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Post by Game Master on Jun 18, 2008 18:22:23 GMT -5
Cool. It makes sense. Now if I could just get that % roll when you have your dice handy...
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Post by sfliegel on Jun 21, 2008 16:33:42 GMT -5
20% 5% 21%
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Post by sfliegel on Jun 28, 2008 18:20:29 GMT -5
how wide is this tunnel? 1 across or 2. I'm thinking about marching order and wanted to see what kind of space I'm working in.
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Post by Game Master on Jun 28, 2008 23:31:50 GMT -5
two. Dwafs like space. thats the only reason everyone isn't all hunched over right now 'cause dwarfs build everything big and grand.
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Post by sfliegel on Jun 30, 2008 18:29:42 GMT -5
I guess we can move back from the tunnel in question. set up a defensive front with the dwarves in front with their cross bows, gaul, siff, and then myself. Stay far enough away that the troll will find the meat first.
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Post by Game Master on Jul 1, 2008 20:03:06 GMT -5
ok.
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Post by Game Master on Jul 12, 2008 20:20:01 GMT -5
Roll % for the visions. And state what kind of visions/impressions your going for of the 3 types.
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Post by sfliegel on Jul 16, 2008 17:00:01 GMT -5
Impressions: 14% Images: 01% Present: 04%
(for an additional 4 isp the mystic may focus to see the most previous owner at this very second.)
I'll spend the extra 4 now too
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Post by Game Master on Jul 18, 2008 12:28:34 GMT -5
cool, thanks.
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Post by sfliegel on Jul 19, 2008 17:05:24 GMT -5
I want to try to cast Armor of Ithan on Gaul, hence the touch. Can I try to use telepathy to call Silverbeard?
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Post by Game Master on Jul 20, 2008 1:30:01 GMT -5
Yes you can. Oh and I updated your ISP and PPE points for you. You still have plenty. The armor for Gaul was no problem though the rules state he has to be willing as well as touched, but with a little creative writing on my part... Thats a really good thing.
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Post by Game Master on Jul 20, 2008 3:00:08 GMT -5
ok, you get +6 Initiative, +2 parry, +3 dodge for the first combat round.
Roll 1d20 buddy. add any bonuses please.
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Post by sfliegel on Jul 20, 2008 15:51:56 GMT -5
INIT: 19 + 6 = 25
Firebug will try to get a firebolt off. i want to aim for the head, should be a good size target. My intention is to blind or deafen the troll enough to reduce any bonus he might have. Also, if we can insite him enough he might take care of this gate thing for us.
Strike: 13 + 4 = 17
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Post by Game Master on Jul 30, 2008 3:00:57 GMT -5
Horror factor rolls (12) Siff and Gaul only. You would normally all be immune to a troll's HR by now but, Siff is already nervous and scared and Gaul is traped alone. A LONE Orc is a cowardly orc indeed. (soory for the delay) Gaul 12 Success Siff 8 Failed. Initiative: FireBug 25 Gaul 17 Reeks 6 Troll 1
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Post by Game Master on Jul 30, 2008 3:05:16 GMT -5
Roll damage. Remember you can decide how many d6 you use from 1-5. Let me know and I'll post round 1. This may be real short with the troll going last.
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