Post by Game Master on Jan 5, 2009 1:04:28 GMT -5
Name Einhard
Human, (Southern)
male
Blond hair, Blue eyes
6' 3"
183lbs
16 years old
Personality: kind, quiet and practical,
Background: Grew up in an old Timirian family of noble liniage with a long history of scholastic occupations such as teachers, scholars, historians, arts and entertainment. His Father is an archaeologist.
Religious Palladin of the Order of Light, Level 1, HP: 29 (22) PPE: 31
XP Amount: 500 Needed for advancement: 2,401
Principled
IQ: 11
ME: 12
MA: 10
PS: 17
PP: 20
PE: 12
PB: 14
SPD: 9
FAMILY LEARNED SKILLS: Archaeology 30%, Demon/Devil Lore 35%, History of Elves, Dwarves and Ogres 45%
OCC SKILLS: Speak Southern 98%, Speak Elven 55%, Speak Northern 55%, Literacy; Elf 50%, Basic Math 60%, Dance 40%, Heraldry 35%/40%, Horsemanship: Palladin 45%/40%, Land Navigation 40%
ELECTIVE SKILLS: Literacy Southern 40%, Speak Ogremesh 50%, Interrogation 30%, Military Etiqette 45%, Recognize Weapon Quality 35%, Detect Ambush 35%, Athletics: General
SECONDARY SKILLS: Boxing, Wrestling, Gymnastics, Swimming 40%
Hand to Hand Palladin (Physical bonuses included)
3 Hand to hand attacks
+8 (+10) roll with punch/fall, +4 pull punch, +3 Strike, +5 (+7) Parry, +5 (+7) Dodge, +2 (+3) Initiative, +2 (+8) damage, auto knock out on natural 20, may disarm, may unhorse, may dehelm, Kick Attack 2d6, Pin on Nat 18-20, Crush/squeeze 1d4, body tackle 1d4+knockdwn/loss of 1 attack, *BLUE (+) is while on horseback.
Natural/special abilities:
+1 Save vs. Horror factor
+1 pull punch (added)
+2 initiative (added) +1 while on horseback
+2 to roll with fall/impact when knocked from horse
+2 parry & dodge while on horseback
+6 damage while on horseback
+3d6 damage from charge while on horseback
Gymnastics bonus skills;
-Climb/Scale Walls 40%/35%
-Sense of Ballance 30%
-Backflip/somersaults 40%
-Parallel Bars/rings 30%
WP: Lance +1s, critical x3 on 19-20, may disarm
WP: Shields +1p
WP: Sword +1s
WP: Knife +1p, +1thr
WP: Blunt +1s, +1p
Equipment:
2 sets of travel cloths. 1 cloak, 1 pair of hard leather boots, soft leather gloves, belt, bedroll, backpack, 2 Lg. sacks, 2 sm. sacks, water skin (full), tinderbox, money purse (10gc; included in total)
Armor:
Suit of Scalemail (with helm) AR 15, SDC 75 (57)
small wood shield: 1d4, SDC: 30 (0) destroyed
Weapons:
dagger 1d6, Lance 2d6+2, Dwarven made Longsword (exceptional ballance) 2d6 +1s,+1p
Valuables: 90gp,
PALLADIN POWERS:
Demon Death Blow COST: 3d6 PPE
Remove Curse COST: 30 PPE 35%
Resist Thirst/Hunger COST: 10 PPE per day (max 14 days)
Mount: 'Daring'
Excellent Quality Riding Horse
light brown coloring, with blond mane and tail
Spd: 33
HP: 27
Natural SDC: 42
Value 3000gp
Retainers and Henchmen:
Squire; Friedrick Von Kelmler
Acrobat/tumbler; Tidbit the Quick
Longbowman; Gray
*Notes:
May lift 340 pounds
May Carry 170 Pounds
Keep in mind that a charge from horseback with his lance will do 5d6+3 damage! x3 on a roll of 19-20 for a possible 99 points of damage!
Human, (Southern)
male
Blond hair, Blue eyes
6' 3"
183lbs
16 years old
Personality: kind, quiet and practical,
Background: Grew up in an old Timirian family of noble liniage with a long history of scholastic occupations such as teachers, scholars, historians, arts and entertainment. His Father is an archaeologist.
Religious Palladin of the Order of Light, Level 1, HP: 29 (22) PPE: 31
XP Amount: 500 Needed for advancement: 2,401
Principled
IQ: 11
ME: 12
MA: 10
PS: 17
PP: 20
PE: 12
PB: 14
SPD: 9
FAMILY LEARNED SKILLS: Archaeology 30%, Demon/Devil Lore 35%, History of Elves, Dwarves and Ogres 45%
OCC SKILLS: Speak Southern 98%, Speak Elven 55%, Speak Northern 55%, Literacy; Elf 50%, Basic Math 60%, Dance 40%, Heraldry 35%/40%, Horsemanship: Palladin 45%/40%, Land Navigation 40%
ELECTIVE SKILLS: Literacy Southern 40%, Speak Ogremesh 50%, Interrogation 30%, Military Etiqette 45%, Recognize Weapon Quality 35%, Detect Ambush 35%, Athletics: General
SECONDARY SKILLS: Boxing, Wrestling, Gymnastics, Swimming 40%
Hand to Hand Palladin (Physical bonuses included)
3 Hand to hand attacks
+8 (+10) roll with punch/fall, +4 pull punch, +3 Strike, +5 (+7) Parry, +5 (+7) Dodge, +2 (+3) Initiative, +2 (+8) damage, auto knock out on natural 20, may disarm, may unhorse, may dehelm, Kick Attack 2d6, Pin on Nat 18-20, Crush/squeeze 1d4, body tackle 1d4+knockdwn/loss of 1 attack, *BLUE (+) is while on horseback.
Natural/special abilities:
+1 Save vs. Horror factor
+1 pull punch (added)
+2 initiative (added) +1 while on horseback
+2 to roll with fall/impact when knocked from horse
+2 parry & dodge while on horseback
+6 damage while on horseback
+3d6 damage from charge while on horseback
Gymnastics bonus skills;
-Climb/Scale Walls 40%/35%
-Sense of Ballance 30%
-Backflip/somersaults 40%
-Parallel Bars/rings 30%
WP: Lance +1s, critical x3 on 19-20, may disarm
WP: Shields +1p
WP: Sword +1s
WP: Knife +1p, +1thr
WP: Blunt +1s, +1p
Equipment:
2 sets of travel cloths. 1 cloak, 1 pair of hard leather boots, soft leather gloves, belt, bedroll, backpack, 2 Lg. sacks, 2 sm. sacks, water skin (full), tinderbox, money purse (10gc; included in total)
Armor:
Suit of Scalemail (with helm) AR 15, SDC 75 (57)
small wood shield: 1d4, SDC: 30 (0) destroyed
Weapons:
dagger 1d6, Lance 2d6+2, Dwarven made Longsword (exceptional ballance) 2d6 +1s,+1p
Valuables: 90gp,
PALLADIN POWERS:
Demon Death Blow COST: 3d6 PPE
Remove Curse COST: 30 PPE 35%
Resist Thirst/Hunger COST: 10 PPE per day (max 14 days)
Mount: 'Daring'
Excellent Quality Riding Horse
light brown coloring, with blond mane and tail
Spd: 33
HP: 27
Natural SDC: 42
Value 3000gp
Retainers and Henchmen:
Squire; Friedrick Von Kelmler
Acrobat/tumbler; Tidbit the Quick
Longbowman; Gray
*Notes:
May lift 340 pounds
May Carry 170 Pounds
Keep in mind that a charge from horseback with his lance will do 5d6+3 damage! x3 on a roll of 19-20 for a possible 99 points of damage!