Post by Game Master on Jan 28, 2009 3:19:12 GMT -5
Tull The Oath Keeper
Tallfellow Halfling, male
3'11", 100 pounds,
brown, curly hair.
Blue eyes
Story: Tull is the nephew of Jhessil the owner of Jhessil's trading goods store. Intrigued by all the adventurers that come into the shop Tull has decided to give it a go. Unlike other henchmen Tull expects a cut of any treasure. 20% off the top. He'll cook, sew, mend and carry whatever asked. He is an excellent teamster and has been employed as such. Tull has learned that he doesn't scare easily and will fight along side the adventurers he joins. He has more experience then most henchmen and has traveled with true heroes in the past. He carries a great burden given to him by Stone the Legend of Garrotten. He will never break his oath to protect that which was given him.
Peasant level 3 HP: 22
Current xp: 3,800. Needed for next level: 7,201
Scrupulous
IQ: 10
ME: 11
MA: 15
PS: 9
PP: 14
PE: 10
PB: 10
SPD: 20
OCC SKILLS:
Animal Husbandry 50%, Cook 65%, Athletics (general), Speak Hobbit talk 98%, Speak Southern 60%, Speak Elven 60%, Wilderness Survival 45%
RELATED SKILLS:
Streetwise 30%, Sewing 50%, Fishing 50%, Sing 50%, Math: Basic 55%, Teamster 50%
SECONDARY SKILLS:
Dowsing 30%, Track & Trap animals 30%/40%, Swimming 50%, Preserve food 40%, Professional cooking (bonus added), Running
W.P: Targeting/missile weapons +2s,
W.P:Knives +1s, +2p, +2thr
HAND TO HAND: Basic
2 Attacks, +3 roll with Punch/fall, +2 Pull punch, +2 Parry, +2 Dodge, snap kick 1d6
Natural/Special Abilities:
NightVision of 60'
Natural Magic resistance: +1 save to any magic type
Prowl 50%
Skin & Prepare animal hides 45%
Weapons: Sling & 30 stones 2d4, Bodkin Dagger 1d6, Dwarven made short sword 2d6+3
Armor: suit of Hard Leather; AR 11, SDC 30
Equipment:
6 Torches, Tinder box, 2 sets of clothing, hard leather work boots, soft leather coif, belt, wool blanket, Lg. Sack, 4 sm. sacks, preserved food for 4 weeks, 50' rope, 4 iron skillets, set of cooking knives, set of cooking spices, earthen mug, cutlery, bottle of cooking oil (6oz.), 2 small animal traps.
4 person, single horse drawn 2 wheeled cart. SDC 400
Work Horse
HP 26
SDC 48
SPD 22
Money/valuables: 20 gold
*Small, Ornate/metal cased Lantern shaped as a sleeping Snow Owl (V:35) burns for 6 hours
*Amulet of the Dragon Wolf: Indestructible, Protection from Circles/Wards (+2 constant), Metamorphosis: Great Horned Dragon x1 daily, duration 1 hour for every time used. cumulative. CURSED: Every time the Metamorphosis is used there is a cumulative 1% chance that the transformation will be permanent.
Abilities while transformed: 50' long Great Horned Dragon. Natural AR 14. +360 HP. +1 Attack per Melee. +1 Spell Strength. +2 Save vs. Horror Factor. +4 Save vs. Poison. Inflicts +2d6 damage from punch/claw, kicks, stomps, bite or tail swipes. Breathe Fire x1 per melee 3d6 damage; 12' range. Fly 40mph, see invisible, night Vision 100', Cold and Fire resistant 1/2 damage, Impervious to disease, bio-regeneration 1d4x10 hp every 4 melees.
Tallfellow Halfling, male
3'11", 100 pounds,
brown, curly hair.
Blue eyes
Story: Tull is the nephew of Jhessil the owner of Jhessil's trading goods store. Intrigued by all the adventurers that come into the shop Tull has decided to give it a go. Unlike other henchmen Tull expects a cut of any treasure. 20% off the top. He'll cook, sew, mend and carry whatever asked. He is an excellent teamster and has been employed as such. Tull has learned that he doesn't scare easily and will fight along side the adventurers he joins. He has more experience then most henchmen and has traveled with true heroes in the past. He carries a great burden given to him by Stone the Legend of Garrotten. He will never break his oath to protect that which was given him.
Peasant level 3 HP: 22
Current xp: 3,800. Needed for next level: 7,201
Scrupulous
IQ: 10
ME: 11
MA: 15
PS: 9
PP: 14
PE: 10
PB: 10
SPD: 20
OCC SKILLS:
Animal Husbandry 50%, Cook 65%, Athletics (general), Speak Hobbit talk 98%, Speak Southern 60%, Speak Elven 60%, Wilderness Survival 45%
RELATED SKILLS:
Streetwise 30%, Sewing 50%, Fishing 50%, Sing 50%, Math: Basic 55%, Teamster 50%
SECONDARY SKILLS:
Dowsing 30%, Track & Trap animals 30%/40%, Swimming 50%, Preserve food 40%, Professional cooking (bonus added), Running
W.P: Targeting/missile weapons +2s,
W.P:Knives +1s, +2p, +2thr
HAND TO HAND: Basic
2 Attacks, +3 roll with Punch/fall, +2 Pull punch, +2 Parry, +2 Dodge, snap kick 1d6
Natural/Special Abilities:
NightVision of 60'
Natural Magic resistance: +1 save to any magic type
Prowl 50%
Skin & Prepare animal hides 45%
Weapons: Sling & 30 stones 2d4, Bodkin Dagger 1d6, Dwarven made short sword 2d6+3
Armor: suit of Hard Leather; AR 11, SDC 30
Equipment:
6 Torches, Tinder box, 2 sets of clothing, hard leather work boots, soft leather coif, belt, wool blanket, Lg. Sack, 4 sm. sacks, preserved food for 4 weeks, 50' rope, 4 iron skillets, set of cooking knives, set of cooking spices, earthen mug, cutlery, bottle of cooking oil (6oz.), 2 small animal traps.
4 person, single horse drawn 2 wheeled cart. SDC 400
Work Horse
HP 26
SDC 48
SPD 22
Money/valuables: 20 gold
*Small, Ornate/metal cased Lantern shaped as a sleeping Snow Owl (V:35) burns for 6 hours
*Amulet of the Dragon Wolf: Indestructible, Protection from Circles/Wards (+2 constant), Metamorphosis: Great Horned Dragon x1 daily, duration 1 hour for every time used. cumulative. CURSED: Every time the Metamorphosis is used there is a cumulative 1% chance that the transformation will be permanent.
Abilities while transformed: 50' long Great Horned Dragon. Natural AR 14. +360 HP. +1 Attack per Melee. +1 Spell Strength. +2 Save vs. Horror Factor. +4 Save vs. Poison. Inflicts +2d6 damage from punch/claw, kicks, stomps, bite or tail swipes. Breathe Fire x1 per melee 3d6 damage; 12' range. Fly 40mph, see invisible, night Vision 100', Cold and Fire resistant 1/2 damage, Impervious to disease, bio-regeneration 1d4x10 hp every 4 melees.