Post by Game Master on Dec 11, 2009 21:17:38 GMT -5
Shiv
(as the Thieves' guild and his old gang would know him)
Real Name: Cato
Human (southern): Male
Height:5 '3
Weight: 100 lbs.
Age: 14 years old
Description: A scrappy blond haired blued eyed rogue. He wears a coat/Cloak and gloves, He still has his brown Bandana from his old gang.
Thief HP: 11
Level 1, Current XP:1,425, XP Needed for next level: 1,851
Alignment: Unprincipled
IQ: 10
ME: 17 (+1 vs. Psionic attack, +1 vs. Insanity)
MA: 17 (45% Trust/Intimidate)
PS: 10
PP: 12
PE: 11
PB: 18 (40% to Charm/Impress)
SPD: 14
OCC SKILLS: Speak Southern 98%, Speak Elven 50%, Sign Language 35%, Math: Basic 55%, Pick Locks 45%, Pick Pockets 45%, Locate secret doors/compartments 30%, Streetwise 34%
RELATED SKILLS: Prowl 35%, Palming 30%, Concealment 30%, Detect Concealment and Traps 25% Forgery 20%
OTHER SKILLS: Running, Athletics: General, Acrobatics: subskills: Climb/rappel 40%/40%, Sense of Balance 40%, Walk tightrope/highwire 30%, Back Flip 30%
Hand to Hand: Martial Arts
attacks, + roll with punch/fall/impact, + strike, + parry, + dodge, + pull punch
WP: Knives +1p, +1thr
WP: Staff +p, +0s,
WP: Paired
Natural/Special Abilities:
None (human)
Weapons
1 dagger 1d6, 2 throwing knives 1d6, Quarter Staff
Armor
Soft Leather AR: 10 SDC: 20
Equipment:
1 set of outdoor cloths. 1 set of fine cloths, Hooded cloak with 6 inside pockets. soft leather boots, soft leather gloves, belt, bed roll, purse, backpack, 1 large sack, 1 medium sack, 3 small sacks, water skin (full), set of skeleton keys, 50' rope, grappling hook, 3 iron spikes, 2 wooden spike, small hammer, pocket mirror, tinderbox, Lock picking tools, 15lbs (total)
Valuables: 260 Gold,
Deck of Fate:
Rules:
1. May only draw one card per 24 hour period.
2. Power word to reveal true nature is 'Quarlok'
3. Power word to hide true nature (turn to paper) is 'Loktoor'
4. Only the holder of the cards may invoke the power words
5. Holder may allow another to draw a card in his stead but must remain holding the deck.
26 CARD Titles:
Cards of Prosper (red)
1. Key
2. Throne
3. Gem
4. Knight
5. Sun
6. Vizier
7. Star
8. Moon
9. Fates
10. Luck
11. Chalice
11 CARDS of ill (black)
1. Fool
2. Void (sends person into unknown void for a period of time ranging from a few minutes to...)
3. Ruin
4. Skull
5. Idiot
6. Donjon
7. Rogue
8. Flames
9. Talons
10. Weakling
11. Broken
4 CARDS of Balance
1. Jester
2. Scales
3. Favor
4. Wanderlust
*note: deffinitions will be added as they are drawn.
NOTES:
Carry: 100 lbs.
Lift: 200 lbs.
Dagger Range: 40'
(as the Thieves' guild and his old gang would know him)
Real Name: Cato
Human (southern): Male
Height:5 '3
Weight: 100 lbs.
Age: 14 years old
Description: A scrappy blond haired blued eyed rogue. He wears a coat/Cloak and gloves, He still has his brown Bandana from his old gang.
Thief HP: 11
Level 1, Current XP:1,425, XP Needed for next level: 1,851
Alignment: Unprincipled
IQ: 10
ME: 17 (+1 vs. Psionic attack, +1 vs. Insanity)
MA: 17 (45% Trust/Intimidate)
PS: 10
PP: 12
PE: 11
PB: 18 (40% to Charm/Impress)
SPD: 14
OCC SKILLS: Speak Southern 98%, Speak Elven 50%, Sign Language 35%, Math: Basic 55%, Pick Locks 45%, Pick Pockets 45%, Locate secret doors/compartments 30%, Streetwise 34%
RELATED SKILLS: Prowl 35%, Palming 30%, Concealment 30%, Detect Concealment and Traps 25% Forgery 20%
OTHER SKILLS: Running, Athletics: General, Acrobatics: subskills: Climb/rappel 40%/40%, Sense of Balance 40%, Walk tightrope/highwire 30%, Back Flip 30%
Hand to Hand: Martial Arts
attacks, + roll with punch/fall/impact, + strike, + parry, + dodge, + pull punch
WP: Knives +1p, +1thr
WP: Staff +p, +0s,
WP: Paired
Natural/Special Abilities:
None (human)
Weapons
1 dagger 1d6, 2 throwing knives 1d6, Quarter Staff
Armor
Soft Leather AR: 10 SDC: 20
Equipment:
1 set of outdoor cloths. 1 set of fine cloths, Hooded cloak with 6 inside pockets. soft leather boots, soft leather gloves, belt, bed roll, purse, backpack, 1 large sack, 1 medium sack, 3 small sacks, water skin (full), set of skeleton keys, 50' rope, grappling hook, 3 iron spikes, 2 wooden spike, small hammer, pocket mirror, tinderbox, Lock picking tools, 15lbs (total)
Valuables: 260 Gold,
Deck of Fate:
Rules:
1. May only draw one card per 24 hour period.
2. Power word to reveal true nature is 'Quarlok'
3. Power word to hide true nature (turn to paper) is 'Loktoor'
4. Only the holder of the cards may invoke the power words
5. Holder may allow another to draw a card in his stead but must remain holding the deck.
26 CARD Titles:
Cards of Prosper (red)
1. Key
2. Throne
3. Gem
4. Knight
5. Sun
6. Vizier
7. Star
8. Moon
9. Fates
10. Luck
11. Chalice
11 CARDS of ill (black)
1. Fool
2. Void (sends person into unknown void for a period of time ranging from a few minutes to...)
3. Ruin
4. Skull
5. Idiot
6. Donjon
7. Rogue
8. Flames
9. Talons
10. Weakling
11. Broken
4 CARDS of Balance
1. Jester
2. Scales
3. Favor
4. Wanderlust
*note: deffinitions will be added as they are drawn.
NOTES:
Carry: 100 lbs.
Lift: 200 lbs.
Dagger Range: 40'