan, tinderbox,
Armor:
Studded Leather Armor of the Wilderness: AR: 14, SDC: 100
Properties:
-AR bonus +1 (included)
-SDC bonus (included)
-Chameleon (same as spell)
Weapons:
small hand axe (wood), Knife 2d6, quiver of 20 arrows,
2 Throwing axes of returning 3d4+2 value 50,000gc ea.
Long Bow of the Marksman
Properties:
-Impervious to to fire
-Turns weilder fire resistant (1/2 damage)
-3d6 Damage
- strike bonus +1
Value: 22,000gc
White Fang: Voulge polearm, 10' long, 12 lbs.
Properties:
-Indestructable
-5d6 damage
-Spits Lightning x3 day (3d6+6)
value 75,000gc
6 Arrows of slaying: x2 damage
6 Acid arrows: 3d6 acid damage
2 Blinding flash arrows
6 Fire arrows: 3d6 fire damage
Money/Valuables: 1,000gc, Elixor of life (3 doses in egg) heals 6d6 damage, Potion of understanding (languages), Scroll of Crumble Stone (150lbs)
NOTES:
All weapons are 'giant' sized and cause an additional 1d damage (included)
Knife range 60'
Throwing Axe range 40'
Long Bow range: 840'
Carry 420 pounds
Lift 840 pounds