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Post by Game Master on Nov 3, 2006 13:38:52 GMT -5
So I added halflings, why not. OK, Here are the dice used to roll up a halfling. I have my reasons for them but am open to suggestions if anyone feels something is unballanced.
IQ: 3D6, ME: 4D6, MA: 2D6+6, PS: 2D6, PP: 3D6, PE: 3D6, PB: 3D6, Spd: 2d6
Natural Abilities:
NightVision of 60' Natural Magic resistance: +1 save to any magic type Natural Ability to move silently, equal to Prowl skill at +10%
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