Post by Game Master on Aug 27, 2009 0:39:10 GMT -5
Name: Orophin
Elf (High)
Female
Description: long, straight, silken, Raven Black hair, with extremely fair skin. She wears accenting makeup and favors cool colors, light blues, deep greens and vibrant violets. Her eyes are a deep violet. Likes to dress in the finest materials. Spending whatever money to represent an elite care in the quality of clothes.
6' 2"
146 lbs
36 years old
Personality: Shes vain and hedonistic, but not so arrogant. She is a bit of a snob, but remains vaguely accessible. She is extremely selfish, therefore she will easily use her charm and beauty to get what she wants. She can be a flirt, but she mainly just toys with people. She can be a bitch, but she tries to play things like a popularity contest.
Story: Orophin's parents being nobles, acted as diplomats to human culture in the Capital city of Credia. Orophin's mother had a vision that led the family to Garrotten. All Orophin knows is her mother saw greatness in Garrotten. Her parents wanted to build bridges for other cultures to theirs. While she was to young to know this, her Uncle Balurian was very upset with his brother for abandoning the High Elves of Credia for trying to establish an Embassy in the backwater border town of Garrotten.
Her parents were killed by a fierce Ogre raid when Orophin was 11. Even though the Baron tried his best to protect them, all he could do was save Orophin. In Orophin's mind, he didn't do enough. This would fester seeds of resentment. After her parents death she became a ward of the state by decree of the Baron. Embittered and at the time a fan of the hedonistic, rogue heroes of a wilder Garrotten, Orophin fell into the power of the Thieves Guild. Famous as she was, she became an asset to the Guild, because of her inside access to the Baron's mansion. The Baron took good care of her taking her in as her own. At the time the Baron was without child and taking care of Orophin was good for him and his wife. This of course only blinded him to Orphin's true passion, greed.
For the next 3 years Orophin as a Guild member, pilfered from the Baron's stocks of collected money and listened for important news that would aid the Guild in their affairs. This, of course was very good for the Guild. By the time she was 14, the Baron's wife finnally gave birth to a son. While he still loved Orophin the veil over his eyes were lifted and he became aware of her deception and thievery. He was heart broken. As he was to pass judgment, everything stopped when her uncle, Balurian arrived.
Balurian had risen in power and was by now in charge of the Elven Embassy of Credia. When he arrived in Garrotten he took custody of Orophin. A racist and elitest Balurian believed all races inferior to elves. His take was that the Baron slighted him by not sending Orophin to the Embassy when her parents died. Indeed Balurian only found out about his brothers and his wifes death when he recently inquired about them. They had not sent any corispondance in years. He took his niece and explained to the Baron if anything happened to her it would be considered an act of war.
Upon returning to Credia, Orophin was taken in by her reluctant uncle. Truth be told he did it out of propriety not of love for the girl. The Eleven Embassy was a cultural school as well as a safe haven. The finest of Eleven Wizards teach there. Their headmaster, of sorts, is Master Balurian.
Orophin has spent the last 22 years studying under her Uncle. She was able to specialize her magic to benefit her, but living at the Embassy keeped her from interacting with humans. Also it keeped her too busy to enjoy herself.
Now at 36 she has become restless. She misses the guild and the freedom to be mischievious. When she was young she saw a treasure that the baron of Garrotten had acquired, now she wants it. She is going back to have a little fun and get something she's wanted for a very long time, especially now that she has gained the know how to use the artifact.
Wizard, (Light Bender) Level 1, HP: 20 PPE: 120
Alignment: Anarchist
IQ: 17
ME: 12
MA: 8
PS: 6
PP: 17
PE: 15
PB: 21
SPD: 23
OCC SKILLS: Recognize enchantment 38%, Recognize magic 23%, Speak Southern 63%, Speak Elven 98%, Speak Western 63%, Literacy Elven 48%, Literacy Southern 48%, Lore: Magic 48%, Lore: Geomancy or Ley Lines 43%, Basic Math 68%
ELECTIVE SKILLS: Anthropology:Ancient Races 33%, Escape Artist 33%, Gemology 38%, Mathematics: Advanced 58%, Palming 23%, Pick Pockets 33%, Streetwise 23%
SECONDARY SKILLS: Dance 33%, Horsemanship: General 38%/23%, Prowl 28%, Running (added)
Hand to Hand Basic (added)
2 Hand to hand attacks
+2 roll with fall, +1 Strike, +1 Parry, +1 Dodge, +2 Pull punch, -3 Damage
WP: Knife +1p, +1thr
Natural/special abilities:
Speak Wolfen 63%
Night Vision 60'
+3% skills (added)
55% Charm/Impress
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
Equipment:
2 sets of expensive travel cloths. 1 Hooded robe, 1 pair of soft leather boots, soft leather gloves, belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
Suit of Soft Leather, AR: 10, S.D.C. 20
Weapons:
dagger 1d6, Throwing Dagger 1d6
Valuables: 1,150gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Blinding Flash
Ventriloquism
Level 2:
Befuddle: COST 6 ppe. Range 100'. Duration; 2 minutes per lvl of caster. Save vs. spell magic has no effect. An enchantment temporarily causes a victim to become confused and disoriented. Those effected are -2 strike, parry and dodge; Attacks per melee are reduced by half & all skills suffer a penalty of -20%. Each invocation affects only one person.
Fear
Level 3:
Invisibility: Simple
Level 4:
Charismatic Aura
*NOTES;
Elf (High)
Female
Description: long, straight, silken, Raven Black hair, with extremely fair skin. She wears accenting makeup and favors cool colors, light blues, deep greens and vibrant violets. Her eyes are a deep violet. Likes to dress in the finest materials. Spending whatever money to represent an elite care in the quality of clothes.
6' 2"
146 lbs
36 years old
Personality: Shes vain and hedonistic, but not so arrogant. She is a bit of a snob, but remains vaguely accessible. She is extremely selfish, therefore she will easily use her charm and beauty to get what she wants. She can be a flirt, but she mainly just toys with people. She can be a bitch, but she tries to play things like a popularity contest.
Story: Orophin's parents being nobles, acted as diplomats to human culture in the Capital city of Credia. Orophin's mother had a vision that led the family to Garrotten. All Orophin knows is her mother saw greatness in Garrotten. Her parents wanted to build bridges for other cultures to theirs. While she was to young to know this, her Uncle Balurian was very upset with his brother for abandoning the High Elves of Credia for trying to establish an Embassy in the backwater border town of Garrotten.
Her parents were killed by a fierce Ogre raid when Orophin was 11. Even though the Baron tried his best to protect them, all he could do was save Orophin. In Orophin's mind, he didn't do enough. This would fester seeds of resentment. After her parents death she became a ward of the state by decree of the Baron. Embittered and at the time a fan of the hedonistic, rogue heroes of a wilder Garrotten, Orophin fell into the power of the Thieves Guild. Famous as she was, she became an asset to the Guild, because of her inside access to the Baron's mansion. The Baron took good care of her taking her in as her own. At the time the Baron was without child and taking care of Orophin was good for him and his wife. This of course only blinded him to Orphin's true passion, greed.
For the next 3 years Orophin as a Guild member, pilfered from the Baron's stocks of collected money and listened for important news that would aid the Guild in their affairs. This, of course was very good for the Guild. By the time she was 14, the Baron's wife finnally gave birth to a son. While he still loved Orophin the veil over his eyes were lifted and he became aware of her deception and thievery. He was heart broken. As he was to pass judgment, everything stopped when her uncle, Balurian arrived.
Balurian had risen in power and was by now in charge of the Elven Embassy of Credia. When he arrived in Garrotten he took custody of Orophin. A racist and elitest Balurian believed all races inferior to elves. His take was that the Baron slighted him by not sending Orophin to the Embassy when her parents died. Indeed Balurian only found out about his brothers and his wifes death when he recently inquired about them. They had not sent any corispondance in years. He took his niece and explained to the Baron if anything happened to her it would be considered an act of war.
Upon returning to Credia, Orophin was taken in by her reluctant uncle. Truth be told he did it out of propriety not of love for the girl. The Eleven Embassy was a cultural school as well as a safe haven. The finest of Eleven Wizards teach there. Their headmaster, of sorts, is Master Balurian.
Orophin has spent the last 22 years studying under her Uncle. She was able to specialize her magic to benefit her, but living at the Embassy keeped her from interacting with humans. Also it keeped her too busy to enjoy herself.
Now at 36 she has become restless. She misses the guild and the freedom to be mischievious. When she was young she saw a treasure that the baron of Garrotten had acquired, now she wants it. She is going back to have a little fun and get something she's wanted for a very long time, especially now that she has gained the know how to use the artifact.
Wizard, (Light Bender) Level 1, HP: 20 PPE: 120
Alignment: Anarchist
IQ: 17
ME: 12
MA: 8
PS: 6
PP: 17
PE: 15
PB: 21
SPD: 23
OCC SKILLS: Recognize enchantment 38%, Recognize magic 23%, Speak Southern 63%, Speak Elven 98%, Speak Western 63%, Literacy Elven 48%, Literacy Southern 48%, Lore: Magic 48%, Lore: Geomancy or Ley Lines 43%, Basic Math 68%
ELECTIVE SKILLS: Anthropology:Ancient Races 33%, Escape Artist 33%, Gemology 38%, Mathematics: Advanced 58%, Palming 23%, Pick Pockets 33%, Streetwise 23%
SECONDARY SKILLS: Dance 33%, Horsemanship: General 38%/23%, Prowl 28%, Running (added)
Hand to Hand Basic (added)
2 Hand to hand attacks
+2 roll with fall, +1 Strike, +1 Parry, +1 Dodge, +2 Pull punch, -3 Damage
WP: Knife +1p, +1thr
Natural/special abilities:
Speak Wolfen 63%
Night Vision 60'
+3% skills (added)
55% Charm/Impress
+4 save vs. Horror factor
Spell strength 12
Scroll conversion 8%
See & use Ley Lines
Ley Line Drifting
Ley Line rejuvination
Know and Recognize 12 mystic symbols, 4 elemental symbols, and symbolic colors
Equipment:
2 sets of expensive travel cloths. 1 Hooded robe, 1 pair of soft leather boots, soft leather gloves, belt, bedroll, backpack, 1 medium satchel, 2 sm. sacks, water skin (full), 4 weeks of dried fruits and meat rations, 7 sheets of parchment paper, a 100 page notebook, 3 crow quill pens, 2 bottles of ink (black & red), 2 graphite sticks of chalk, 2 candles, small wooden cross, pocket mirror, tinderbox.
Armor:
Suit of Soft Leather, AR: 10, S.D.C. 20
Weapons:
dagger 1d6, Throwing Dagger 1d6
Valuables: 1,150gp,
SPELLS:
Common spells:
Decipher Magic
Sense Magic
Cloud of Slumber
Globe of Daylight
Tongues
Enchanted Cauldron 14%
Level 1:
Blinding Flash
Ventriloquism
Level 2:
Befuddle: COST 6 ppe. Range 100'. Duration; 2 minutes per lvl of caster. Save vs. spell magic has no effect. An enchantment temporarily causes a victim to become confused and disoriented. Those effected are -2 strike, parry and dodge; Attacks per melee are reduced by half & all skills suffer a penalty of -20%. Each invocation affects only one person.
Fear
Level 3:
Invisibility: Simple
Level 4:
Charismatic Aura
*NOTES;