Post by Game Master on Jun 14, 2007 0:37:39 GMT -5
Guess I can't get around this.
Level 1
Blinding flash
Cloud of Smoke: COST 2 ppe. Range: 90'. Duration 4 melee rounds per level of caster. This spell enables the arcanist to create a cloud of dense, black smoke (30x30x30 foot max) up to 90' away. Victims caught in the cloud will be unable to see anything beyond it and vision is impaired; They can see no more than 3 feet in front of them and those shapes are blurry unless within a foot. While in the cloud, victims will be -5 stike and -9 to parry & Dodge.
Death trance
Decipher magic
Globe of Daylight: COST: 2ppe, Range: up to 30' away from caster. Duration: 12 melee rounds (3 minutes) per level. a small globe of daylight bright enough to illuminate a 12' area per level. It is true daylight so may be used to keep Vampires at bay. The globe can be moved anywhere within 30' of the caster and moves at 12 landspeed.
Increase weight
Mystic Mark (new!, MM pg 82)
See Aura
See the Invisible
Sense Evil
Sense Magic: COST 4 ppe. Range: 120' diameter. Duration 2 minutes per level of caster. Enables Mage to detect/sense/feel the presence of magical energy. Like a geiger counter, the caster can tell if he is near (within 20') or far (up to max range). The ability can also indicate whether a person or object is enchanted/under a magic spell, is in the process of invoking magic, or if magic is being used in the range area.
Thunderclap
Ventriloquism
Level 2
Befuddle: COST 6 ppe. Range 100'. Duration; 2 minutes per lvl of caster. Save vs. spell magic has no effect. An enchantment temporarily causes a victim to become confused and disoriented. Those effected are -2 strike, parry and dodge; Attacks per melee are reduced by half & all skills suffer a penalty of -20%. Each invocation affects only one person.
Chameleon
Cleanse (new!, MM pg 82)
Climb
Cloud of Slumber (new!, MM pg 82) same as warlock spell
Cobwebs (new!, MM pg 84)
Concealment
Detect Concealment: COST 6 ppe. Range Area affect: 30'. Duration: Instant. This spell will instantly negate any concealment spell(s) & reveal any objects which may have been mysticlly concealed. May be directed at a specific area, individual OR an entire 30' area.
Extinguish Fire: COST 4 ppe. Range: 20' radius, up to 80' away. Duration: 1 minute per lvl of caster. Mage may instantly put out up to a total of 40' of flames per 15 seconds. 1 melee.
Fear
Heavy Breathing
Levitation
Manipulate Objects (new!, MM pg 83)
Mystic Alarm: COST 5 ppe. Range 12' one object. Duration: One YEAR per level of the caster. The spell caster protects his possessions by placing a mystical alarm on them. The invocation creates invisible ward-like symbols on any one, specific, non-living item. If the object is touched or disturbed by anyone other then the spell caster, a silent alarm will buzz in the mages head. The alert is instant at any distance away EVEN if the mage or item is in another dimension. Once disturbed the alarm disappears and must be recast.
Seasickness (new!, MM pg 84) same as warlock spell
See Mystic Mark (new!, MM pg 83)
Turn Dead
Weightlessness
Level 3
Armor of Ithan: COST: 10ppe, Range: Self OR one other. Duration: 1 minute (4 melee rounds) per level of caster. Named after the magic armor of the dwarf king Ithan, this mystical armor has an AR of 18 and 100 SDC plus 10 sdc per level. The wearer is also 50% resistant to fire, cold and lightning damage. Recipiants of the armor must be willing and touched to gain armor.
Breathe Without Air
Cloud Animal Mind (new!, MM pg 84)
Energy Bolt
Faerie Speak
Fingers of the wind
Float in air
Fuel flame
Ignite flame
Imperv. to fire
Imperv. to poison
Invisibility: simple
Light Healing (new!, MM pg 84)
Mystic Fulcrum (new!, MM pg 84)
Negate poison/toxin
Paralysis: lesser
Radiate Light
Resist fire
See wards
Sense traps
Telekinesis
level 4
Astral Projection: COST: 10ppe, Range: Self, Duration: 5 minutes per level. Prep time: must meditate for 4d4 minutes prior to projection. Description: There are two full PAGES in the rule book. Mostly used to journey to the Astral plane of existance, spy on beings and locating invisible supernatural beings. If you are not familier with the concept of Astral Projection and its dangers I do not recommend taking it.
Blind
Carpet of adhesion (good capture spell)
Charismatic aura
Cure minor disorders
Energy field
Fire Bolt: COST: 10ppe. Range: 100' +5 per level. Mage may create and direct a bolt of fire. The caster is +4 to strike but target may dodge as normal. The mage fire causes 5d6 damage but the mage may reduce the damage inflicted by increments of 1d6 to a minimum of 1d6 if desired. The damage is increased to 7d6 if within a ley line and 1d6x10 if within a Nexus point.
Fools gold
Ley line transmission
Mend Wood (new!, MM pg 84) same as warlock spell
Magic net
Multiple image
Repel animals
Seal
Shadow Meld: COST: 10ppe, Range: self, Duration: 2 minutes (8 melee) per level. This unique spell allows the caster to step into shadows becoming totally invisible, even to spell magic. The shadow must be a minimum of five feet long to be effective. Theshadow serves as a superiormeans of hiding. The mage can move, walk, or run through the length of the shadow or from shadow to shadow. While in a shadow the caster gains prowl at 60% OR +15% to current skill. Intense light will dispell the shadow, leaving the mage revealed. Any light less then 3 torches in strength will just create more shadows. While in a shadow, attackers are -5 to hit him. Magical and Psionic attacks suffer no penalty.
Spider Webs (new!, MM pg 84)
Swim as a fish
Trance
Level 5
Aura of Undeath (new!, MM pg 85)
Calling
Charm
Circle of Flame
Domination
Energy Disruption
Escape
Eyes of Thoth
Fly
Hands of Stone (new!, MM pg 85) same as warlock spell
Heal Wounds
Horrific Illusion
Lightning Fist (new!, MM pg 85) same as warlock spell
Mend Cloth
Rags to Raiments (new!, MM pg 86)
Rags to Rope (new!, MM pg 86)
Semi-Imperv. to cold (new!, MM pg 86)
Size of the Behemoth
Sleep
Superhuman Speed
Superhuman Strength
Level 6
Animate Object
Apparition
Call Lightning
Compulsion
Control the Beasts
Cure Illness
Create Bread and Milk
Detect Poison
Erase Mystic Mark (new!, MM pg 86)
Fire Ball
Fire Fist
Fleet Feet
Imperv. to Energy
Lightning Strike (new!, MM pg 86) same as warlock spell
Magic Pigeon
Mask of Deceit
Memory Bank
Reduce Self
Reverse
Swim as a Fish: Superior
Teleport: Lesser
Time Slip
Tongues
Words of Truth
Level 7
Agony
Animate & Control Dead
Circle of Concealment
Constrain Being
Dispel Magical Barriers
Fly as the Eagle
Globe of Silence
Heal Self
Immobilize
Invisibility (Superior)
Invulnerability (limited)
Life Drain
Magic weapon (new!, MM pg 86)
Metamorphosis: Animal
Purification
Second Sight
Wind Rush
Wink-out
Witch Bottle
X-Ray Vision
Level 8
Animal Eyes (new!, MM pg 87)
Commune with Spirits
Exorcism
Eyes of the Wolf
Hallucination
Handful of Lightning (new!, MM pg 87)
Locate
Love Charm
Luck Curse
Metamorphosis: Human
Minor Curse
Negate Magic
Oracle
Sense Dimentional Anomaly
Sickness
Spoil
Stone to Flesh
Time Capsule
Wisps of Confusion
Level 9
Age
Curse: Phobia
Faeries' Dance
Familiar Link
Havoc
Metamorphosis: Insect
Monster Insect
Mute
Protection Circle: Simple
Summon and Control Canines
Speed of the Snail
Swords to Snakes
Transferal
Water to Wine
Level 10
Banishment
Control/Enslave Entity
Dimentional Pocket
Metamorphosis: Superior
Mystic Portal
Phantom Horse
Summon & Control Rodents
Summon Shadow Beast
Level 11
Anti-Magic Cloud
Create Mummy (ritual)
Create Magic Scroll
The Finger of Lictalon
Remove Curse
Summon & Control Animals (ritual)
Summon Fog
Level 12
Amulet
Calm Storms
Create Zombie (Ritual)
Metamorphosis: Mist
Summon and Control Entity (ritual)
Time Hole
Level 13
Create Golem (ritual)
Protection Circle: Superior
Summon & Control Storm
Sanctum
Talisman
Level 14
Close Rift
Id Barrier
Impenetrable Wall of Force
Restoration
Level 15
Dimentional Portal
Dimentional Teleport
Teleport: Superior
Summon Greater Familiar
Transformation (Ritual)
Resurrection
Spells of Legend
Barrier of the Lord
Crimson Wall of Lictalon
Doppleganger (Superior)
Metamorphosis: Dragon
Sanctuary
Level 1
Blinding flash
Cloud of Smoke: COST 2 ppe. Range: 90'. Duration 4 melee rounds per level of caster. This spell enables the arcanist to create a cloud of dense, black smoke (30x30x30 foot max) up to 90' away. Victims caught in the cloud will be unable to see anything beyond it and vision is impaired; They can see no more than 3 feet in front of them and those shapes are blurry unless within a foot. While in the cloud, victims will be -5 stike and -9 to parry & Dodge.
Death trance
Decipher magic
Globe of Daylight: COST: 2ppe, Range: up to 30' away from caster. Duration: 12 melee rounds (3 minutes) per level. a small globe of daylight bright enough to illuminate a 12' area per level. It is true daylight so may be used to keep Vampires at bay. The globe can be moved anywhere within 30' of the caster and moves at 12 landspeed.
Increase weight
Mystic Mark (new!, MM pg 82)
See Aura
See the Invisible
Sense Evil
Sense Magic: COST 4 ppe. Range: 120' diameter. Duration 2 minutes per level of caster. Enables Mage to detect/sense/feel the presence of magical energy. Like a geiger counter, the caster can tell if he is near (within 20') or far (up to max range). The ability can also indicate whether a person or object is enchanted/under a magic spell, is in the process of invoking magic, or if magic is being used in the range area.
Thunderclap
Ventriloquism
Level 2
Befuddle: COST 6 ppe. Range 100'. Duration; 2 minutes per lvl of caster. Save vs. spell magic has no effect. An enchantment temporarily causes a victim to become confused and disoriented. Those effected are -2 strike, parry and dodge; Attacks per melee are reduced by half & all skills suffer a penalty of -20%. Each invocation affects only one person.
Chameleon
Cleanse (new!, MM pg 82)
Climb
Cloud of Slumber (new!, MM pg 82) same as warlock spell
Cobwebs (new!, MM pg 84)
Concealment
Detect Concealment: COST 6 ppe. Range Area affect: 30'. Duration: Instant. This spell will instantly negate any concealment spell(s) & reveal any objects which may have been mysticlly concealed. May be directed at a specific area, individual OR an entire 30' area.
Extinguish Fire: COST 4 ppe. Range: 20' radius, up to 80' away. Duration: 1 minute per lvl of caster. Mage may instantly put out up to a total of 40' of flames per 15 seconds. 1 melee.
Fear
Heavy Breathing
Levitation
Manipulate Objects (new!, MM pg 83)
Mystic Alarm: COST 5 ppe. Range 12' one object. Duration: One YEAR per level of the caster. The spell caster protects his possessions by placing a mystical alarm on them. The invocation creates invisible ward-like symbols on any one, specific, non-living item. If the object is touched or disturbed by anyone other then the spell caster, a silent alarm will buzz in the mages head. The alert is instant at any distance away EVEN if the mage or item is in another dimension. Once disturbed the alarm disappears and must be recast.
Seasickness (new!, MM pg 84) same as warlock spell
See Mystic Mark (new!, MM pg 83)
Turn Dead
Weightlessness
Level 3
Armor of Ithan: COST: 10ppe, Range: Self OR one other. Duration: 1 minute (4 melee rounds) per level of caster. Named after the magic armor of the dwarf king Ithan, this mystical armor has an AR of 18 and 100 SDC plus 10 sdc per level. The wearer is also 50% resistant to fire, cold and lightning damage. Recipiants of the armor must be willing and touched to gain armor.
Breathe Without Air
Cloud Animal Mind (new!, MM pg 84)
Energy Bolt
Faerie Speak
Fingers of the wind
Float in air
Fuel flame
Ignite flame
Imperv. to fire
Imperv. to poison
Invisibility: simple
Light Healing (new!, MM pg 84)
Mystic Fulcrum (new!, MM pg 84)
Negate poison/toxin
Paralysis: lesser
Radiate Light
Resist fire
See wards
Sense traps
Telekinesis
level 4
Astral Projection: COST: 10ppe, Range: Self, Duration: 5 minutes per level. Prep time: must meditate for 4d4 minutes prior to projection. Description: There are two full PAGES in the rule book. Mostly used to journey to the Astral plane of existance, spy on beings and locating invisible supernatural beings. If you are not familier with the concept of Astral Projection and its dangers I do not recommend taking it.
Blind
Carpet of adhesion (good capture spell)
Charismatic aura
Cure minor disorders
Energy field
Fire Bolt: COST: 10ppe. Range: 100' +5 per level. Mage may create and direct a bolt of fire. The caster is +4 to strike but target may dodge as normal. The mage fire causes 5d6 damage but the mage may reduce the damage inflicted by increments of 1d6 to a minimum of 1d6 if desired. The damage is increased to 7d6 if within a ley line and 1d6x10 if within a Nexus point.
Fools gold
Ley line transmission
Mend Wood (new!, MM pg 84) same as warlock spell
Magic net
Multiple image
Repel animals
Seal
Shadow Meld: COST: 10ppe, Range: self, Duration: 2 minutes (8 melee) per level. This unique spell allows the caster to step into shadows becoming totally invisible, even to spell magic. The shadow must be a minimum of five feet long to be effective. Theshadow serves as a superiormeans of hiding. The mage can move, walk, or run through the length of the shadow or from shadow to shadow. While in a shadow the caster gains prowl at 60% OR +15% to current skill. Intense light will dispell the shadow, leaving the mage revealed. Any light less then 3 torches in strength will just create more shadows. While in a shadow, attackers are -5 to hit him. Magical and Psionic attacks suffer no penalty.
Spider Webs (new!, MM pg 84)
Swim as a fish
Trance
Level 5
Aura of Undeath (new!, MM pg 85)
Calling
Charm
Circle of Flame
Domination
Energy Disruption
Escape
Eyes of Thoth
Fly
Hands of Stone (new!, MM pg 85) same as warlock spell
Heal Wounds
Horrific Illusion
Lightning Fist (new!, MM pg 85) same as warlock spell
Mend Cloth
Rags to Raiments (new!, MM pg 86)
Rags to Rope (new!, MM pg 86)
Semi-Imperv. to cold (new!, MM pg 86)
Size of the Behemoth
Sleep
Superhuman Speed
Superhuman Strength
Level 6
Animate Object
Apparition
Call Lightning
Compulsion
Control the Beasts
Cure Illness
Create Bread and Milk
Detect Poison
Erase Mystic Mark (new!, MM pg 86)
Fire Ball
Fire Fist
Fleet Feet
Imperv. to Energy
Lightning Strike (new!, MM pg 86) same as warlock spell
Magic Pigeon
Mask of Deceit
Memory Bank
Reduce Self
Reverse
Swim as a Fish: Superior
Teleport: Lesser
Time Slip
Tongues
Words of Truth
Level 7
Agony
Animate & Control Dead
Circle of Concealment
Constrain Being
Dispel Magical Barriers
Fly as the Eagle
Globe of Silence
Heal Self
Immobilize
Invisibility (Superior)
Invulnerability (limited)
Life Drain
Magic weapon (new!, MM pg 86)
Metamorphosis: Animal
Purification
Second Sight
Wind Rush
Wink-out
Witch Bottle
X-Ray Vision
Level 8
Animal Eyes (new!, MM pg 87)
Commune with Spirits
Exorcism
Eyes of the Wolf
Hallucination
Handful of Lightning (new!, MM pg 87)
Locate
Love Charm
Luck Curse
Metamorphosis: Human
Minor Curse
Negate Magic
Oracle
Sense Dimentional Anomaly
Sickness
Spoil
Stone to Flesh
Time Capsule
Wisps of Confusion
Level 9
Age
Curse: Phobia
Faeries' Dance
Familiar Link
Havoc
Metamorphosis: Insect
Monster Insect
Mute
Protection Circle: Simple
Summon and Control Canines
Speed of the Snail
Swords to Snakes
Transferal
Water to Wine
Level 10
Banishment
Control/Enslave Entity
Dimentional Pocket
Metamorphosis: Superior
Mystic Portal
Phantom Horse
Summon & Control Rodents
Summon Shadow Beast
Level 11
Anti-Magic Cloud
Create Mummy (ritual)
Create Magic Scroll
The Finger of Lictalon
Remove Curse
Summon & Control Animals (ritual)
Summon Fog
Level 12
Amulet
Calm Storms
Create Zombie (Ritual)
Metamorphosis: Mist
Summon and Control Entity (ritual)
Time Hole
Level 13
Create Golem (ritual)
Protection Circle: Superior
Summon & Control Storm
Sanctum
Talisman
Level 14
Close Rift
Id Barrier
Impenetrable Wall of Force
Restoration
Level 15
Dimentional Portal
Dimentional Teleport
Teleport: Superior
Summon Greater Familiar
Transformation (Ritual)
Resurrection
Spells of Legend
Barrier of the Lord
Crimson Wall of Lictalon
Doppleganger (Superior)
Metamorphosis: Dragon
Sanctuary