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Post by Game Master on Feb 6, 2007 13:41:07 GMT -5
This will be a list and descriptions of monsters anyone has run into.
1. Timiro Tiger: Size: 6-9.5' plus 36" tail. weight 400-700lbs. Coloring: Beige with black stripes Value: Fur: 200-300gold Behavior: Tigers are normally shy and nocturnal predators that live alone. Their home territory is roughly 6 square miles and they tend to feed on wild pigs, deer, antelope, sheep, cattle, and sometimes humanoids. Excellent swimmers. The Timiro Tiger is powerfully built and can drag prey weighing a Ton.
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Post by Game Master on Feb 6, 2007 13:54:18 GMT -5
2. Tusker Size: 5.5' - 6.5' long (solid muscle) Weight: 300-450lbs. Coloring: Grey to grey brown Value: to jumpy & irritable to be domesticated Behavior: Giant, fanged creatures once dominating the Old Kingdom, but are now rare except in the South-Eastern regions. Tuskers vaguely resemble huge, hairless boars, or tapirs with great tusks & large, sharp teeth. Thier strength & savagery are legendary and it is said that half a dozen Tuskers can take down a Mighty Wooly Dragon. Tuskers are extremely hostile, aggressive predators who exhibit no fear toward any creature. A Tusker is one of the few creatures outside of humanoids that will kill for pleasure. They ALWAYS fight to the death. The dominate male will challange an interloper in their territory to one on one combat. For each new threat that enters the battle the next most dominate male will enter as well. A lone Tusker is usually a young male looking for or cast out of a heard. A typical Tusker heard ranges from 5-30 members and should be avoided at all cost.
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Post by Game Master on Feb 9, 2007 3:56:08 GMT -5
3. Chimera (mentioned, not seen) Size: 4' tall, 10' long Weight: Avg. 8-900lbs. Coloring: Varies Value: Alchemists will pay up to 400 gold for various body parts. Up to 1200 gold for a captured, healthy adult for Gladiatorial games. Behavior: Mystical beast that is part Lion, part goat, and part Dragon. Commonly found in Yin-Sloth Jungles & Western Empire and occasionally in Land of South Winds, Timiro Kingdom and as far east as the Eastern Territories. These maleficent predators are said to have been created by accident by a powerful Summoner. What he summoned was a creature that had "The strength of a lion, the vileness of a goat and the breath of a dragon." The appearance of the Chimera was said to have been such a surprise that the Summoner became it's first victim. NOTES: An aggressive three headed predator that is considered a creature of magic.
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Post by sfliegel on Feb 9, 2007 19:20:16 GMT -5
Chimera
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Post by Game Master on Feb 10, 2007 2:44:50 GMT -5
Looks like a D&D mini. or maybe a MageKnight figure.
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Post by sfliegel on Feb 10, 2007 15:47:36 GMT -5
found it on the Wiz of the Coast, miniture page. Not a fan of theirs, case you couldn't guess
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Post by Game Master on Feb 23, 2007 9:20:33 GMT -5
4. Dragon Wolf
Size: About the same as a large wolf. 3.5' tall Weight: 150-200lbs. Coloring: Black, Grey, white or mixture of the three. Value: None per se. Behavior: Not a true Dragon or a true wolf, it is so named do to its features of each. Wolf body with serpentine tail and leathery dragon like wings and well documented supernatural abilities. Some scholars believe that the dragon Wolves origin lay in magic not nature but none know for certain. Dragon Wolves are prone to treachery, being tough and cunning. Another peculiar trait is their playfulness and love for meddling in humanoid affairs. They derive great pleasure from adventuring, intrigue, and manipulating others. Even those who claim to be a Dragon Wolf ally should view their 'friend' with suspicion, for they are masters of deception, have their own agendas and usually value their own lives above all things. They can be loyal friends...for a time but BE WARNED. Those who cross a Dragon Wolf have an enemy for life. Known Abilities: Dragon wolves may fly, see in the dark, track by sight or scent. They may speak all languages fluently and heal twice as fast as humans. The hands have stubby clawed fingers and opposable thumbs allowing for the use of tools and weapons. It is even rumored that they can take on Human form. Dragon Wolves have breath weapons similar to real Dragons. Some can breath fire while others can spew cold. Very intelligent a Dragon Wolf may learn a profession just like humanoids. Some tend to be assassins, thieves, mercenaries and vagabonds but most have a passion for spell casting and can be powerful wizards or Warlocks.
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Post by homeskillet on Feb 23, 2007 11:21:23 GMT -5
Great, an enemy for life.
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Post by Game Master on Feb 23, 2007 23:14:04 GMT -5
Oh I love a good arch enemy! Hahahahaaaaa. Besides. You picked the adventure. You did get a cool magic item out of it. Right?
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Post by homeskillet on Feb 24, 2007 2:36:06 GMT -5
Cool.
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Post by Game Master on Jul 3, 2007 13:25:13 GMT -5
5. Fire Giant or Nimro in elven Size: 14'-18' tall weight 800-1400lbs. Physical Appearance: Copper or Red skin with Black or red-brown hair OR Black skin with Copper or red hair. All have bright yellow eyes. Average Life Span: 300 years, some have lived to see 500. O.C.C. Available: ALL except, knight, paladin and long bowman. Value: None per say, though the eyes, blood and bones of giants are used in some magical rituals. Habitat: Can be found anywhere , but are most common in the Old Kingdom, Baalgor wastes, and Yin-Sloth Jungles. Rumor has it that the Nimro are building a Kingdom in the Baalgor wasteland for all Giant kind. Behavior: Lean towards Anarchist or evil alignments. Aggressive and Hostile, but also calculating, cunning and tricky. They tend to be quite greedy and arrogant, which gets them into trouble. Nimro often wear light armor, half plate and chain and plate. They are surprisingly organized and socially active for Giants. They sometimes rule over villages of humans and are well known to gather and command small armies of orcs, goblins, ogres, trolls, humans and even other giants. Known Abilities: As Giants they have supernatural strength and endurance. They have night vision of upto 40' along with good overall vision and hearing, impervious to fire as well as a resistance to most other energies. They are strong willed, not easily fooled and may breathe fire up to 40' away as often as every 15 seconds.
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Post by Game Master on Feb 26, 2008 22:43:58 GMT -5
6. Grunnor (two headed giant centipede)
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Post by Game Master on Feb 26, 2008 22:48:45 GMT -5
7. Gromek: From the text of 'The Gromek way of life'Size: 8-10' tall Weight: 600-800lbs. Description: Demonic winged dragon/humanoid hybrids. Gromek seem to come in various body types from humanoid to serpant and even having two heads. Coloring:usually green but some are so dark as to appear blackish. Value: none per say. Habitat: Alien race from another dimension. Prefer mountains or hills in moderate to hot climates. Behavior: Being a changeling I was able to infiltrate a tribe of five hundred gromek called the Gro-machik. After learning the Gromek language I studied this tribe for three years. They live in a hierarchal society of warriors. Only the strong survive in a Gromek clan and everything is settled by combat. Strangely enough their is no magic on the gromek home world so most Gromek distrust magic in general. However the few Gromek who learn to wield the mystical powers often gain a powerful position within the clan. A Gromek male is aggressive in the extreme and have few allies. Only Ogres, Trolls and giants will have anything to do with a Gromek clan and the Gromek are always the dominant one in any relationship. They are very Territorial and as their numbers grow so does their conquering instincts. Life span: 180 years Natural abilities: Most Gromek have wings and can fly. They have hawk like vision and seem resistant to fire having naturaly tough, scaled skin. Alignment: Gromek are predominately selfish or evil by nature though I have made friends with a rare few. I will atempt to draw renditions of the various Gromek I have encountered starting with the lowest ranking and ending with the highest. The Gro-machik is a large tribe for Gromeks most only being between 80-400 members. Most tribes will not have the range I will be showing here but I am also certain that other tribes have others that I have not encountered. The Gromek are truely a diverse culture. WHELP: The lowest on the ladder these are usually underdeveloped or very young Gromek who have not proven themselves. NEOPHANT: Young winged males with no social standing. Often used as guards and messangers. WHELP MASTER: Sort of a slaver, pen keeper he keeps the adolecent Whelps over aggressive tendincies chanelled in the right direction. Our Whelp Master had a heard of sixty. MEGAPHANT: The standard shock trooper of any Gromek army. Armed to the teeth they are superiorly trained soldiers. MORTIS GROMEK: A rare breed of gromek that ritually have their wings cut off in order to serve as the tribal assassin. I know nothing more. BLADESMITH GROMEK: A general of sorts, usualy the deadliest combatant of a tribe. MYSTIC GROMEK: Diviner of the future and able to see things other gromek can not. It was a mystic who discovered my true identity forcing me to end my studies. DEMIPHANT: Is the Gromek with the most magical ability of a clan. HIEROPHANT: Often the leader of smaller clans the Hierophant has two heads considered sacred among the Gromek. Strong and huge they often wield some sort of magical powers besides being formadable hand to hand combatants. REGAL GROMEK: The king or ruler of a large clan. The serpent formed Gromek is extremely rare and seem to metamorphasis into this form after taking the role. I am uncertain how.
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Post by Game Master on Apr 30, 2009 1:34:24 GMT -5
BUGBEAR size: Squat broad, fur covered people of great strength. Light brown colored fur, canine teeth and vaguely bear-like features. Travel in packs and attack when clearly at an advantage. This is often considering that they may metamrph into bears, telaport and turn invisible at will. Believed to be from another dimention or magiclly created. Habitat: Live exclusivly in the Ophid's grasslands. Value: Alive and caged, 2,500-3,500 gold. Fur is worth 40 to 50 gold to a collector or alchemist.
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