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Post by Game Master on Feb 2, 2007 9:26:00 GMT -5
Oh, I see you already 'dodged' out of the way. That may have been a bit premature but I will give it to you this time. However in the future, please refrain from posting battle results until I in-fact tell you, that you are successful.
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Post by sfliegel on Feb 2, 2007 16:24:07 GMT -5
I appologize. But yes, my first reaction would have been to dodge. And yes, my intention is to move behind the armored folk. Once there I will prepare a spell.
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Post by sfliegel on Feb 2, 2007 16:54:55 GMT -5
So do I owe this Tusker money or something? Or is this someone's pet that they have sicked on me?
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Post by sfliegel on Feb 2, 2007 16:57:17 GMT -5
So this was a vaulable lesson. I will use the OOC thread to discuss my intensions and use your responses to move the game thread. Lesson learned, sorry for jumping the gun.
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Post by Game Master on Feb 3, 2007 14:33:14 GMT -5
No worries. And to answer the other question. The Tusker is wild and very common in these parts. They are aggressive, like boars and have no problem attacking creatures 4 times there size.
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Post by Game Master on Feb 3, 2007 15:19:38 GMT -5
OK, Your ISP has been raised to full do to a nights sleep. PPE has been reduced for casing firebolt. Gaul has given Siff 6 gold for 6 points of healing. (Remember she charges 1 gold per point) and Reeks has suggested getting out of there before FireBrand and his bandits find you. Your move.
Oh and if you need a break down for how the combat progressed let me know.
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Post by sfliegel on Feb 4, 2007 15:08:27 GMT -5
Can I tell from where the voices were coming from? About how far away?
Before we do leave we drag the tusker into some brush to conceal the scene from immediate discovery. When we do move out we will leave in different direction from our goal. We will walk staggered to make an obvious trail, then double back in a single file columb.
We will also secure our gear to prevent excess noise, rattling, metal banging together. Stuff cloth into coin purses to prevent clinking. That sort of thing.
I'll update the adventure a little later.
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Post by Game Master on Feb 5, 2007 1:10:59 GMT -5
It is diff. to say but best guess would be from the North West in the direction of the caves Androsia writes of. MAYBE a hundred yards or two off. Not far at all. Still want to do things as stated above?
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Post by Game Master on Feb 5, 2007 1:43:45 GMT -5
I finished your spell descriptions for your character sheet. All I have left now are a few Psionic abilities.
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Post by sfliegel on Feb 5, 2007 10:37:25 GMT -5
No I guess we can leave the tusker where it is, and instead we'll head off due west in a single file rank. I do want to take a second to secure loose equipment to reduce noice.
Firebug reactivates his sixth sense.
Reeks takes lead, then Firebug, Arthur, Siff, and Gaul.
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Post by sfliegel on Feb 5, 2007 11:05:21 GMT -5
Sorry, but at this moment Gaul struck me as someone who would be dipping while on manuevers. Plus it seemed disgustingly enough to be along his line and to gross out Siff.
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Post by sfliegel on Feb 6, 2007 20:06:53 GMT -5
I didn't post for Siff, figured she would be setting up her bedroll. She shouldn't need to pull guard. Also figured that Gaul would be pretty tired from the trek plus his injuries.
Figured that since Firebug has skills in monster lore he might know something about tuskers, hence the pack reference.
Guard shift, I figured that Firebug would be good for first shift, between it still be light out and his 6th sense. Reeks and Arthur to watch during the night, and Gaul for the dawn shift.
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Post by sfliegel on Feb 9, 2007 17:56:13 GMT -5
We've reached the grassland before the river, what time of day is it? If it is still day then if it looks clear, we will cross together in 3-5 second rush style. If it is uncertain whether it is clear or not then we will move in smaller groups, Arthur takes lead, Reeks and Siff, then Firebug and Gaul. Again, 3-5 sec rush and the other watch for anyone in the area. If the area looks clear and it is daylight, Arthur will still move using all of his sneaking abilities to the river to confirm the route is clear.
If it is dark or near dark, we will all move slowly together with night vision in the front and rear. Moving slowly and quietly to the river. Arthur still makes his way to the river first to scout out the route.
That's the plan, just need to assess the situation.
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Post by Game Master on Feb 11, 2007 3:05:43 GMT -5
ok, unless you wish to converse or do some character development you finished the adventure. We can start a new thread under :In Town Role Playing: board. Go ahead and start off a thread with the party coming into Garrotten just before nightfall. Sky is the limit. Do anything you want (including heading to Androsia's)
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Post by Game Master on Feb 12, 2007 16:31:23 GMT -5
As A Psi-Mystic you may intuativly know when you have reached a new metaphysical plateau upon the understanding of the cosmos. You decided to go to the Tavern instead of Androsia's because you realised that you have reached a plateau and must meditate on life and its understanding.
You needed 2101 points to reach level 2. When I added it up it came to 2100. I gave you an extra 25 figuring you can use a skill to attain it. (the use of any skill = 25 xp)
Firebug has gained (already added)
4 hp 10 isp 7 ppe +4% or +5% on ALL skills W.P. Bonuses +3 Parry from HtH Expert +3 Dodge from HtH Expert 2 Magic Spells from Levels One or Two. (your Choice)
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