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My Idea
Jan 24, 2007 4:54:04 GMT -5
Post by Game Master on Jan 24, 2007 4:54:04 GMT -5
ok so all 3 of you are now on your way to completing a short adventure. I was thinking that during each of them I will give you a hint (more of a slap in the face) as to what adventure to do next. This medium length adventure will include ALL 3 of you...if you all agree. This will prove weather or not it is doable to have all 3 of you play together. When THAT adventure is done you can all go back to Playing on your own or playing together. What do you think?
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My Idea
Jan 24, 2007 8:40:09 GMT -5
Post by homeskillet on Jan 24, 2007 8:40:09 GMT -5
Sounds fine to me.
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My Idea
Jan 27, 2007 18:13:02 GMT -5
Post by sfliegel on Jan 27, 2007 18:13:02 GMT -5
sounds good to me as well. we just need to set some guidelines first. namely the timeliness, frequency, and detail of our posts. If the GM can take the time to write paragraphs telling us what is happening, I think it only fair to ourselves and the GM to take a few minutes to post a thoughtful response that fits the situation. I seem to be posting some rather lengthy items, and maybe too much so. But I feel this keeps the game entertaining for everyone involved.
Sorry if this seems a little harsh, it's not meant to be.
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My Idea
Jan 27, 2007 18:24:03 GMT -5
Post by sfliegel on Jan 27, 2007 18:24:03 GMT -5
just a side note about some of these adventures, maybe we could come up with a rating system to measure that adventures difficulty. Some characters are more adapted to direct conflict while others (me) are much less so. Maybe something like;
1 - large number of baddies, lots of hand to hand, heavy armored/strong enemies
2 - lots of baddies, possibly large amount of hand to hand, magical/psychic enemies
3 - lots of random encounters, some baddies, avoidable fight situations, low level/weak enemies.
Just a thought, I don't think anyone wants to choose the adventure that will be way over their character's head and might result in the untimely necessity to wear something black.
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My Idea
Jan 27, 2007 22:37:27 GMT -5
Post by homeskillet on Jan 27, 2007 22:37:27 GMT -5
The Firebug story is a fun read.
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My Idea
Jan 27, 2007 22:42:02 GMT -5
Post by homeskillet on Jan 27, 2007 22:42:02 GMT -5
just a side note about some of these adventures, maybe we could come up with a rating system to measure that adventures difficulty. Some characters are more adapted to direct conflict while others (me) are much less so. Maybe something like; 1 - large number of baddies, lots of hand to hand, heavy armored/strong enemies 2 - lots of baddies, possibly large amount of hand to hand, magical/psychic enemies 3 - lots of random encounters, some baddies, avoidable fight situations, low level/weak enemies. Just a thought, I don't think anyone wants to choose the adventure that will be way over their character's head and might result in the untimely necessity to wear something black. Well, don't you still adapt your adventures to fit the party once they choose it, GM? I mean, you start with a basic idea and then once someone has picked that idea you adapt it to make sense with the character. This mode of RPing is very flexible.
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My Idea
Jan 27, 2007 22:42:46 GMT -5
Post by sfliegel on Jan 27, 2007 22:42:46 GMT -5
breakin the law, breakin the law....,
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My Idea
Jan 28, 2007 2:52:21 GMT -5
Post by Game Master on Jan 28, 2007 2:52:21 GMT -5
just a side note about some of these adventures, maybe we could come up with a rating system to measure that adventures difficulty. Some characters are more adapted to direct conflict while others (me) are much less so. Maybe something like; 1 - large number of baddies, lots of hand to hand, heavy armored/strong enemies 2 - lots of baddies, possibly large amount of hand to hand, magical/psychic enemies 3 - lots of random encounters, some baddies, avoidable fight situations, low level/weak enemies. Just a thought, I don't think anyone wants to choose the adventure that will be way over their character's head and might result in the untimely necessity to wear something black. Well, don't you still adapt your adventures to fit the party once they choose it, GM? I mean, you start with a basic idea and then once someone has picked that idea you adapt it to make sense with the character. This mode of RPing is very flexible. Don't give away my trade secrets Homeskillet! ;D Seriously though you are partially correct. I have a very broad outlines for some adventures and others are taken straight out of books. Even others (Kidknapped) comes to mind I have NO clue of any specifics other then the title and briefing. To be fair if someone attempts to take an adventure that is over their heads I'll straight up tell them or water it down. Also I have the advantage of having 3 level 1 players so all the current adventure choices are set up for low level characters, not to mention you all have plenty of NPC back up.
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My Idea
Jan 28, 2007 20:27:11 GMT -5
Post by sfliegel on Jan 28, 2007 20:27:11 GMT -5
okay, it was just a thought. What about an estimated game time based on regular postings?
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My Idea
Jan 29, 2007 2:56:37 GMT -5
Post by Game Master on Jan 29, 2007 2:56:37 GMT -5
okay, it was just a thought. What about an estimated game time based on regular postings? Hmmm. To make sure I understand you you want to have an estimated 'real time' for game play based on something like; "If you post X times in Y amount of time this adventure should take Z amount of real time to complete? If that is indeed what you are asking I simply can't fathom doing it accurately considering the fluid nature of role playing let alone the complete unpredictability of any given player and tangents that may arise from them. I believe the best I could do with any realistic accuracy would be short/medium/long. Translating into Days/Weeks/Months. Would that help? On the other hand if you want to know IN game time. Sure I could do that but again it would only be an estimate do to the fact that some adventures that may at face value look as though they should take 4 days (for example) turns into a 3 month long campaign by the time you are done do to unforeseen side adventures and/or plot twists. But yes I can post an 'upfront' estimate of game time so you can at least 'pack' accordingly. Do either of these answer your question?
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My Idea
Jan 29, 2007 14:07:06 GMT -5
Post by homeskillet on Jan 29, 2007 14:07:06 GMT -5
Oh, no good I need exacts or... or... you'll see.
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My Idea
Jan 29, 2007 15:46:30 GMT -5
Post by sfliegel on Jan 29, 2007 15:46:30 GMT -5
I'm not asking so I can plan my vacation around it, but a longer adventure does tends to be a harder adventure. That was the intention, not to see if you can calculate in 3rd dimensional trig. the exact day that a given quest should end. Only that if I choose one that looks innocent enought that it wont end up being some holy grail with years in game time.
So yes, a short.med.long indicator might allow someone to better choose an adventure to fit to a certain expectation. I understand that if I don't post, the game wont move on, and that it will drag on in-between posts. And if I know that it will be a longer mission, then I can better outfit my characters and prepare equipment and supplies.
This was all I was trying to say.
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My Idea
Jan 29, 2007 15:59:18 GMT -5
Post by Game Master on Jan 29, 2007 15:59:18 GMT -5
Cool. No worries then. I just wanted to make sure I understood you. I will put short=days, Medium=weeks or Long = months on the adventures. Just keep in mind that a seamingly short adventure could end up being a life long quest. Also when you pick any adventure you can almost always back out once you have heard the details if it doesn't fit what you thought.
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My Idea
Jan 29, 2007 18:14:43 GMT -5
Post by sfliegel on Jan 29, 2007 18:14:43 GMT -5
well that's ok then. I thought that once you selected one, that was it until you were finshed. So, based on that I think I know the next one I would like to try when killing time is done.
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My Idea
Jan 29, 2007 18:35:14 GMT -5
Post by sfliegel on Jan 29, 2007 18:35:14 GMT -5
ok, just read your improved descriptions for the main adventures. Looks good, except for the Army one, 4 years - holy cow! I think after I gain a level there are a few that look like they would be fun. And I promise to try and not play like Paul T.
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