Post by Game Master on Jan 24, 2009 3:46:27 GMT -5
Celalil
true Name: Celalil Eleniaranea
Elf (High)
Female, age 60, 5'8", 145lbs.
Clear blue eyes, sunlight blonde hair
Land of Origin: Lopan
First born twin
Disposition: Likes to learn and make new friends.
Story: Celalil is the oldest of a pair of very rare elven twins. It’s only by a minute and a half but the difference between the 2 sisters makes it seem like a few years. Her mother died in childbirth.
Celalil is the sister that stayed behind in order to assume the family’s role; she was to become a priestess. Her father has been preparing her for this day. The day when her father would deam her ready to go abroad. She feels she is ready for the journey, but kind of torn because she is also a little nervous having never really traveled before. (She can’t wait to get going, actually, but she would never truly express that excitement to her father, it would pain him too much.)
Celalil is a little closer to her Father, but only for two main reasons, the first being that her sister looks and acts more like her mother which pains her father greatly for everyone knows he never got over her death and the second because he feels Celalil is the more disciplined of the two. It pains Celalil a little being in the middle of the two’s most awesome squabbles, but she understands.
Priestess of Death: lvl 1, HP 23 PPE 48
Current XP: 0,500 Needed for next level: 1,971
Scrupulous
IQ: 12
ME: 10
MA: 5
PS: 14
PP: 12
PE: 18
PB: 21
SPD: 9
OCC SKILLS: Dance 55%, Speak Elven 98%, Speak Dwarvern 60%, Speak Southern 60%, Literacy Elven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%, Mathmatics: Basic 65%, Dance 50%
RELATED SKILLS: Archeologist 25%, Cook 40%, Holistic Medicine 45%/35%, Lore: Magic 40% -Recognize wards/runes/circles 15%, -Recognize enchantment 10%, Sewing 35%, Sign Language 35%,
SECONDARY SKILLS: Swimming %, Horsemanship: General 35%/20%, Identify Plants & Fruits 25%
Hand to Hand: Basic
2 Attacks, +2 roll with punch/fall/impact, +2 pull punch
WP: Sword +1s, +p
WP: Archery +1p, RoF 2
Natural & Special abilities:
+2 vs. magic
+2 vs. poison
+6% vs. coma/death
Night Vision 60'
Speak gobblegook 50%
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 5% Costs 40 ppe
Miracle of Strength 5% costs 60 ppe
Miracle of Purification 5%
Great Miracle of Increased power 5%
Great miracle of Control Over Nature 5%
Miraculous Healing 5%
Great Miracle of Control over Magic 5%
Healing Touch: 2d4 hp. once every other melee.
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
SPELLS:
Money & Valuables: 150gold crowns
Equipment: 1 set of travel cloths. Wool-hooded cloak, cerimonial robe, soft leather boots, Hard leather boots, belt, bedroll, backpack, medium satchel, 4 sm. sacks, water skin, holy pendent symbol (two crossed leaves) representing the Tree of Life, Large silver cross, 4 wooden spikes, small mallet, 30' rope, 6 vials of holy water, silver chalice, small mirror, tinder box, 7 weeks of food rations, Quiver: 32 arrows
Armor: Soft Leather AR: 10, SDC: 20
Weapons: Short bow 2d6, Rapier 1d8+2
Notes:
Carry: 140lbs.
Lift: 240lbs.
true Name: Celalil Eleniaranea
Elf (High)
Female, age 60, 5'8", 145lbs.
Clear blue eyes, sunlight blonde hair
Land of Origin: Lopan
First born twin
Disposition: Likes to learn and make new friends.
Story: Celalil is the oldest of a pair of very rare elven twins. It’s only by a minute and a half but the difference between the 2 sisters makes it seem like a few years. Her mother died in childbirth.
Celalil is the sister that stayed behind in order to assume the family’s role; she was to become a priestess. Her father has been preparing her for this day. The day when her father would deam her ready to go abroad. She feels she is ready for the journey, but kind of torn because she is also a little nervous having never really traveled before. (She can’t wait to get going, actually, but she would never truly express that excitement to her father, it would pain him too much.)
Celalil is a little closer to her Father, but only for two main reasons, the first being that her sister looks and acts more like her mother which pains her father greatly for everyone knows he never got over her death and the second because he feels Celalil is the more disciplined of the two. It pains Celalil a little being in the middle of the two’s most awesome squabbles, but she understands.
Priestess of Death: lvl 1, HP 23 PPE 48
Current XP: 0,500 Needed for next level: 1,971
Scrupulous
IQ: 12
ME: 10
MA: 5
PS: 14
PP: 12
PE: 18
PB: 21
SPD: 9
OCC SKILLS: Dance 55%, Speak Elven 98%, Speak Dwarvern 60%, Speak Southern 60%, Literacy Elven 50%, Lore: Demons & Monsters 40%, Lore: Religion 50%, Land Navigation 40%, Wilderness survival 40%, Mathmatics: Basic 65%, Dance 50%
RELATED SKILLS: Archeologist 25%, Cook 40%, Holistic Medicine 45%/35%, Lore: Magic 40% -Recognize wards/runes/circles 15%, -Recognize enchantment 10%, Sewing 35%, Sign Language 35%,
SECONDARY SKILLS: Swimming %, Horsemanship: General 35%/20%, Identify Plants & Fruits 25%
Hand to Hand: Basic
2 Attacks, +2 roll with punch/fall/impact, +2 pull punch
WP: Sword +1s, +p
WP: Archery +1p, RoF 2
Natural & Special abilities:
+2 vs. magic
+2 vs. poison
+6% vs. coma/death
Night Vision 60'
Speak gobblegook 50%
Blessing of Water: creates Holy water
Blessing of a person: +1 save vs disease & possession: 2d4 weeks
Blessing of a home: all within are +1 vs. Possession, ghosts and faerie folk may not enter unless save of 14 is made. 2d4 weeks
Blessing of Food: food is +1 vs. spoiling magic/disease/decay. stays fresh 1 extra day
Prayer of Strength 20%
Prayer of Communion 21%
Prayer of Intervention 21%/9%/21%
Miracle of Luck 5% Costs 40 ppe
Miracle of Strength 5% costs 60 ppe
Miracle of Purification 5%
Great Miracle of Increased power 5%
Great miracle of Control Over Nature 5%
Miraculous Healing 5%
Great Miracle of Control over Magic 5%
Healing Touch: 2d4 hp. once every other melee.
Exorcism: 7%, requires 1d6 hours prep time
Remove curse: 7%, takes 1d4x10 minutes to compleate rite
Resurrection: Gained at 5th level
Turn Dead: 20%, takes 2 melees (30 seconds) to complete rite
Penance & Sacrifice: resist thirst for 2 days, resist hunger for 3 days
Spell casting: Gained at 3rd level
SPELLS:
Money & Valuables: 150gold crowns
Equipment: 1 set of travel cloths. Wool-hooded cloak, cerimonial robe, soft leather boots, Hard leather boots, belt, bedroll, backpack, medium satchel, 4 sm. sacks, water skin, holy pendent symbol (two crossed leaves) representing the Tree of Life, Large silver cross, 4 wooden spikes, small mallet, 30' rope, 6 vials of holy water, silver chalice, small mirror, tinder box, 7 weeks of food rations, Quiver: 32 arrows
Armor: Soft Leather AR: 10, SDC: 20
Weapons: Short bow 2d6, Rapier 1d8+2
Notes:
Carry: 140lbs.
Lift: 240lbs.