Post by Game Master on Aug 12, 2009 1:45:16 GMT -5
Mason Gray
Human, Male
5'11" and weighs 165 lbs
Brown eyes, Wild, shoulder-length brown hair, full beard. Wears leathers and furs. He is 33 years old.
Story: Mason Gray is a solitary man. He lives in the wild outside the borders of civilization. After his father died, Mason disappeared into the forests for years finding himself. He survived, finding his way in the dark woods of ancient times. Three months ago he returned. The world changed Mason Gray. He remains uncomfortable in social settings, but he has begun to offer his services to the people of the town. He still lives in the wild, but doesn't shun society anymore. He is quiet, brooding and mysterious. He is a solitary man. He prefers to be alone. He has great respect for nature. He isn't too dependent on things he couldn't make himself. He doesn't drink alcohol. He is a religious man. he will hire himself out as a guide for the area for an equal cut. He has worked with many others in town in his travels including, Sull, Tull, Briggs, the Late Stone and more.
Ranger Level 3, HP: 26. PPE: 21
XP Amount: 5,825, Needed for advancement: 8,241
Scrupulous
IQ: 13
ME: 13
MA: 11
PS: 14
PP: 13
PE: 14
PB: 10
SPD: 23
OCC SKILLS:
Animal Husbandry 55%, Land Navigation 60%, Speak Southern 98%, Speak Elven 65%, Speak Ogremesh 65%, Identify Plants & Fruits 50%, Skin & Prepare Animal Hides 55%, Track & Trap Animals 50%/60%, Track Humanoids 50%, Wilderness Survival 60%
ELECTIVE SKILLS: Cook 50%, Horsemanship: General 50%/35%, General Repair 55%, Swimming 55%, Carpentry 45%, Dowsing 40%, Preserve Food 50%, lvl 3: Detect Ambush 35%
SECONDARY SKILLS:
General Athletics, Running, lvl 3: Prowl 25%
Hand To Hand: Expert
2 Attacks per melee
+3 Roll with Punch/fall, +2 Pull Punch,+2 Strike, +3 Parry, +3 Dodge,
W.P. swords +2s, +1p
W.P. axes +2s, +1p, +1thr, +1d6d
W.P. knives +1s, +2p, +1thr
W.P. Long Bow +1s, +1p RoF 4
Special Abilities:
+2 save vs. Horror Factor
Equipment:
2 sets of Traveling cloths, Hooded cloak, moccasins, soft leather gloves, belt, bedroll, backpack, 2 Lg. sacks, 2 sm. sacks, water skin (full), fishing line & 6 hooks, 2 animal snares, 2 medium metal traps, set of skinning/tanning knives in roll up leather pouch, 6'of light chain, 30' rope, 5 wooden spikes, small mallet, small mirror, lantern (empty), frying pan, tinderbox, poorly hand carved Eagle totum necklace
Armor:
Studded Leather AR: 13, SDC: 38
Weapons:
small hand axe (wood), Knife 1d6, Long Bow 2d6, Bastard Sword (2hnd) 2d6+2
Money/Valuables: 355 gold
NOTES:
Long Bow range: 700'
Carry 140 pounds
Lift 280 pounds
Knife range 60'
Follower of druidism: Totum animal is the Eagle
Human, Male
5'11" and weighs 165 lbs
Brown eyes, Wild, shoulder-length brown hair, full beard. Wears leathers and furs. He is 33 years old.
Story: Mason Gray is a solitary man. He lives in the wild outside the borders of civilization. After his father died, Mason disappeared into the forests for years finding himself. He survived, finding his way in the dark woods of ancient times. Three months ago he returned. The world changed Mason Gray. He remains uncomfortable in social settings, but he has begun to offer his services to the people of the town. He still lives in the wild, but doesn't shun society anymore. He is quiet, brooding and mysterious. He is a solitary man. He prefers to be alone. He has great respect for nature. He isn't too dependent on things he couldn't make himself. He doesn't drink alcohol. He is a religious man. he will hire himself out as a guide for the area for an equal cut. He has worked with many others in town in his travels including, Sull, Tull, Briggs, the Late Stone and more.
Ranger Level 3, HP: 26. PPE: 21
XP Amount: 5,825, Needed for advancement: 8,241
Scrupulous
IQ: 13
ME: 13
MA: 11
PS: 14
PP: 13
PE: 14
PB: 10
SPD: 23
OCC SKILLS:
Animal Husbandry 55%, Land Navigation 60%, Speak Southern 98%, Speak Elven 65%, Speak Ogremesh 65%, Identify Plants & Fruits 50%, Skin & Prepare Animal Hides 55%, Track & Trap Animals 50%/60%, Track Humanoids 50%, Wilderness Survival 60%
ELECTIVE SKILLS: Cook 50%, Horsemanship: General 50%/35%, General Repair 55%, Swimming 55%, Carpentry 45%, Dowsing 40%, Preserve Food 50%, lvl 3: Detect Ambush 35%
SECONDARY SKILLS:
General Athletics, Running, lvl 3: Prowl 25%
Hand To Hand: Expert
2 Attacks per melee
+3 Roll with Punch/fall, +2 Pull Punch,+2 Strike, +3 Parry, +3 Dodge,
W.P. swords +2s, +1p
W.P. axes +2s, +1p, +1thr, +1d6d
W.P. knives +1s, +2p, +1thr
W.P. Long Bow +1s, +1p RoF 4
Special Abilities:
+2 save vs. Horror Factor
Equipment:
2 sets of Traveling cloths, Hooded cloak, moccasins, soft leather gloves, belt, bedroll, backpack, 2 Lg. sacks, 2 sm. sacks, water skin (full), fishing line & 6 hooks, 2 animal snares, 2 medium metal traps, set of skinning/tanning knives in roll up leather pouch, 6'of light chain, 30' rope, 5 wooden spikes, small mallet, small mirror, lantern (empty), frying pan, tinderbox, poorly hand carved Eagle totum necklace
Armor:
Studded Leather AR: 13, SDC: 38
Weapons:
small hand axe (wood), Knife 1d6, Long Bow 2d6, Bastard Sword (2hnd) 2d6+2
Money/Valuables: 355 gold
NOTES:
Long Bow range: 700'
Carry 140 pounds
Lift 280 pounds
Knife range 60'
Follower of druidism: Totum animal is the Eagle