Post by Game Master on Nov 20, 2009 19:20:11 GMT -5
Name: Joseph
Real Name: Joseph North Quest
Race: Half Elf (wood)
Age: 20
Height: 6 feet
Weight: 170 pounds
Eye Color: Violet
Hair Color: Red-blonde with a Coal-Black lock of hair at each temple.
Skin Color: A Pale, Fair Caucasian Color.
Disposition: Kind and generally polite, but put off by noble blooded women.
Description: Eastern features and strikingly handsome.
Background/Story: Joseph was born just north of the city of Wisdom in the Eastern Territory. Quest Manor was a good environment for the young lord. His family was of old Noble blood, but having six bothers put young Joseph quite removed from the demands of the house. With the blessing of his parents he was taken under the wing of Sir Garvrick, one of the local knights. The life suited the ten year old Joseph and he took to his studies and training with abandon. By the age of fifteen he was titled a squire and by the age of twenty he was deemed worthy enough to go out and adventure on his own. Squire Joseph has a quest to find the perfect bride. He never conected with the noble women of home, finding them spoiled shrews. Heading South West he has found himself in the Kingdom of Timiro where his name means nothing. With any luck he will find a commoner to wed. Low on coin he set up in the hiring Hall of a little town called Garrotten to work as a sell sword.
O.C.C.: Squire, Level 1, HP 26, Current XP: 0, Needed for next level: 2,001
Alignment: Unprincipled
Attributes:
IQ: 13
ME: 18
MA: 12
PS: 10
PP: 12
PE: 12
PB: 23
SPD: 22
Family Skills (Old Nobility):
General Repair and Maintenance 45%
Lore: Demons and Monsters 35%
Lore: Faerie Folk 35%
O.C.C. Skills:
Language: Eastern Human (Native) 98%, Language: Southern Human 55%, Language: Elven 55%, Literacy: Eastern Human 45%, Math: Basic 60%, Dance 45%, Heraldry 30%/35%, Military Etiquette 50%, Horsemanship: Knight
O.C.C. Related Skills:
Literacy: Elven 40%, Recognize Weapon Quality 35%, Field Armorer 40%, Anthropology 25%, Wilderness Survival 32%
Secondary Skills: (combat bonuses added)
Climbing 40%, Boxing, Wrestling, Running
Hand to Hand: Basic
#Attacks 3, +3 Roll w/Punch, +3 Pull Punch, +0 Strike, +2 Parry, +2 Dodge, Body block/tackle 1d4, Pin/incapacitate 18-20, Crush/Squeeze 1d4
W.P. Knife +1p
W.P. Sword +1s
W.P. Shield +1p
W.P. Archery +1p RoF 2(3)
Racial/natural Abilities:
+2 Save vs. Psionics
+2 Save vs. Insanity
65% Charm/Impress
+1 RoF for Archery (added in blue)
Equipment:
2 spare sets of clothing (1 of fine quality), Boots, Pair of Gloves, Belt, 10 Belt Purses, Bedroll, Backpack, 120 Feet of Rope, 2 Large Sacks, 2 Small Sacks, Water Skin, Flint and Steel, Tinder box, 4 Treated Torches, 2 Saddle Bags
Good Quality Riding Horse: 32 hit Points, Spd 33, and valued at 3000 gold.
Armor:
Scale Mail (AR: 15, 75 S.D.C.)
Weapons:
Small Shield
Dagger/fighting Knife (Bowie Type)
Falchion Sword
Bastard Sword
Short Bow
48 Arrows
Money/Valuables: 13 Gold
Firewick (magic) Will light 100 fires/torches without effort. 'Never need a tinder box again'
Notes:
Has family contacts back home that may be used for shelter and even a small bit of equipment and gold.
May lift 220 lbs.
May Carry 110 lbs.
Real Name: Joseph North Quest
Race: Half Elf (wood)
Age: 20
Height: 6 feet
Weight: 170 pounds
Eye Color: Violet
Hair Color: Red-blonde with a Coal-Black lock of hair at each temple.
Skin Color: A Pale, Fair Caucasian Color.
Disposition: Kind and generally polite, but put off by noble blooded women.
Description: Eastern features and strikingly handsome.
Background/Story: Joseph was born just north of the city of Wisdom in the Eastern Territory. Quest Manor was a good environment for the young lord. His family was of old Noble blood, but having six bothers put young Joseph quite removed from the demands of the house. With the blessing of his parents he was taken under the wing of Sir Garvrick, one of the local knights. The life suited the ten year old Joseph and he took to his studies and training with abandon. By the age of fifteen he was titled a squire and by the age of twenty he was deemed worthy enough to go out and adventure on his own. Squire Joseph has a quest to find the perfect bride. He never conected with the noble women of home, finding them spoiled shrews. Heading South West he has found himself in the Kingdom of Timiro where his name means nothing. With any luck he will find a commoner to wed. Low on coin he set up in the hiring Hall of a little town called Garrotten to work as a sell sword.
O.C.C.: Squire, Level 1, HP 26, Current XP: 0, Needed for next level: 2,001
Alignment: Unprincipled
Attributes:
IQ: 13
ME: 18
MA: 12
PS: 10
PP: 12
PE: 12
PB: 23
SPD: 22
Family Skills (Old Nobility):
General Repair and Maintenance 45%
Lore: Demons and Monsters 35%
Lore: Faerie Folk 35%
O.C.C. Skills:
Language: Eastern Human (Native) 98%, Language: Southern Human 55%, Language: Elven 55%, Literacy: Eastern Human 45%, Math: Basic 60%, Dance 45%, Heraldry 30%/35%, Military Etiquette 50%, Horsemanship: Knight
O.C.C. Related Skills:
Literacy: Elven 40%, Recognize Weapon Quality 35%, Field Armorer 40%, Anthropology 25%, Wilderness Survival 32%
Secondary Skills: (combat bonuses added)
Climbing 40%, Boxing, Wrestling, Running
Hand to Hand: Basic
#Attacks 3, +3 Roll w/Punch, +3 Pull Punch, +0 Strike, +2 Parry, +2 Dodge, Body block/tackle 1d4, Pin/incapacitate 18-20, Crush/Squeeze 1d4
W.P. Knife +1p
W.P. Sword +1s
W.P. Shield +1p
W.P. Archery +1p RoF 2(3)
Racial/natural Abilities:
+2 Save vs. Psionics
+2 Save vs. Insanity
65% Charm/Impress
+1 RoF for Archery (added in blue)
Equipment:
2 spare sets of clothing (1 of fine quality), Boots, Pair of Gloves, Belt, 10 Belt Purses, Bedroll, Backpack, 120 Feet of Rope, 2 Large Sacks, 2 Small Sacks, Water Skin, Flint and Steel, Tinder box, 4 Treated Torches, 2 Saddle Bags
Good Quality Riding Horse: 32 hit Points, Spd 33, and valued at 3000 gold.
Armor:
Scale Mail (AR: 15, 75 S.D.C.)
Weapons:
Small Shield
Dagger/fighting Knife (Bowie Type)
Falchion Sword
Bastard Sword
Short Bow
48 Arrows
Money/Valuables: 13 Gold
Firewick (magic) Will light 100 fires/torches without effort. 'Never need a tinder box again'
Notes:
Has family contacts back home that may be used for shelter and even a small bit of equipment and gold.
May lift 220 lbs.
May Carry 110 lbs.