Post by Game Master on Jul 25, 2007 1:11:38 GMT -5
The Sea Dragon or breaking ships?
If you mean the sea dragon it is a sea monster that you can add to your fleet to attack other players ships.
If you mean how easy the ships break (and I think that is what you wanted to know) Many people have trouble with them. Especially those with chubby fingers. Was it one of the masts that snapped? If so take clear tape and adhear it to both sides and then remove excess. When putting the masts in, start at an angle and not straight in. They are a tad fragile as you have discovered. Sorry I forgot to mention that. I have not broken a mast since my first pack.
While the rules require you to constantly remove and replace masts during play to represent damage I don't recommend it. Instead you have two alternate ways to record damage taken that are commonly used.
#1 Take small squares of paper and fold them in half. When a mast is hit and requires removal instead 'hood' the mast with the folded paper. I've seen this teqnique used everywhere but I think it takes away from the 'look' of the game though it keeps accuracy well.
#2 You can use my time tested method that I can honestly say I created and spread through on line and tournament play that it has cought on in some areas. Ready? I'm quite proud of it if you can't tell. ok you should have a bunch of little black dice that came with the packs right? ok, now do you notice that the ship information cards have little pic of dice to represent the attack # of each mast? So the idea is you set your ship information cards infront of you for reference. Taking all those little dice (you get two in every pack) you put them in front or even on the information card representing the masts. When a mast is destroyed you remove the corisponding die. I have even gone as far as buying little white dice at a game shop and use white for the white (short range) cannons/masts while I use the black to rep. the red (long range) cannon/masts. The draw back of this is a player can 'forget' that they have damaged a ship if they don't pay attention to the other players info cards.
If you mean the sea dragon it is a sea monster that you can add to your fleet to attack other players ships.
If you mean how easy the ships break (and I think that is what you wanted to know) Many people have trouble with them. Especially those with chubby fingers. Was it one of the masts that snapped? If so take clear tape and adhear it to both sides and then remove excess. When putting the masts in, start at an angle and not straight in. They are a tad fragile as you have discovered. Sorry I forgot to mention that. I have not broken a mast since my first pack.
While the rules require you to constantly remove and replace masts during play to represent damage I don't recommend it. Instead you have two alternate ways to record damage taken that are commonly used.
#1 Take small squares of paper and fold them in half. When a mast is hit and requires removal instead 'hood' the mast with the folded paper. I've seen this teqnique used everywhere but I think it takes away from the 'look' of the game though it keeps accuracy well.
#2 You can use my time tested method that I can honestly say I created and spread through on line and tournament play that it has cought on in some areas. Ready? I'm quite proud of it if you can't tell. ok you should have a bunch of little black dice that came with the packs right? ok, now do you notice that the ship information cards have little pic of dice to represent the attack # of each mast? So the idea is you set your ship information cards infront of you for reference. Taking all those little dice (you get two in every pack) you put them in front or even on the information card representing the masts. When a mast is destroyed you remove the corisponding die. I have even gone as far as buying little white dice at a game shop and use white for the white (short range) cannons/masts while I use the black to rep. the red (long range) cannon/masts. The draw back of this is a player can 'forget' that they have damaged a ship if they don't pay attention to the other players info cards.