Post by Game Master on Jan 27, 2009 2:25:45 GMT -5
Elisiel
True Name: Elisiel Eleniaranea
Elf (High)
Female
Age 60
5'8"
145lbs
Black hair, green eyes
Land of Origin: Lopan
Story: Elisiel is the youngest of a pair of very rare elven twins and it shows. She is very open hearted and free spirited. She loves to travel and feels there are other ways to show that you love your God/Goddess without constantly sitting and kneeling and praying. She understands prayers are necessary for some things, but there had to be more.
Elisiel never really got a long very well at home anyway. Not being as “disciplined” as her sister had her and her father always disagreeing, it seemed. She could commune with spirits, but mostly they communed with her. On top of the constant headaches because the graveyard outback seemed to constantly need attention. Plus, there was rumor that she looked exactly like her mother, if this were true that would explain why her father could never look at her for very long: he never got over their mother’s death at childbirth. The latter of the reasons why Elisiel left she didn’t fully understand because other than their hair and eyes, the girls look exactly alike.
Once she was gone, though, Elisiel found her calling. She became a Warlock. Decades later she grew to be able to banish the unwanted spirits that plagued her and has decided to come home because she misses her sister and father.
Fire & Air Warlock: Level 1, HP:19, PPE: 122, Minor psionic ISP: 20
Current XP: 500, XP needed for next level: 2,101
Scrupulous
IQ 17
ME 12
MA 8
PS 6
PP 17
PE 14
PB 21
Spd 13
OCC Skills:
Speak Elven 98%, Speak Dwarven 53%, Speak Southern 53%, Literacy Elven 43%, Lore: Demon & Monster 38%, Lore: Faerie folk 33%, Land Navigation 43%, Wilderness Survival 43%
RELATED SKILLS:
Lore: Geomancy/Leylines 28%, Animal Husbandry 38%, Anthropology 33%, Sing 43%, Writing 33%, General Repair 48%, Intelligence 38%, Lore: Religion 43%
OTHER SKILLS:
Cryptogrophy 18%, Detect secret doors/compartments 23%, Swimming 43%,
W.P. Blunt +1s, +1p
W.P. Staff +1s
HAND TO HAND: Basic
2 Attacks per melee, +1 Strike, +1 Parry, +1 Dodge, +3 Roll with punch/fall/impact, +2 pull punch, -3 Damage
SPECIAL ABILITIES:
2 spells per melee
Spell strength 12
Speak: Faerie Folk: 43%
+3% to all skills (IQ) (added)
Charm/Impress 55% (PB)
+2 Save vs. Horror +6 vs. elemental creatures
+2 Save vs. Magic
+1 Save vs. Possession
Speak Elemental Language 92%
Sense Elementals (automatic) 25% 120'
Sense Elementals (active attempt) 45% 240'
See Invisible elemental 75%
Predict weather, accurate within 6d6 minutes of a storm
Self and clothing is Impervious to fire. Magic flames do 1/2 damage
Sense Direction of Wind & tell time 62%
Sense oncoming atmospheric disturbances 30%
Sense air contaminants 30%
Sense camp fire sized flames up to 40 miles diameter away, Forest Fire 100 miles 62%
Sense air and surface temperature 30%
Hold breath for 10 minutes
Astronomy 65%
Summon lesser Air or Fire Elementals 5% normal/15% at leyline/25% at Nexus point
Gold/valuables: 150gp, Saphire pendent (v: 20gc), Ruby Ring (v: 35gc) (warn on middle finger, left hand).
Equipment: 1 set travel cloths, 1 set fine cloths, Hooded Robe, belt, bed roll, backpack, 1 Lg. sack, 4 small sacks, water skin, 3 weeks of rations, 3 pints of oil, notebook, 2 candles, wooden cross, 2 sticks of charcoal, small mirror, flint rock, tinderbox, small herbal pouch. *note: all cloths are Gold and White.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Staff 2d6, knife 1d6
Psionics:
Commune with Spirits: COST: 8 ISP
Dispel Spirits: COST: 10 ISP
SPELLS:
Lvl 1
AIR: lvl 1
Create Mild Wind
FIRE: lvl 1
Blinding Flash
True Name: Elisiel Eleniaranea
Elf (High)
Female
Age 60
5'8"
145lbs
Black hair, green eyes
Land of Origin: Lopan
Story: Elisiel is the youngest of a pair of very rare elven twins and it shows. She is very open hearted and free spirited. She loves to travel and feels there are other ways to show that you love your God/Goddess without constantly sitting and kneeling and praying. She understands prayers are necessary for some things, but there had to be more.
Elisiel never really got a long very well at home anyway. Not being as “disciplined” as her sister had her and her father always disagreeing, it seemed. She could commune with spirits, but mostly they communed with her. On top of the constant headaches because the graveyard outback seemed to constantly need attention. Plus, there was rumor that she looked exactly like her mother, if this were true that would explain why her father could never look at her for very long: he never got over their mother’s death at childbirth. The latter of the reasons why Elisiel left she didn’t fully understand because other than their hair and eyes, the girls look exactly alike.
Once she was gone, though, Elisiel found her calling. She became a Warlock. Decades later she grew to be able to banish the unwanted spirits that plagued her and has decided to come home because she misses her sister and father.
Fire & Air Warlock: Level 1, HP:19, PPE: 122, Minor psionic ISP: 20
Current XP: 500, XP needed for next level: 2,101
Scrupulous
IQ 17
ME 12
MA 8
PS 6
PP 17
PE 14
PB 21
Spd 13
OCC Skills:
Speak Elven 98%, Speak Dwarven 53%, Speak Southern 53%, Literacy Elven 43%, Lore: Demon & Monster 38%, Lore: Faerie folk 33%, Land Navigation 43%, Wilderness Survival 43%
RELATED SKILLS:
Lore: Geomancy/Leylines 28%, Animal Husbandry 38%, Anthropology 33%, Sing 43%, Writing 33%, General Repair 48%, Intelligence 38%, Lore: Religion 43%
OTHER SKILLS:
Cryptogrophy 18%, Detect secret doors/compartments 23%, Swimming 43%,
W.P. Blunt +1s, +1p
W.P. Staff +1s
HAND TO HAND: Basic
2 Attacks per melee, +1 Strike, +1 Parry, +1 Dodge, +3 Roll with punch/fall/impact, +2 pull punch, -3 Damage
SPECIAL ABILITIES:
2 spells per melee
Spell strength 12
Speak: Faerie Folk: 43%
+3% to all skills (IQ) (added)
Charm/Impress 55% (PB)
+2 Save vs. Horror +6 vs. elemental creatures
+2 Save vs. Magic
+1 Save vs. Possession
Speak Elemental Language 92%
Sense Elementals (automatic) 25% 120'
Sense Elementals (active attempt) 45% 240'
See Invisible elemental 75%
Predict weather, accurate within 6d6 minutes of a storm
Self and clothing is Impervious to fire. Magic flames do 1/2 damage
Sense Direction of Wind & tell time 62%
Sense oncoming atmospheric disturbances 30%
Sense air contaminants 30%
Sense camp fire sized flames up to 40 miles diameter away, Forest Fire 100 miles 62%
Sense air and surface temperature 30%
Hold breath for 10 minutes
Astronomy 65%
Summon lesser Air or Fire Elementals 5% normal/15% at leyline/25% at Nexus point
Gold/valuables: 150gp, Saphire pendent (v: 20gc), Ruby Ring (v: 35gc) (warn on middle finger, left hand).
Equipment: 1 set travel cloths, 1 set fine cloths, Hooded Robe, belt, bed roll, backpack, 1 Lg. sack, 4 small sacks, water skin, 3 weeks of rations, 3 pints of oil, notebook, 2 candles, wooden cross, 2 sticks of charcoal, small mirror, flint rock, tinderbox, small herbal pouch. *note: all cloths are Gold and White.
Armor:
Soft Leather AR: 10, SDC: 20
Weapons:
Staff 2d6, knife 1d6
Psionics:
Commune with Spirits: COST: 8 ISP
Dispel Spirits: COST: 10 ISP
SPELLS:
Lvl 1
AIR: lvl 1
Create Mild Wind
FIRE: lvl 1
Blinding Flash