Post by Game Master on Apr 12, 2011 1:45:18 GMT -5
PLAYER: Talismanhex
Name: The Eye
True Name: Daniel Horne
Occupation: Super Hero, Salary/month: , Money: $1500
Disposition: Courteous, Confident, Self-reliant, soft-spoken and patient. He takes his time, calculating every contingency.
Alignment: Anarchist
Hit Points: 27 , S.D.C.: 690 I.S.P. 132 P.P.E.
Level: 3 , XP: 4481
Age: 33 , Sex: Male , Weight: 180lbs , Height: 6'5"
I.Q.: 13
M.E.: 21
M.A.: 28
P.S.: 14
P.P.: 14
P.E.: 15
P.B.: 11
Spd.: 24
Education level: Four Years of College
Ability Type: Psionics (Mega-Hero)
› Special Mega-Power: Tremendous S.D.C.
› Achilles Heel: Deadly Metal (Silver)
Scholastic Skills:
› Investigation Program
› Computer Operation 80%
› Research 85%
› Photography 70%
› Literacy 65%
› Science Program
› Advanced Mathematics 80%
› Chemistry 65%
› Anthropology 55%
› Biology 65%
› Chemistry: Analytical 60%
› Technical Program
› Computer Programming 65%
› Law (General) 60%
› Business & Finance 70%
› Speak Russian 85%
Secondary Skills:
› Pilot Automobile 66%
› Mathematics: Basic 60%
› Speak English 90%
› Radio: Basic 60%
› First Aid 60%
› Hand-to-Hand: Basic
› Body Building & Weight Lifting
› Climbing 55%/45%
› Prowl 40%
› Running
› Swimming 65%
› Seduction 37%
› Streetwise 32%
› Athletics(General)
› Art 40%
Super Abilities:
› Healing Powers
› Bio-Regeneration (Self)
› I.S.P. 6
› Detect Psionics
› Range: Self; Sensing Range: 90'
› Duration: 3 Minutes
› I.S.P. 6
› Healing Touch
› Length of Trance: 2 Minutes (8 melees)
› I.S.P. 6
› Increased Healing
› Range: Touch or within 3'
› Duration: 2d4 days
› Length of Trance: 1d6 hours
› I.S.P. 10
› Supress Fear
› Duration: 3 minutes
› I.S.P. 8
› Physical Psionic Powers
› Deaden Senses
› Range: 160'; line of sight
› Duration: 2d6 minutes
› I.S.P. 4
› Saving Throw: -1
› Telekinesis
› Range: Up to 60' away
› Duration: 6 minutes
› I.S.P. Small: 3, Medium: 8, Large (over 20lbs): 8+1 every 10lbs of weight
+3 to Strike
+4 to Parry
› Telekinetic Punch
› Range: Touch or 3'
› I.S.P. 6
› Telekinetic Push
› Range: Touch or 3'
› I.S.P. 4
› Sensitive Powers
› Astral Projection
› Duration: 15 minutes
› I.S.P. 8
› Clairvoyance
› Duration: 6d6 melee rounds
› I.S.P. 4
› Base Skill: 64%
› › Empathy
› Range: 100' Area
› Duration: 6 minutes
› I.S.P. 4
› See Aura
› Range: 60' and must be visible
› Duration: 2 melees
› I.S.P. 6
› Sixth Sense
› Range: 90'
› Duration: Until the danger passes or happens
› I.S.P. 2
› Super Psionic Powers
› Bio-Manipulation (Evil Eye)
› Range: 160'
› Duration: 4d4 minutes (expanded 4d4 per 6 I.S.P.)
› I.S.P. 10
› Empathic Transmission
› Range: 60'
› Duration: 2d6 minutes
› I.S.P. 6
› Invisible Haze
› Duration: 6 minutes
› I.S.P. 30
› Mind Bolt
› Range: 300'
› I.S.P. 6 per 1d6 of damage
› +4 to Strike (10 I.S.P. for +8 to Strike)
Hand to Hand type: Hand-to-Hand: Basic
Number of attacks: 4
Strike: , Parry: +2 , Dodge: +2 , Damage: , Stun: 20, Critical: 20, Kick: , Special: Roll: +4, Pull: +4, Karate Style Kick: 2D4 Damage, Restrained Punch: 1d4, Punch: 2d4, Power Punch: 3d4
Weapon Proficiencies:
Armour Type:
A.R.: , S.D.C.: , Weight: , Cost: , Special Properties:
Equipment:
Weapons:
Valuables: $6000 Personal Savings, a 2 year old car of excellent condition
Notes:
› Carry 4200 lbs.
› Lift 7000 lbs.
› 94%to Trust/Intimidate
› +3 to Save vs. Psionic Attack
› +4 to Save vs. Insanity
› Heals 2x faster than a normal human
› Recovers from physically debilitating magic spells, drugs, disease, etc. at half normal duration
Character History: His stroy is pretty basic. He grew up a sensitive. His parents were middle class, stable. He's always had the gift for gab and used that to stay out of trouble. As he grew up so did his powers. After high school he went to college and studied to be an investigative reporter. By the time he got out of school His powers were extraordinary. He used them to help him get leads, but found it more rewarding to becom a Police Consultant over a reporter. After a few years of closed cases, the FBI took notice. He worked with them for years until he found a strange atrifact. It was in the shape of an eye. This artifact infused Daniel with superhuman power. Now he claims to be the Eye. It was at this time that the U.S. Government recruited him into thier "Super" program. He's been a part of American Legion: International for 3 years now.
Name: The Eye
True Name: Daniel Horne
Occupation: Super Hero, Salary/month: , Money: $1500
Disposition: Courteous, Confident, Self-reliant, soft-spoken and patient. He takes his time, calculating every contingency.
Alignment: Anarchist
Hit Points: 27 , S.D.C.: 690 I.S.P. 132 P.P.E.
Level: 3 , XP: 4481
Age: 33 , Sex: Male , Weight: 180lbs , Height: 6'5"
I.Q.: 13
M.E.: 21
M.A.: 28
P.S.: 14
P.P.: 14
P.E.: 15
P.B.: 11
Spd.: 24
Education level: Four Years of College
Ability Type: Psionics (Mega-Hero)
› Special Mega-Power: Tremendous S.D.C.
› Achilles Heel: Deadly Metal (Silver)
Scholastic Skills:
› Investigation Program
› Computer Operation 80%
› Research 85%
› Photography 70%
› Literacy 65%
› Science Program
› Advanced Mathematics 80%
› Chemistry 65%
› Anthropology 55%
› Biology 65%
› Chemistry: Analytical 60%
› Technical Program
› Computer Programming 65%
› Law (General) 60%
› Business & Finance 70%
› Speak Russian 85%
Secondary Skills:
› Pilot Automobile 66%
› Mathematics: Basic 60%
› Speak English 90%
› Radio: Basic 60%
› First Aid 60%
› Hand-to-Hand: Basic
› Body Building & Weight Lifting
› Climbing 55%/45%
› Prowl 40%
› Running
› Swimming 65%
› Seduction 37%
› Streetwise 32%
› Athletics(General)
› Art 40%
Super Abilities:
› Healing Powers
› Bio-Regeneration (Self)
› I.S.P. 6
› Detect Psionics
› Range: Self; Sensing Range: 90'
› Duration: 3 Minutes
› I.S.P. 6
› Healing Touch
› Length of Trance: 2 Minutes (8 melees)
› I.S.P. 6
› Increased Healing
› Range: Touch or within 3'
› Duration: 2d4 days
› Length of Trance: 1d6 hours
› I.S.P. 10
› Supress Fear
› Duration: 3 minutes
› I.S.P. 8
› Physical Psionic Powers
› Deaden Senses
› Range: 160'; line of sight
› Duration: 2d6 minutes
› I.S.P. 4
› Saving Throw: -1
› Telekinesis
› Range: Up to 60' away
› Duration: 6 minutes
› I.S.P. Small: 3, Medium: 8, Large (over 20lbs): 8+1 every 10lbs of weight
+3 to Strike
+4 to Parry
› Telekinetic Punch
› Range: Touch or 3'
› I.S.P. 6
› Telekinetic Push
› Range: Touch or 3'
› I.S.P. 4
› Sensitive Powers
› Astral Projection
› Duration: 15 minutes
› I.S.P. 8
› Clairvoyance
› Duration: 6d6 melee rounds
› I.S.P. 4
› Base Skill: 64%
› › Empathy
› Range: 100' Area
› Duration: 6 minutes
› I.S.P. 4
› See Aura
› Range: 60' and must be visible
› Duration: 2 melees
› I.S.P. 6
› Sixth Sense
› Range: 90'
› Duration: Until the danger passes or happens
› I.S.P. 2
› Super Psionic Powers
› Bio-Manipulation (Evil Eye)
› Range: 160'
› Duration: 4d4 minutes (expanded 4d4 per 6 I.S.P.)
› I.S.P. 10
› Empathic Transmission
› Range: 60'
› Duration: 2d6 minutes
› I.S.P. 6
› Invisible Haze
› Duration: 6 minutes
› I.S.P. 30
› Mind Bolt
› Range: 300'
› I.S.P. 6 per 1d6 of damage
› +4 to Strike (10 I.S.P. for +8 to Strike)
Hand to Hand type: Hand-to-Hand: Basic
Number of attacks: 4
Strike: , Parry: +2 , Dodge: +2 , Damage: , Stun: 20, Critical: 20, Kick: , Special: Roll: +4, Pull: +4, Karate Style Kick: 2D4 Damage, Restrained Punch: 1d4, Punch: 2d4, Power Punch: 3d4
Weapon Proficiencies:
Armour Type:
A.R.: , S.D.C.: , Weight: , Cost: , Special Properties:
Equipment:
Weapons:
Valuables: $6000 Personal Savings, a 2 year old car of excellent condition
Notes:
› Carry 4200 lbs.
› Lift 7000 lbs.
› 94%to Trust/Intimidate
› +3 to Save vs. Psionic Attack
› +4 to Save vs. Insanity
› Heals 2x faster than a normal human
› Recovers from physically debilitating magic spells, drugs, disease, etc. at half normal duration
Character History: His stroy is pretty basic. He grew up a sensitive. His parents were middle class, stable. He's always had the gift for gab and used that to stay out of trouble. As he grew up so did his powers. After high school he went to college and studied to be an investigative reporter. By the time he got out of school His powers were extraordinary. He used them to help him get leads, but found it more rewarding to becom a Police Consultant over a reporter. After a few years of closed cases, the FBI took notice. He worked with them for years until he found a strange atrifact. It was in the shape of an eye. This artifact infused Daniel with superhuman power. Now he claims to be the Eye. It was at this time that the U.S. Government recruited him into thier "Super" program. He's been a part of American Legion: International for 3 years now.